Raised This Month: $12 Target: $400
 3% 

[CS:S/CS:GO] GunGame


Post New Thread Reply   
 
Thread Tools Display Modes
TH3.BUG
Junior Member
Join Date: Oct 2010
Old 03-11-2011 , 14:50   Re: GunGame
Reply With Quote #2551

Thanks for bringing old multilevel effect back
TH3.BUG is offline
Archey
Member
Join Date: Aug 2009
Old 03-11-2011 , 15:08   Re: GunGame
Reply With Quote #2552

Quote:
Originally Posted by altex View Post
so in the pure_server_whitelist file i would use this?

allow_from_disk
__________________

Archey is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 03-11-2011 , 15:31   Re: GunGame
Reply With Quote #2553

Yes, example of mine one

Code:
whitelist
{
    // common files
    materials\...                   from_steam
    models\...                      from_steam
    sound\...                       from_steam
    
    // common files
    models\player\...               allow_from_disk
    materials\models\player\...     allow_from_disk
    materials\temp\...              allow_from_disk
    materials\vgui\logos\...        allow_from_disk
    materials\vgui\logos\ui\...     allow_from_disk
    
    // gungame plugin files
    sound\gungame\...               allow_from_disk
}
__________________
altex is offline
Archey
Member
Join Date: Aug 2009
Old 03-11-2011 , 15:34   Re: GunGame
Reply With Quote #2554

Quote:
Originally Posted by altex View Post
Yes, example of mine one

Code:
whitelist
{
    // common files
    materials\...                   from_steam
    models\...                      from_steam
    sound\...                       from_steam
    
    // common files
    models\player\...               allow_from_disk
    materials\models\player\...     allow_from_disk
    materials\temp\...              allow_from_disk
    materials\vgui\logos\...        allow_from_disk
    materials\vgui\logos\ui\...     allow_from_disk
    
    // gungame plugin files
    sound\gungame\...               allow_from_disk
}

Awesome sauce you dont mind if i use this do you?
__________________

Archey is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 03-11-2011 , 15:36   Re: GunGame
Reply With Quote #2555

sure use it
__________________
altex is offline
Archey
Member
Join Date: Aug 2009
Old 03-11-2011 , 15:40   Re: GunGame
Reply With Quote #2556

Quote:
Originally Posted by altex View Post
sure use it
awesome ill try when i get home
__________________

Archey is offline
ssphreak
Senior Member
Join Date: Aug 2009
Old 03-11-2011 , 17:30   Re: GunGame
Reply With Quote #2557

Just updated to the latest version and am getting this error

L 03/11/2011 - 13:50:55: [SM] Unable to load plugin "gungame.smx": Required extension "sdkhooks" file("sdkhooks.ext") not running
L 03/11/2011 - 13:50:55: [admin-flatfile.smx] Error(s) detected parsing addons\sourcemod\configs\admins.cfg
L 03/11/2011 - 13:50:55: [admin-flatfile.smx] (line 555) Section beginning without a matching ending
L 03/11/2011 - 13:58:01: SourceMod error session started
L 03/11/2011 - 13:58:01: Info (map "gg_fun_times") (file "errors_20110311.log")
L 03/11/2011 - 13:58:01: [SM] Unable to load extension "sdkhooks.ext": The specified module could not be found.

here is my cfg
"GunGame.Config"
{
"Config"
{
/* ===== [1. GUNGAME MAIN CONFIG] ===== */
/* ----- [1.1. main] ----- */

/* Enables/Disables GunGame Mod */
"Enabled" "1"
/**
* Block weapon switch if killer leveled up with knife
* You need SDK Hooks if you want to set "BlockWeaponSwitchIfKnife" "1"
* To enable this option you need to uncomment "USE_SDK_HOOKS" define in gungame_const.inc and recompile plugin.
*/
"BlockWeaponSwitchIfKnife" "0"
/**
* Show players level message in hint box instead of chat.
* If enabled then multikill chat messages will be shown
* in hint box too (requres "MultiKillChat" "1").
*/
"ShowSpawnMsgInHintBox" "1"

