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PokeMod v1.2.3 RC for Public (June 25, 2008)


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radim
Member
Join Date: Jul 2011
Old 07-08-2012 , 05:20   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2501

Still doesn't work. Maybe this should look like this
Code:
new pid = Poke_PlayerPokemon( id, -1 )
new szSkillDes[ NAME_LENGTH ];
get_Skill_Description( pid, szSkillDes, NAME_LENGTH-1 )
?
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Last edited by radim; 07-08-2012 at 05:21.
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liinuus
Senior Member
Join Date: Apr 2010
Old 07-08-2012 , 07:04   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2502

the natives were wrong, ill upload thwe newversion latr
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SPEEDN
New Member
Join Date: Jul 2012
Old 07-13-2012 , 18:42   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2503

Iīve been trying to install this plugin for two weeks now. I may just be so dumb and donīt see how easy it is. So if somebody would make a video tutorial or PM me how to do it would be very nice.
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wickedd
Veteran Member
Join Date: Nov 2009
Old 07-13-2012 , 20:04   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2504

No one is going to make a video for you. You need to install this plugin the same way you would any other plugin.
The only thing is, you need to compile the plugin locally. Read this.
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iBrazilian
Senior Member
Join Date: May 2011
Old 07-15-2012 , 11:59   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2505

noice!
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deadman909
Veteran Member
Join Date: Oct 2008
Old 07-30-2012 , 02:29   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2506

@Liinuus
Just posting an idea. I was thinking if there would be a way to make a plugin that sets random items all over map that players can pick up. The items would be from a new list one makes himself so you can control what items you want on the floor. And like every 1 out of a 100 percent chance they can pick up a Master Ball and also 1 out of a 100 percent chance they can pick up a Legendary Pokemon from a Certain list that one makes himself.
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Last edited by deadman909; 07-30-2012 at 03:26.
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iBrazilian
Senior Member
Join Date: May 2011
Old 07-31-2012 , 19:21   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2507

I added that function to my Pokemod with Emp's help. On 2.0 there's that feature.
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excreed
New Member
Join Date: Aug 2012
Old 08-12-2012 , 07:28   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2508

i can't get the pokemod to work somehow it won't start
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lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 09-07-2012 , 01:28   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2509

you might have not added the models, sprites or sounds. If you don't install the whole thing, your server will not crash but it will say in the debug that you are missing files. Check your logs in cstrike/amxmodx/logs
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iBrazilian
Senior Member
Join Date: May 2011
Old 09-12-2012 , 22:53   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2510

Hello all my old friends, how's the pokemod industrial system going?
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