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PokeMod v1.2.3 RC for Public (June 25, 2008)


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liinuus
Senior Member
Join Date: Apr 2010
Old 02-20-2013 , 17:33   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2531

Quote:
Originally Posted by deadman909 View Post
You should update the PD plugins so they log the commands in there own file so it is easy for admins to keep track of who does what Liinuus.
I have it set like that in mine so it is easier to just look for that file.

Also your PokeRank plugin doesn't let people put comments in the .ini file. You should fixed it so people dont have trouble with it. If they try to put comments in it than the Menu gets all messed up. Here is an image of what I mean.


As to the pm_manager one, I also notice that the Pokemon List tends to cut of after a certain amount of Pokemon.
For Example it will go like:
Charizard
Bulbasaur
Meowth
Tangela
<;b ~ , >

than start to show one like that after List is to long.
i might make it so people can make comments in the .ini and as for the pm managar, just increase the array size in the plugin, it is cause by you having to many pokemons in that list
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 02-21-2013 , 13:53   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2532

Quote:
Originally Posted by liinuus View Post
i might make it so people can make comments in the .ini and as for the pm managar, just increase the array size in the plugin, it is cause by you having to many pokemons in that list
Pokerank solution:
In the load_pokemons function:
  • Change buypokes[i] to buypokes[g_pokenum]
  • Change pokecost[i] to pokecost[g_pokenum]
  • Move the line g_pokenum++ after the line pokecost[g_pokenum] = str_to_num(Left)

PM Manager solution:
At the top of the file, find the below code. Replace the MAX_POKES's with a large number.
Code:
new g_szGlobalPokes[ MAX_POKES ][ NAME_LENGTH ];
new g_szLegendPokes[ MAX_POKES ][ NAME_LENGTH ];
new g_szHeavyPokes[ MAX_POKES ][ NAME_LENGTH ];

new g_szGlobalPokesSkills[ MAX_POKES ][ NAME_LENGTH ];
new g_szLegendPokesSkills[ MAX_POKES ][ NAME_LENGTH ];
new g_szHeavyPokesSkills[ MAX_POKES ][ NAME_LENGTH ];
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liinuus
Senior Member
Join Date: Apr 2010
Old 02-23-2013 , 06:31   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2533

Quote:
Originally Posted by Emp` View Post
PM Manager solution:
At the top of the file, find the below code. Replace the MAX_POKES's with a large number.
Code:
new g_szGlobalPokes[ MAX_POKES ][ NAME_LENGTH ];
new g_szLegendPokes[ MAX_POKES ][ NAME_LENGTH ];
new g_szHeavyPokes[ MAX_POKES ][ NAME_LENGTH ];

new g_szGlobalPokesSkills[ MAX_POKES ][ NAME_LENGTH ];
new g_szLegendPokesSkills[ MAX_POKES ][ NAME_LENGTH ];
new g_szHeavyPokesSkills[ MAX_POKES ][ NAME_LENGTH ];
Isnt the array you need to make bigger the Text array in the different menu commands (and also increasing the len)
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Szacun
New Member
Join Date: Mar 2013
Old 03-25-2013 , 10:04   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2534

In which file i must add code to add new poke skill
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lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 04-05-2013 , 01:59   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2535

Quote:
Originally Posted by Szacun View Post
In which file i must add code to add new poke skill
you can add a skills in
water.inl
rock.inl
and more..

you can also do some skill creating by going in registers.inl
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iBrazilian
Senior Member
Join Date: May 2011
Old 04-13-2013 , 01:42   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2536

There aren't that many people playing PokeMod anymore are there? :/
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deadman909
Veteran Member
Join Date: Oct 2008
Old 05-02-2013 , 02:51   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2537

Quote:
Originally Posted by liinuus View Post
My pd system and poke rank pokes released to the public, Enjoy (posted my manager aswell because lots of ppl cant seem to find it in the old pages)
The pd_bank includes an way to buy pd through bank money, as my memory have failed me i do not know if the bank plugin needs to bbe modified or not but i do believe that the normal bank plugin should work without modifications.
pd_system don't compile for the First Version of EMP's or Hibs Second Season.
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liinuus
Senior Member
Join Date: Apr 2010
Old 05-03-2013 , 12:28   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2538

Could you give me the errors? i havnt used those files in a long time and im to lazy to redownload it XD
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deadman909
Veteran Member
Join Date: Oct 2008
Old 05-05-2013 , 22:21   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2539

Quote:
Originally Posted by liinuus View Post
Could you give me the errors? i havnt used those files in a long time and im to lazy to redownload it XD
//// pd_system.sma
Desktop\PMS2 Project by hib\PMS2 Project\scripting\pd_system.sma(759) :
error 088: number of arguments does not match definition

// 1 Error.
Desktop\PMS2 Project by hib\PMS2 Project\scripting\compiled\pd_system.amx (compile failed).

PHP Code:
stock Give_User_Poke( const index 0,number=)
{
    new 
rank pd[index]
    if( 
pokecost[number] > rank )
    {
        
client_print(indexprint_chat"[Pokemod]You need more PD to buy %s"buypokes[number])
        return 
PLUGIN_HANDLED;
    }
    if( 
rank >= pokecost[number])
    {
        
        new 
poke Poke_NameToPokebuypokes[number] )
        if( 
Poke_Give_Pokeindexpokepoke_level[number], indexCHECK_ALL ) ) // LINE 759 LINE 759 LINE 759 LINE 759 LINE 759
        
{        
            new 
price pokecost[number]
            
TakePD(indexprice);
            new 
show_pokes[64];
            
formatexshow_pokescharsmaxshow_pokes ), "[PD] ^x03 Youve bought an ^x01 %s",  buypokes[number]);        
            
ColorChat(index,  GREENshow_pokes)
        }
        else
            
client_printindexprint_chat"Purchase Failed" )    
    }        
    return 
PLUGIN_HANDLED;

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Last edited by deadman909; 05-05-2013 at 22:23.
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Partycat22
Junior Member
Join Date: May 2012
Location: CA
Old 05-06-2013 , 03:03   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2540

you should make a version for tf2
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