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[ANY] Goomba Stomp (2.0.2)


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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 03-12-2013 , 06:55   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #251

I had to remove it from my server it is doing instant kills. one jump and bang you dead.

Last edited by RavensBro; 03-12-2013 at 18:03.
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Flyflo
Senior Member
Join Date: Jun 2008
Location: Grenoble, France
Old 03-12-2013 , 07:13   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #252

I don't have time to test the plugin right now. I'll do some checks as soon as I can.
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Donski
Senior Member
Join Date: Sep 2012
Old 04-05-2013 , 20:59   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #253

Anyway for it to show the goomba (I think that's mantreads?) icon instead of the last weapon used?
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Dynas
Junior Member
Join Date: Apr 2013
Old 04-18-2013 , 23:23   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #254

Hey great plugin but I'm having a few issues with this and hopefully someone can help.
I can't get goomba sounds to play nor the bonk kill icon to show. Pretty sure they're whitelisted.
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Dynas
Junior Member
Join Date: Apr 2013
Old 04-19-2013 , 00:21   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #255

Ok so I figured out that the whitelist location needs to be moved to the cfg folder, however still can't get the bonk kill icon for goomba stomps. Any ideas?
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blablubde
Member
Join Date: Sep 2010
Old 05-19-2013 , 12:16   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #256

for some reason i cant get the sound for it to work again after the steampipe update.

the clients only get:
Quote:
Failed to load sound "goomba\stomp.wav", file probably missing from disk/repository
Failed to load sound "goomba\rebound.wav", file probably missing from disk/repository
it

it seems to download it from the server, but its no longer in the sound folder (Team Fortress 2\tf\sound). instead its now in this folder (Team Fortress 2\tf\download\sound\goomba).

and for some reason, the game doesnt find it anymore. if i copy it by hand to the "original" sound folder, it works. but this cant be the way.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-24-2013 , 16:04   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #257

Quote:
Originally Posted by blablubde View Post
for some reason i cant get the sound for it to work again after the steampipe update.

the clients only get:
it

it seems to download it from the server, but its no longer in the sound folder (Team Fortress 2\tf\sound). instead its now in this folder (Team Fortress 2\tf\download\sound\goomba).

and for some reason, the game doesnt find it anymore. if i copy it by hand to the "original" sound folder, it works. but this cant be the way.
What sv_pure mode, and if it's sv_pure 1, what are the contents of tf\cfg\pure_server_whitelist.txt ?
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Last edited by Powerlord; 05-24-2013 at 16:05.
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Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 05-25-2013 , 01:37   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #258

Hi,

Hey plugin works great but I can't get the goomba bonk kill icon, all goomba kills is a normal weapon kill icon, like sandman or scattergun or any other weapon.



goomba.cfg
Code:
// This file was auto-generated by SourceMod (v1.6.0-dev+3911)
// ConVars for plugin "goomba.smx"


// Add this amount of damage after goomba_dmg_lifemultiplier calculation
// -
// Default: "50.0"
// Minimum: "0.000000"
goomba_dmg_add "50.0"

// How much damage the victim will receive based on its actual life
// -
// Default: "1.0"
// Minimum: "0.000000"
goomba_dmg_lifemultiplier "1.0"

// Plugin On/Off
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
goomba_enabled "1.0"

// Enable or disable the immunity system
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
goomba_immunity "1"

// Minimum falling speed to kill
// -
// Default: "360.0"
// Minimum: "0.000000"
goomba_minspeed "360.0"

// Enable or disable particles of the plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
goomba_particles "1"

// Goomba jump power
// -
// Default: "300.0"
// Minimum: "0.000000"
goomba_rebound_power "300.0"

// Enable or disable sounds of the plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
goomba_sounds "1"
goomba.tf.cfg
Code:
// This file was auto-generated by SourceMod (v1.6.0-dev+3911)
// ConVars for plugin "goomba_tf.smx"


// Prevent bonked scout from being stomped
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
goomba_bonked_immun "1.0"

// Prevent cloaked spies from stomping
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
goomba_cloak_immun "1.0"

// Prevent cloaked spies from being stomped
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
goomba_cloaked_immun "0.0"

// Enable friendly fire, "tf_avoidteammates" and "mp_friendlyfire" must be set to 1
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
goomba_friendlyfire "0.0"

// Prevent stunned players from being stomped
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
goomba_stun_immun "1.0"

// Prevent ubercharged players from being stomped
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
goomba_uber_immun "1.0"

// Undisguise spies after stomping
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
goomba_undisguise "1.0"
With the commands sm plugins reload goomba and sm plugins reload goomba_tf the kill icon works fine, but i cant use the command every mapchange

Sorry for my shit english :>

best regards,
Newbie1992
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blablubde
Member
Join Date: Sep 2010
Old 05-26-2013 , 07:14   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #259

Quote:
Originally Posted by Powerlord View Post
What sv_pure mode, and if it's sv_pure 1, what are the contents of tf\cfg\pure_server_whitelist.txt ?

sv_pure 1

Code:
whitelist
{
    // Example custom server whitelist.
    //
    // Do not modify this file.  Instead, rename this file to "pure_server_whitelist.txt" and then modify it as appropriate.
    //
    // sv_pure values are in order of "increasing pureness":
    //
    //   -1: No restrictions.  Allow clients to load any files.
    //    0: Only load pure_server_minimal.txt.
    //    1: Load pure_server_full.txt, followed by pure_server_whitelist.txt (the custom file).
    //       Also, in this mode, the server may specify additional public keys that it considers to be trusted.
    //    2: Load pure_server_full.txt only.
    //       In this mode, user only the public keys listed in trusted_keys_base are used.
    //
    // If multiple rules apply to the same file, then the rule listed later (or from the file loaded later) takes priority.
    // Therefore, because the custom whitelist file is loaded last, after a fully pure whitelist has been loaded, typically
    // the custom whitelist file is used to carve out exceptions (where the server wants to be more permissive), rather than
    // listing the files that are requested to be.
    //
    // 2 different rule types may be used:
    //
    //    trusted_source - require file to be loaded from a "trusted source".
    //                   A trusted source is a VPK that is signed with one of the public keys listed
    //                   in trusted_keys_base.txt or trusted_keys.txt.
    //    any - Client can use file from any source.
    //
    // For historical purposes, the following strings are also allowed:
    //
    //    allow_from_disk           - same as "any"
    //    from_steam                - same as "trusted_source"
    //  check_crc                 - same as "trusted_source"
    //  allow_from_disk+check_crc - same as "trusted_source"

    //
    // Three types of file specifications:
    //
    //    1. directory\*.*            - refers to all files under the directory
    //    2. directory\...            - refers to all files under the directory and all directories under that (recursively)
    //    3. directory\filename        - refers to a single file

    //
    // Allow custom player models.
    //    
    models\player\...           any
    materials\models\player\... any

    //
    // Allow custom spray decals.
    //
    materials\temp\...          any
    materials\vgui\logos\...    any
    materials\vgui\logos\ui\... any
    
    //
    // Allow "mymod" resources to come from disk.
    //
    //materials\mymod\... any
    //models\mymod\...    any
    //sound\mymod\...     any
    
    //
    //Allow Goomba Sound
    sound\goomba\...     any
}
i had added the last 2 lines a while back, but it didnt change anything.
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salsav91
Senior Member
Join Date: Aug 2012
Location: Where Lollichops sleep
Old 06-08-2013 , 18:44   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #260

EDIT: Never mind..
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Last edited by salsav91; 06-08-2013 at 19:17.
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