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[TF2]RMF Ability Pack


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MaloModo
Veteran Member
Join Date: Aug 2008
Old 07-24-2010 , 15:52   Re: [TF2]RMF Ability Pack
Reply With Quote #251

Quote:
Originally Posted by deejay87 View Post
You don't see the SDK Hooks ? like this ?

Or
sm exts list
Yeah I just found the sm exts list command and this is the error I am getting:

<FAILED> file "sdkhooks.ext.so": vstdlib_i486.so: cannot open shared object file: No such file or directory

Hmmm looks like I need to have my server provider install...GLIBC?? Server is running centos linux 5.5...well getting there anyhow..Not sure what needs to be installed if anything?

Last edited by MaloModo; 07-24-2010 at 16:01.
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deejay87
Senior Member
Join Date: Apr 2004
Location: Pays du Glaude - France
Old 07-24-2010 , 15:59   Re: [TF2]RMF Ability Pack
Reply With Quote #252

That's your answer, look if you have install all files correctly
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mamoon0
New Member
Join Date: Mar 2010
Old 07-26-2010 , 16:56   Re: [TF2]RMF Ability Pack
Reply With Quote #253

Quote:
Originally Posted by psychonic View Post
I believe this is the latest version:
Thank you sir!
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newcoda
New Member
Join Date: Jul 2010
Old 07-27-2010 , 01:52   Re: [TF2]RMF Ability Pack
Reply With Quote #254

curious about future additions to this? Happening or not?
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zUgg zUgg
New Member
Join Date: Jul 2010
Old 07-29-2010 , 10:21   Re: [TF2]RMF Ability Pack
Reply With Quote #255

Does anyone have the slightest idea why my server only allows administrators to run the commands !r to use the skills?
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 08-08-2010 , 13:45   Re: [TF2]RMF Ability Pack
Reply With Quote #256

L 08/08/2010 - 12:12:45: [SM] Displaying call stack trace for plugin "MarkingShot.smx":
L 08/08/2010 - 12:12:45: [SM] [0] Line 94, D:\TF2Server\orangebox\tf\addons\sourcemod\sc ripting\include\tf2_stocks.inc::TF2_GetPlayer Class()
L 08/08/2010 - 12:12:45: [SM] [1] Line 159, MarkingShot.sp::Event_FiredUser()
L 08/08/2010 - 12:12:45: [SM] [2] Line 490, rmf/tf2_events.inc::Timer_PlayerSpawnDelay()
L 08/08/2010 - 12:12:45: [SM] Native "GetEntProp" reported: Entity 9 (9) is invalid
L 08/08/2010 - 12:12:45: [SM] Displaying call stack trace for plugin "KingKongDrumming.smx":
L 08/08/2010 - 12:12:45: [SM] [0] Line 94, D:\TF2Server\orangebox\tf\addons\sourcemod\sc ripting\include\tf2_stocks.inc::TF2_GetPlayer Class()
L 08/08/2010 - 12:12:45: [SM] [1] Line 228, KingKongDrumming.sp::Event_FiredUser()
L 08/08/2010 - 12:12:45: [SM] [2] Line 490, rmf/tf2_events.inc::Timer_PlayerSpawnDelay()
L 08/08/2010 - 12:12:45: [SM] Native "GetEntProp" reported: Entity 9 (9) is invalid
L 08/08/2010 - 12:12:45: [SM] Displaying call stack trace for plugin "FlyingDoctor.smx":
L 08/08/2010 - 12:12:45: [SM] [0] Line 94, D:\TF2Server\orangebox\tf\addons\sourcemod\sc ripting\include\tf2_stocks.inc::TF2_GetPlayer Class()
L 08/08/2010 - 12:12:45: [SM] [1] Line 153, FlyingDoctor.sp::Event_FiredUser()
L 08/08/2010 - 12:12:45: [SM] [2] Line 490, rmf/tf2_events.inc::Timer_PlayerSpawnDelay()
L 08/08/2010 - 12:12:45: [SM] Native "GetEntProp" reported: Entity 9 (9) is invalid
L 08/08/2010 - 12:12:45: [SM] Displaying call stack trace for plugin "Supercharger.smx":
L 08/08/2010 - 12:12:45: [SM] [0] Line 94, D:\TF2Server\orangebox\tf\addons\sourcemod\sc ripting\include\tf2_stocks.inc::TF2_GetPlayer Class()
L 08/08/2010 - 12:12:45: [SM] [1] Line 180, Supercharger.sp::Event_FiredUser()
L 08/08/2010 - 12:12:45: [SM] [2] Line 490, rmf/tf2_events.inc::Timer_PlayerSpawnDelay()


Getting these errors lately...crashing server I believe
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Rob1991
Junior Member
Join Date: Mar 2010
Old 08-10-2010 , 04:39   Re: [TF2]RMF Ability Pack
Reply With Quote #257

Is this something that I could get set up to be only enabled on one day, and then disabled again?

I plan to start some sort of Happy Hour, or Fun nights on my TF2 server, and would only want this plugin to be enabled that day, and simply stopped late night. Either with some sort of menu, or even better, a script that could enable it for me and stop it...?
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Last edited by Rob1991; 08-10-2010 at 04:43.
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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 08-23-2010 , 07:36   Re: [TF2]RMF Ability Pack
Reply With Quote #258

Rob, that's possible with the config plugin.

http://forums.alliedmods.net/showthread.php?p=590466

As for this plugin.. the building movements breaks some of the engineer abilities.. Such as the reverse ability. I can no longer use the exit.
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Last edited by Skyrider; 08-23-2010 at 08:04.
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Rob1991
Junior Member
Join Date: Mar 2010
Old 08-29-2010 , 20:16   Re: [TF2]RMF Ability Pack
Reply With Quote #259

Iv just noticed something that was not happening before.. maybe the tf2 updates caused it..? But every time you enter my TF2 server now.. you get

"
Player [ cGamer.co.uk ] Flick was automatically assigned to team BLU
Server cvar 'sv_cheats' changed to 1
Server cvar 'sv_cheats' changed to 0
Server cvar 'sv_cheats' changed to 1
Server cvar 'sv_cheats' changed to 0
Server cvar 'sv_cheats' changed to 1
Server cvar 'sv_cheats' changed to 0
Server cvar 'sv_cheats' changed to 1
Server cvar 'sv_cheats' changed to 0
Server cvar 'sv_cheats' changed to 1
Server cvar 'sv_cheats' changed to 0
"

And you get

Server cvar 'sv_cheats' changed to 1
Server cvar 'sv_cheats' changed to 0

Again when you select a RMF ability... Is there a way to turn this off?
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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 08-31-2010 , 10:39   Re: [TF2]RMF Ability Pack
Reply With Quote #260

You sure that's caused by the RMF? I don't get it at all.
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