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CS Pug Mod (4.0.2) [22/12/2021]


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Phant
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Join Date: Sep 2009
Location: New Jersey
Old 01-20-2014 , 15:31   Re: Pug MOD XT Rewrited [New Version 26/12/2013]
Reply With Quote #251

My vision of Knife round:
  • Players can not buy weapons/equipment;
  • Players have only knife (without C4, kevlar etc.);
  • After round time end, if players still alive, team wins wherein most players alive (3 CT vs. 2 T — CT Win);
  • ^ If alive players in teams equally, then team wins wherein players have most Health Points (2 CT with 32 HP and 4 HP vs. 1 T with 65 HP — T Win);
  • ^ If players Health Points equally, then team wins by Random.
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^SmileY
Veteran Member
Join Date: Jan 2010
Location: Brazil [<o>]
Old 01-21-2014 , 08:59   Re: Pug MOD XT Rewrited [New Version 26/12/2013]
Reply With Quote #252

Quote:
Originally Posted by Phant View Post
My vision of Knife round:
  • Players can not buy weapons/equipment;
  • Players have only knife (without C4, kevlar etc.);
  • After round time end, if players still alive, team wins wherein most players alive (3 CT vs. 2 T — CT Win);
  • ^ If alive players in teams equally, then team wins wherein players have most Health Points (2 CT with 32 HP and 4 HP vs. 1 T with 65 HP — T Win);
  • ^ If players Health Points equally, then team wins by Random.
IF rounds ends and has an alive player, the round is discarded by server, because of time events also this include C4 event (Considering if is knife only, the player never can use c4 in their hands ;)

about kevlar, this will be setup by money (Mostly servers use a $800 default for knife round)

About minor things i not remember now
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PHP Code:
set_pcvar_num(pCvar, !get_pcvar_num(pCvar)); 
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aLetheia
New Member
Join Date: Jan 2014
Old 01-30-2014 , 14:50   Re: Pug MOD XT Rewrited [New Version 26/12/2013]
Reply With Quote #253

How come after captains is done voting, the pug keeps restarting? I have to rcon quit and avoid captains all together. If no fix, how do I disable ability to vote for captins? How can I set it so it restarts pug after 3 people leave instead of 2.. and How can I have an HLTV auto record each pug?
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^SmileY
Veteran Member
Join Date: Jan 2010
Location: Brazil [<o>]
Old 01-30-2014 , 16:45   Re: Pug MOD XT Rewrited [New Version 26/12/2013]
Reply With Quote #254

Explain with better english LOL

About leave

PHP Code:
#define PUG_MOD_MINPLAYERS 5

    
if(PUG_STAGE_FIRSTHALF <= PUG_iStage <= PUG_STAGE_OVERTIME)
    {
        if(
get_playersnum() <= PUG_MOD_MINPLAYERS)
        {
            
PUG_Change(PUG_STAGE_END);
        }
    } 
You changed the PUG_MOD_MINPLAYERS in source code, it is impossible to restart the server when only 2 players leave from it
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Projects:

- See my Git Hub: https://github.com/SmileYzn
PHP Code:
set_pcvar_num(pCvar, !get_pcvar_num(pCvar)); 

Last edited by ^SmileY; 01-30-2014 at 16:47.
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preetham
Member
Join Date: Sep 2012
Location: India
Old 01-31-2014 , 03:56   Re: Pug MOD XT Rewrited [New Version 26/12/2013]
Reply With Quote #255

Smiley, Its an awesome plugin (y) I really appreciate you for this project.

But i have some words to say... my english isnt good so pls try to understand :p
-------------------------------------------------------------------------------------------------
1.In the next Version, Remove Intermission. Make the plugin in such a way that it immediately starts 2nd half after switching teams(swap).....

2. HUD message about warmup round(when auto respawn is on)...i.e on pregame...

3. Does it has any ace/mini ace announcements?? i think u missed that. ;)
please add ace/mini ace announcements in ur next version.

4. And 1 doubt. Does it kicks players who tk? if not, you know wat to do
-------------------------------------------------------------------------------
Dont misunderstand my words.. I dont know how to speak english in a proper way

If u dont want to add these , no problem to me. But can you remake with these 4 and pm me? it would help me alot :\ its just a suggestion not a demand!
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preetham
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Join Date: Sep 2012
Location: India
Old 02-01-2014 , 00:14   Re: Pug MOD XT Rewrited [New Version 26/12/2013]
Reply With Quote #256

And one more thing.... .sma isnt compiling with amx studio.... online too :\ wat to do

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Last edited by preetham; 02-01-2014 at 00:22. Reason: pic added
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^SmileY
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Location: Brazil [<o>]
Old 02-01-2014 , 00:58   Re: Pug MOD XT Rewrited [New Version 26/12/2013]
Reply With Quote #257

Use the last HG dev build in server and im amxx studio for do this.

Client print color is a party of the Amx Mod X 1.8.3

http://www.amxmodx.org/snapshots.php
__________________
Projects:

- See my Git Hub: https://github.com/SmileYzn
PHP Code:
set_pcvar_num(pCvar, !get_pcvar_num(pCvar)); 

Last edited by ^SmileY; 02-01-2014 at 00:58. Reason: :)
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preetham
Member
Join Date: Sep 2012
Location: India
Old 02-01-2014 , 01:24   Re: Pug MOD XT Rewrited [New Version 26/12/2013]
Reply With Quote #258

Quote:
Originally Posted by ^SmileY View Post
Use the last HG dev build in server and im amxx studio for do this.

Client print color is a party of the Amx Mod X 1.8.3

http://www.amxmodx.org/snapshots.php
Ty
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Last edited by preetham; 02-01-2014 at 01:25.
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preetham
Member
Join Date: Sep 2012
Location: India
Old 02-05-2014 , 07:38   Re: Pug MOD XT Rewrited [New Version 26/12/2013]
Reply With Quote #259

Smiley, Its an awesome plugin (y) I really appreciate you for this project.

But i have some words to say... my english isnt good so pls try to understand :p
-------------------------------------------------------------------------------------------------
1.In the next Version, Remove Intermission. Make the plugin in such a way that it immediately starts 2nd half after switching teams(swap).....

2. HUD message about warmup round(when auto respawn is on)...i.e on pregame...

3. Does it has any ace/mini ace announcements?? i think u missed that. ;)
please add ace/mini ace announcements in ur next version.

4. And 1 doubt. Does it kicks players who tk? if not, you know wat to do
-------------------------------------------------------------------------------
Dont misunderstand my words.. I dont know how to speak english in a proper way

If u dont want to add these , no problem to me. But can you remake with these 4 and pm me? it would help me alot :\ its just a suggestion not a demand!
__________________
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Phant
Veteran Member
Join Date: Sep 2009
Location: New Jersey
Old 02-05-2014 , 08:02   Re: Pug MOD XT Rewrited [New Version 26/12/2013]
Reply With Quote #260

4. — you can use ATAC plugin.
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