/**
* Show leader level info in hint box
* (requires "ShowSpawnMsgInHintBox" to be "1")
*/
"ShowLeaderInHintBox" "1"
/* Show leader's weapon name in chat with leading message */
"ShowLeaderWeapon" "0"

/* Strip dead players weapon */
"StripDeadPlayersWeapon" "1"

/* Show levels in scoreboard */
"LevelsInScoreboard" "0"
/**
* When shows levels in scoreboard it will
* clear deaths (requires "LevelsInScoreboard" "1")
*/
"ScoreboardClearDeaths" "0"

/* Restore level on player reconnect */
"RestoreLevelOnReconnect" "1"
/* Allow level up after round end */
"AllowLevelUpAfterRoundEnd" "1"

/* Show multikill hints in chat */
"MultiKillChat" "0"

/* Set sv_alltalk 1 after player win */
"AlltalkOnWin" "1"

/* Start voting if leader level is less maximum level by this value */
"VoteLevelLessWeaponCount" "0"

/* Display a join message, popup giving players instructions on how to play */
"JoinMessage" "1"
/**
* Level down playr if they kill themself by WorldSpawn Suicide.
* 0 - Disable
* 1..N - Levels to loose
*/
"WorldspawnSuicide" "1"
/**
* Level down players if they use the "kill" command
* 0 - Disable
* 1..N - Levels to loose
*/
"CommitSuicide" "1"
/* How many levels they can gain in 1 round (0 - disabled) */
"MaxLevelPerRound" "0"
/* Turbo Mode: give next level weapon on level up */
"TurboMode" "1"
/* Knife Elite force them to only have a knife after they level up.
They will get a normal weapon again next round */
"KnifeElite" "0"
/**
* How many kills they need to with the weapon to get the next level
* Kills will count across all rounds so that you don't have to get them in one round.
*/
"MinKillsPerLevel" "2"
/**
* Enabled friendly fire automatically when a player reaches hegrenade level.
*
* When nobody on nade level, than switches friendly fire back.
* This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
* See also FriendlyFireOnOff.
*
* 0 - Disabled
* 1 - Enable friendly fire on nade level.
*/
"AutoFriendlyFire" "1"
/**
* FFA DM mode.
*
* If you are using CSSM with FFA mode enabled,
* then you should set this variable to "1".
*
* 0 - Disabled
* 1 - Enabled
*/
"FFA" "0"
/**
* Enable friendly fire on defined level.
*
* This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
* See also FriendlyFireOnOff.
*
* 0 - Disabled.
* 1..N - enable friendly fire on defined level.
*/
"EnableFriendlyFireLevel" "24"

/**
* What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
* or AutoFriendlyFire is 1 and someone reaches nade level.
*
* 1 - Enable friendy fire
* 0 - Disable friendy fire
*/
"FriendlyFireOnOff" "1"

/**
* Disable rtv on defined level. 0 - disabled.
*/
"DisableRtvLevel" "0"
/**
* If this option is enabled, than player can level up by killing with prop_physics.
* For example with fuel barrels etc.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysics" "1"
/**
* Use "CanLevelUpWithPhysics" option when player is on grenade level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnGrenade" "0"
/**
* Use "CanLevelUpWithPhysics" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnKnife" "0"
/**
* If this option is enabled, than player can level up by killing with nade at any time.
* For example there are maps having grenades on them leaved by the author.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithMapNades" "0"
/**
* Use "CanLevelUpWithMapNades" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithNadeOnKnife" "0"
/**
* Prevent players from using kill command.
*/
"SelfKillProtection" "1"
/**
* Change game description.
*
* Requires DSK Hooks.
* "{version}" will be changed to plugin version.
*
* "" = Option disabled.
*/
"GameDesc" "GunGame:SM {version}"
/* ----- [1.2. knifepro] ----- */

/* Turn Knife Pro allow stealing a player level by killing them with a knife */
"KnifePro" "1"
/* Enables Knife Pro when a player is on hegrenade level */
"KnifeProHE" "0"
/* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
"KnifeProMinLevel" "0"

/* If enabled then knife kill will also affect points */
"KnifeProRecalcPoints" "0"

