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FF2 Freak Fortress 2 1.10.14 Released


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uNg0veRNab1e
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Join Date: Jan 2013
Location: Russia, Siberia
Old 12-11-2015 , 12:53   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2501

Quote:
Originally Posted by Wliu View Post
Yeah, FF2 just shells out to sm plugins unload, so it's probably SM's fault. Then again it could be some core FF2 code keeping the subplugins alive. Does it work on 1.10.6?
Yeah, forgot to say, I'm still using 1.10.6 version.
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JCThornton
Junior Member
Join Date: Apr 2013
Location: Jacksonville, FL
Old 12-11-2015 , 16:23   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2502

Looks like the shield break is broken for me, I die in one hit as a demo, what's wrong?
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Wliu
Veteran Member
Join Date: Apr 2013
Old 12-11-2015 , 17:44   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2503

Quote:
Originally Posted by JT90INTHEHOUSE View Post
Looks like the shield break is broken for me, I die in one hit as a demo, what's wrong?
Are there any errors in your logs?
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uNg0veRNab1e
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Join Date: Jan 2013
Location: Russia, Siberia
Old 12-11-2015 , 20:28   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2504

Also clipless weapons spawned via special_noanims has no ammo. This old fix works for me - https://forums.alliedmods.net/showpo...62&postcount=7
-----
UPD: Fixed subplugins not unloading/reloading by downgrating to 5271 snapshot.
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Last edited by uNg0veRNab1e; 12-11-2015 at 22:21.
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TurtleBee
New Member
Join Date: Dec 2015
Old 12-14-2015 , 11:38   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2505

Can anyone help me please!!

Before anything, I must say that I'm kind of new to all these things.

Ever since I played this mod, I tried to install this plugin into my own TF2 Dedicated Server.

After following every single instruction mentioned in "Installing form Scratch", and starting my server, it always crashes after the first round of arena. I've trying to play this mod with bots and my friends.

Before crashing the console displays the following phrase:

SV_StartSound: freak_fortress_2\demopan\demopan_win.wav not precached (0)
SV_StartSound: freak_fortress_2\demopan\demopan_win.wav not precached (0)
SV_StartSound: freak_fortress_2\demopan\demopan_win.wav not precached (0)
SV_StartSound: freak_fortress_2\demopan\demopan_win.wav not precached (0)

I believe there is a problem with the sounds.

I tried updating Metamod and Sourcemod

I tried adding game_sound_manifest.txt in the scripts folder with the following text:

//----------------------------------------------------------
/Precache
//----------------------------------------------------------
void Demopan::Precache(void)
{
PrecacheScriptSound( "demopan_begin.wav" );
PrecacheScriptSound( "demopan_kspree.wav" );
PrecacheScriptSound( "demopan_win.wav" );
BaseClass::Precache();
}

I tried to add a new .txt in the map folder, with the same text.

I tried many other things.

But nothing seemed to work.

Can anyone help me please...

Last edited by TurtleBee; 12-14-2015 at 11:40. Reason: Because some codes were modified by the smiles
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utaker
Senior Member
Join Date: Dec 2013
Old 12-15-2015 , 05:58   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2506

393/ - tf_Ammo_pack: UTIL_SetModel: not precaches: models/player/saxton_hale/w_easteregg.mdl

server crashes although i'm on latest meta/sm?
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93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 12-15-2015 , 08:11   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2507

Quote:
Originally Posted by utaker View Post
393/ - tf_Ammo_pack: UTIL_SetModel: not precaches: models/player/saxton_hale/w_easteregg.mdl

server crashes although i'm on latest meta/sm?
So it's back....
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utaker
Senior Member
Join Date: Dec 2013
Old 12-15-2015 , 12:28   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2508

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
So it's back....
that error comes on an error box of srcds
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tRololo312312
Senior Member
Join Date: Apr 2015
Old 12-20-2015 , 11:26   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2509

This error spam is happening after major tf2 update.

