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SDK Hooks 2.1 - Updated 2011-9-10


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Swat 6
Junior Member
Join Date: Feb 2013
Old 02-28-2013 , 11:26   Re: SDK Hooks 2.1 - Updated 2011-9-10
#2511

Hello

I installed sourcemod-1.5.0-hg3776-linux on my server, but when I type in "meta list", sdk hooks isn't on the list... Is that good or bad?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 02-28-2013 , 13:11   Re: SDK Hooks 2.1 - Updated 2011-9-10
#2512

Quote:
Originally Posted by Swat 6 View Post
Hello

I installed sourcemod-1.5.0-hg3776-linux on my server, but when I type in "meta list", sdk hooks isn't on the list... Is that good or bad?
SDKHooks is only loaded when you load a plugin that uses it.
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Last edited by Powerlord; 02-28-2013 at 13:12.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 02-28-2013 , 15:43   Re: SDK Hooks 2.1 - Updated 2011-9-10
#2513

Quote:
Originally Posted by Swat 6 View Post
Hello

I installed sourcemod-1.5.0-hg3776-linux on my server, but when I type in "meta list", sdk hooks isn't on the list... Is that good or bad?
Quote:
Originally Posted by Powerlord View Post
SDKHooks is only loaded when you load a plugin that uses it.
SDKHooks is a SourceMod extension, not a MetaMod extension. You would check to see if it's loaded using sm exts list.
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Powerlord
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Join Date: Jun 2008
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Old 02-28-2013 , 16:48   Re: SDK Hooks 2.1 - Updated 2011-9-10
#2514

Quote:
Originally Posted by DarthNinja View Post
SDKHooks is a SourceMod extension, not a MetaMod extension. You would check to see if it's loaded using sm exts list.
SDKHooks is a MetaMod: Source-enabled SourceMod extension and also appears in meta list because of it, as do all MetaMod: Source-enabled SourceMod extensions. (i.e. extensions that have #define SMEXT_CONF_METAMOD in smsdk_config.h)
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Last edited by Powerlord; 02-28-2013 at 16:51.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-28-2013 , 17:08   Re: SDK Hooks 2.1 - Updated 2011-9-10
#2515

Quote:
Originally Posted by Powerlord View Post
SDKHooks is a MetaMod: Source-enabled SourceMod extension and also appears in meta list because of it, as do all MetaMod: Source-enabled SourceMod extensions. (i.e. extensions that have #define SMEXT_CONF_METAMOD in smsdk_config.h)
That was entirely not the point of the post.
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Bubka3
Sir Buzz Killington, Esq.
Join Date: Jan 2010
Location: New York, NY
Old 03-10-2013 , 23:25   Re: SDK Hooks 2.1 - Updated 2011-9-10
#2516

Code:
/**
 * @brief Hooks an entity
 *
 * @param        entity        Entity index
 * @param        type            Type of function to hook
 * @param        callback    Function to call when hook is called
 * @noreturn
 */
native SDKHook(entity, SDKHookType:type, SDKHookCB:callback);
Can I "hook" client with this, or is it entity only?
I placed client for entity and well, the compiler is angry! lol.
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 03-11-2013 , 00:19   Re: SDK Hooks 2.1 - Updated 2011-9-10
#2517

Of course you can!, an client is an entity too.
If you post your code i might can tell you why the compiler is angry.

Yours sincerely
Impact
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Last edited by Impact123; 03-11-2013 at 00:20.
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Bubka3
Sir Buzz Killington, Esq.
Join Date: Jan 2010
Location: New York, NY
Old 03-11-2013 , 08:20   Re: SDK Hooks 2.1 - Updated 2011-9-10
#2518

Quote:
Originally Posted by Impact123 View Post
Of course you can!, an client is an entity too.
If you post your code i might can tell you why the compiler is angry.
Turns out my sdkhooks.inc was old!
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striker07
Veteran Member
Join Date: Mar 2012
Location: Solar System/Earth/Belgi
Old 03-15-2013 , 11:51   Re: SDK Hooks 2.1 - Updated 2011-9-10
#2519

Is it possible that this need some finetuning for csgo?

for example I brought 3 models into csgo as a prop_dynamic and prop_dynamic_override;
1 very low polycount, 1 medium size polycount and one with much more.

I used sdkhook, SDKHook_StartTouch to detect wether the collision hull is touched by something.
The hulls in all 3 models where similiar to each other.

the hook was only fired for the very low polycount model.

I know chances are that this has nothing to with sdkhooks, just asking
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 03-16-2013 , 11:28   Re: SDK Hooks 2.1 - Updated 2011-9-10
#2520

Server keeps skipping a round every now and then killing one side off at 0 and playing the next round doesnt seem related to downtown, superversus, l4dtoolz, left12dead or/and botcreator so im assuming its sm/mm fault whats the most stable version combo snapshots currently available?

ok found out why its sdk hooks thats causeing the missng rounds means the following plugins get disabled
Explosive Cars
detonation force
mutant zombies
extinguisher/famethrower

Need most stable version please?

tried hg205 with file modifcation causes versus rounds 2 be missed wheres a standard release version no dev or beta please

please delete which ever doesnt get answered this https://forums.alliedmods.net/showthread.php?t=210922 or the above
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Last edited by RavenDan29; 03-16-2013 at 11:30.
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