/**
* Maximum level difference between players to allow steal level
* 0 - Disabled
* 1..N - Level difference between killer and victim
*/
"KnifeProMaxDiff" "0"
/**
* Disable level down on knifepro.
*
* 1 - Level down disabled
* 0 - Level down enabled
*/
"DisableLevelDown" "0"
/* ----- [1.3. objectives] ----- */

/* Give x number of level by completing the bomb planting/defusing objectives.
* Amount giving base on the value setting.
*/
"ObjectiveBonus" "0"
/* Enables objective bonus on last level */
"ObjectiveBonusWin" "0"

/**
* Gives objective bonus on exploding the bomb instead of planting
* 0 - bonus on planting
* 1 - bonus on exploding
*/
"ObjectiveBonusExplode" "0"
/* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
"RemoveObjectives" "3"
/* ----- [1.4. handicap] ----- */

/**
* Maximum level that handicap can give.
* 0 - Disable restriction
* 1..N - Max level
*/
"MaxHandicapLevel" "0"

/* Substract handicap level by this value */
"HandicapLevelSubstract" "1"
/**
* Gives joining players the avg/min level of all other players when they join late.
* 0 - Disable
* 1 - Avg level
* 2 - Min level
*/
"HandicapMode" "1"
/**
* Allow players in the top rank to receive a handicap with the rest of the players.
*
* Handicap must also be turned on above for this to work.
* See also "HandicapTopRank" to set rank limit for tp rank.
*
* 0 - Do not give handicap to the top rank players.
* 1 - Give handicap to all players.
*/
"TopRankHandicap" "1"
/**
* Gives handicap level automaticaly every defined number of seconds.
* This only works for players that is on very minimum level from
* all the players.
* Handicap must also be turned on for this to work.
*/
"HandicapUpdate" "0"

/**
* Give handicap not more then given number of times per map.
* 0 - disabled
*/
"HandicapTimesPerMap" "0"
/**
* Do not give handicap to the top rank players.
*
* See also "TopRankHandicap" to allow all players to receive handicap.
*
* 0 - Give handicap to all players.
* N - Do not give handicap for the first N players.
*/
"HandicapTopRank" "10"

/**
* Use spectator's levels to calculate handicap level.
*
* 0 - Handicap does not count levels of spectators.
* 1 - Handicap counts levels of spectators.
*/
"HandicapUseSpectators" "0"

/* ----- [1.5. equip] ----- */

/* Auto reload current level weapon on kill */
"ReloadWeapon" "0"

/* Give player armor on spawn */
"ArmorKevlar" "1"
"ArmorHelmet" "1"

/* Remove additional ammo in bonus weapon on the nade level */
"RemoveBonusWeaponAmmo" "1"

/**
* This gives the player a weapon with 50 bullets on nade level.
* Example:
* "NadeBonus" "glock" - gives glock
* "NadeBonus" "deagle" - gives deagle
* "NadeBonus" "" - feature disabled
*/
"NadeBonus" "glock"
/* Gives a smoke grenade on nade level */
"NadeSmoke" "0"
/* Gives a Flash grenade on nade level */
"NadeFlash" "0"
/* Gives a smoke grenade on knife level */
"KnifeSmoke" "0"
/* Gives a Flash grenade on knife level */
"KnifeFlash" "0"
/* Gives an extra hegrenade to the player if they get a kill */
"ExtraNade" "1"
/* Gives unlimited hegrenades to the player if he is on nage level */
"UnlimitedNades" "0"
/**
* Enable UnlimitedNades depending on the number of players in team.
*
* If UnlimitedNades is off and the number of players in one team less or
* equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
* When it will be more players on both teams, turn UnlimitedNades back to off.
*
* 0 - Disable
* 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
*/
"UnlimitedNadesMinPlayers" "0"

/**
* Number of nades on the nade level.
*
* This option is disabled
* if less then 2.
*/
"NumberOfNades" "0"