Code:
L 12/20/2015 - 11:24:48: [SM] Native "GetEntPropFloat" reported: Property "m_flChargeLevel" not found (entity 540/tf_weapon_flaregun_revenge)
L 12/20/2015 - 11:24:48: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 12/20/2015 - 11:24:48: [SM]   [0]  Line 4806, C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\addMYWORK\sourcemod\scripting\freak_fortress_2.sp::ClientTimer()
L 12/20/2015 - 11:24:48: [SM] Native "GetEntPropFloat" reported: Property "m_flChargeLevel" not found (entity 540/tf_weapon_flaregun_revenge)
L 12/20/2015 - 11:24:48: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 12/20/2015 - 11:24:48: [SM]   [0]  Line 4806, C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\addMYWORK\sourcemod\scripting\freak_fortress_2.sp::ClientTimer()
L 12/20/2015 - 11:24:48: [SM] Native "GetEntPropFloat" reported: Property "m_flChargeLevel" not found (entity 540/tf_weapon_flaregun_revenge)
L 12/20/2015 - 11:24:48: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 12/20/2015 - 11:24:48: [SM]   [0]  Line 4806, C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\addMYWORK\sourcemod\scripting\freak_fortress_2.sp::ClientTimer()
L 12/20/2015 - 11:24:49: [SM] Native "GetEntPropFloat" reported: Property "m_flChargeLevel" not found (entity 540/tf_weapon_flaregun_revenge)
L 12/20/2015 - 11:24:49: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 12/20/2015 - 11:24:49: [SM]   [0]  Line 4806, C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\addMYWORK\sourcemod\scripting\freak_fortress_2.sp::ClientTimer()
L 12/20/2015 - 11:24:49: [SM] Native "GetEntPropFloat" reported: Property "m_flChargeLevel" not found (entity 540/tf_weapon_flaregun_revenge)
L 12/20/2015 - 11:24:49: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 12/20/2015 - 11:24:49: [SM]   [0]  Line 4806, C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\addMYWORK\sourcemod\scripting\freak_fortress_2.sp::ClientTimer()
L 12/20/2015 - 11:24:49: [SM] Native "GetEntPropFloat" reported: Property "m_flChargeLevel" not found (entity 540/tf_weapon_flaregun_revenge)
L 12/20/2015 - 11:24:49: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 12/20/2015 - 11:24:49: [SM]   [0]  Line 4806, C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\addMYWORK\sourcemod\scripting\freak_fortress_2.sp::ClientTimer()
L 12/20/2015 - 11:24:49: [SM] Native "GetEntPropFloat" reported: Prope
What i should do?
EDIT: it seems there is no check for that is the secondary weapon of medic is actually medigun?

Last edited by tRololo312312; 12-20-2015 at 11:30.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 12-20-2015 , 12:17   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2510

Quote:
Originally Posted by tRololo312312 View Post
This error spam is happening after major tf2 update.

Code:
L 12/20/2015 - 11:24:48: [SM] Native "GetEntPropFloat" reported: Property "m_flChargeLevel" not found (entity 540/tf_weapon_flaregun_revenge)
L 12/20/2015 - 11:24:48: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 12/20/2015 - 11:24:48: [SM]   [0]  Line 4806, C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\addMYWORK\sourcemod\scripting\freak_fortress_2.sp::ClientTimer()
L 12/20/2015 - 11:24:48: [SM] Native "GetEntPropFloat" reported: Property "m_flChargeLevel" not found (entity 540/tf_weapon_flaregun_revenge)
L 12/20/2015 - 11:24:48: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 12/20/2015 - 11:24:48: [SM]   [0]  Line 4806, C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\addMYWORK\sourcemod\scripting\freak_fortress_2.sp::ClientTimer()
L 12/20/2015 - 11:24:48: [SM] Native "GetEntPropFloat" reported: Property "m_flChargeLevel" not found (entity 540/tf_weapon_flaregun_revenge)
L 12/20/2015 - 11:24:48: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 12/20/2015 - 11:24:48: [SM]   [0]  Line 4806, C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\addMYWORK\sourcemod\scripting\freak_fortress_2.sp::ClientTimer()
L 12/20/2015 - 11:24:49: [SM] Native "GetEntPropFloat" reported: Property "m_flChargeLevel" not found (entity 540/tf_weapon_flaregun_revenge)
L 12/20/2015 - 11:24:49: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 12/20/2015 - 11:24:49: [SM]   [0]  Line 4806, C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\addMYWORK\sourcemod\scripting\freak_fortress_2.sp::ClientTimer()
L 12/20/2015 - 11:24:49: [SM] Native "GetEntPropFloat" reported: Property "m_flChargeLevel" not found (entity 540/tf_weapon_flaregun_revenge)
L 12/20/2015 - 11:24:49: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 12/20/2015 - 11:24:49: [SM]   [0]  Line 4806, C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\addMYWORK\sourcemod\scripting\freak_fortress_2.sp::ClientTimer()
L 12/20/2015 - 11:24:49: [SM] Native "GetEntPropFloat" reported: Property "m_flChargeLevel" not found (entity 540/tf_weapon_flaregun_revenge)
L 12/20/2015 - 11:24:49: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 12/20/2015 - 11:24:49: [SM]   [0]  Line 4806, C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\addMYWORK\sourcemod\scripting\freak_fortress_2.sp::ClientTimer()
L 12/20/2015 - 11:24:49: [SM] Native "GetEntPropFloat" reported: Prope
What i should do?
EDIT: it seems there is no check for that is the secondary weapon of medic is actually medigun?
Yeah, that would break it. I'm looking into the release notes and plan to try to update the weapons as soon as possible.
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