/* ----- [1.6. multi level] ----- */

/* Multi Level Bonus */
"MultiLevelBonus" "0"
/* Enable God Mode when multi leveled */
"MultiLevelBonusGodMode" "1"
/**
* Custom speed and gravity value multiplier for multi level bonus.
* 0 - Disabled
*/
"MultiLevelBonusGravity" "0.5"
"MultiLevelBonusSpeed" "1.5"
/* Miltilevel visual effect */
"MultiLevelEffect" "0"
/* How much levels is needed to get bonus */
"MultiLevelAmount" "3"
/**
* Type of the multi level effect.
*
* 1 - Old effect.
* 2 - New effect (default).
*/
"MultilevelEffectType" "2"
/* ----- [1.7. warmup] ----- */

/* Enables Warmup Round*/
"WarmupEnabled" "1"
/* Warmup time length */
"WarmupTimeLength" "30"
/**
* Gives unlimited hegrenades to the player if warmup is enabled.
* Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
*/
"WarmupNades" "1"
/**
* Give random weapon on warmup.
* Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
*
* 0 - Disable
* 1 - Random weapon every map
* 2 - Random weapon every round
* 3 - Random weapon every spawn
*/
"WarmupRandomWeaponMode" "0"
/**
* Weapon for warmup.
* Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
*/
"WarmupWeapon" ""
/* ===== [2. GUNGAME TK CONFIG] ===== */

/**
* How much levels to loose after TK
* 0 - Disable
* 1..N - Levels to loose
*/
"TkLooseLevel" "0"

/* ===== [3. GUNGAME AFK CONFIG] ===== */

/* Enables or disables built in Afk management system */
"AfkManagement" "1"
/* Kick player on x number of afk deaths. */
"AfkDeaths" "2"
/**
* What action to deal with the player when the maximum is reach?
* 0 = Nothing, 1 = Kick, 2 = Move to spectate,
*/
"AfkAction" "2"

/* Reload current weapon on afk kill. */
"AfkReload" "0"
/* ===== [4. GUNGAME STATS CONFIG] ===== */

/**
* Prune player from player win database after numbers of days if they
* havn't been in the server in awhile. This occur during map change.
* It it recommended that you set a value to this setting. Over time as
* the player win database get filled up. It can cause long map changes.
* 0 = off otherwise the value is the number of days.
*/
"Prune" "366"
/* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */

/* Display winner in MOTD window. */
"DisplayWinnerMotd" "0"
/* URL to display in MOTD window. */
"DisplayWinnerUrl" "http://otstrel.ru/gg5_win.php"
/* Show player rank on win in chat */
"ShowPlayerRankOnWin" "1"
/**
* If player wins on bot, then dont add win in stats.
*
* 0 - Add win into stats.
* 1 - Don't add win into stats.
*/
"DontAddWinsOnBot" "0"
/* ===== [6. GUNGAME BOTS CONFIG] ===== */
/**
* Dont use bots levels for handicap calculation.
* Dont give handicap level to bots too.
*/
"HandicapSkipBots" "0"
/* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
"BotsCanWinGame" "1"
/* Allow level up by killing a bot with knife */
"AllowLevelUpByKnifeBot" "1"
/* Allow level up by killing a bot with hegrenade */
"AllowLevelUpByExplodeBot" "1"
/* Allow level up by killing a bot with knife if there is no other human */
"AllowLevelUpByKnifeBotIfNoHuman" "1"
/* Allow level up by killing a bot with hegrenade if there is no other human */
"AllowLevelUpByExplodeBotIfNoHuman" "1"
}

"Sounds"
{
"IntroSound" "gungame/welcome2.wav"
"KnifeLevel" "gungame/knife_level.wav"
"NadeLevel" "gungame/nade_level.wav"
"LevelSteal" "gungame/smb3_1-up.wav"
"LevelUp" "gungame/smb3_powerup.wav"
"LevelDown" "gungame/smb3_powerdown.wav"
"Triple" "gungame/smb_star.mp3"
"Autoff" "gungame/smb_warning2.mp3"
"MultiKill" "common/stuck1.wav"
/* Put each song filename in this list seperated by commas */
"Winner" "gungame/bullrider.mp3,gungame/knowledge.mp3,gungame/tonightwedidntdance.mp3,gungame/manogod.mp3,gungame/thegame.mp3,gungame/powderandpills.mp3,gungame/worthless.mp3,gungame/theripper.mp3,gungame/opinionsarelikeassholes.mp3,gungame/blue.mp3,gungame/conflictandthewaytosaveyou.mp3,gungame/theonethatfeeds.mp3,gungame/thescarborough.mp3,gungame/thesedreamsarenightmares.mp3"
"WarmupTimerSound" "ambient/tones/floor1.wav"
}
}
ssphreak is offline
ssphreak
Senior Member
Join Date: Aug 2009
Old 03-11-2011 , 17:32   Re: GunGame
Reply With Quote #2558

Loaded plugins:
---------------------

0: "Metamod:Source Interface 1.8.5-dev"
---------------------

Listing 4 plugins:
[01] SourceMod (1.3.6) by AlliedModders LLC
[02] CS:S Tools (1.3.6) by AlliedModders LLC
[03] BinTools (1.3.6) by AlliedModders LLC
[04] SDK Tools (1.3.6) by AlliedModders LLC

[SM] Listing 32 plugins:
01 "Admin File Reader" (1.3.6) by AlliedModders LLC
02 "Admin Help" (1.3.6) by AlliedModders LLC
03 "Admin Menu" (1.3.6) by AlliedModders LLC
04 "Advertisements" (0.5.5) by Tsunami
05 "Anti-Flood" (1.3.6) by AlliedModders LLC
06 "Basic Ban Commands" (1.3.6) by AlliedModders LLC
07 "Basic Chat" (1.3.6) by AlliedModders LLC
08 "Basic Comm Control" (1.3.6) by AlliedModders LLC
09 "Basic Commands" (1.3.6) by AlliedModders LLC
10 "Basic Info Triggers" (1.3.6) by AlliedModders LLC
11 "Basic Votes" (1.3.6) by AlliedModders LLC
12 "Client Preferences" (1.3.6) by AlliedModders LLC
13 "Fun Commands" (1.3.6) by AlliedModders LLC
14 "Fun Votes" (1.3.6) by AlliedModders LLC
15 "GunGame:SM" (1.1.5.0) by teame06-hat, Liam, Otstrel.ru Team
16 "GunGame:SM Afk Management" (1.1.5.0) by teame06-hat, Liam, Otstrel.ru Team
17 "GunGame:SM Bot Protection" (1.1.5.0) by teame06-hat, Liam, Otstrel.ru Team
18 "GunGame:SM Config Reader" (1.1.5.0) by teame06-hat, Liam, Otstrel.ru Team
19 "GunGame:SM Display Winner" (1.1.5.0) by bl4nk, Otstrel.ru Team
20 "GunGame:SM Winner Logger" (1.1.5.0) by teame06-hat, Liam, Otstrel.ru Team
21 "GunGame:SM Map Vote Starter" (1.1.5.0) by teame06-hat, Liam, Otstrel.ru Team
22 "GunGame:SM Stats" (1.1.5.0) by teame06-hat, Liam, Otstrel.ru Team
23 "GunGame:SM TK Management" (1.1.5.0) by teame06-hat, Liam, Otstrel.ru Team
24 "High Ping Kicker - Lite Edition" (1.0.0.1) by Liam
25 "Nextmap" (1.3.6) by AlliedModders LLC
26 "Player Commands" (1.3.6) by AlliedModders LLC
27 "Reserved Slots" (1.3.6) by AlliedModders LLC
28 "Simple TK Manager" (1.0b) by Lebson506th
29 "Deathmatch Lite" (2.7-lm) by LumiStance
30 "Sound Commands" (1.3.6) by AlliedModders LLC
31 "Spray Tracer" (5. by Nican132, CptMoore, Lebson506th
32 "Teamswitch Menu" (0.2.6) by R-Hehl

and theres the rest - thanks <phreak>
ssphreak is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 03-11-2011 , 18:38   Re: GunGame
Reply With Quote #2559

ooops
__________________
altex is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 03-11-2011 , 18:47   Re: GunGame
Reply With Quote #2560

Unfortunetly trick with sdkhooks autodetection does not work...
__________________
altex is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:46.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode