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quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)


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sniperkills
Senior Member
Join Date: Apr 2008
Old 01-05-2010 , 17:39   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #241

o sorry it for dods server 100 tick
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rossco
Junior Member
Join Date: Jan 2010
Old 01-07-2010 , 16:29   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #242

Can someone confirm the cvars please? I'm new so just want to make sure this is correct.

sm_quakesounds_version 2.7.5
sm_quakesounds_enable 1
sm_quakesounds_announce 1
sm_quakesounds_text 1
sm_quakesounds_sound 1

or is that wrong?

Thanks.
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ffcfoo
Junior Member
Join Date: Oct 2009
Old 01-11-2010 , 02:48   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #243

Is there anyway of changing this to each map? Like if you keep getting kills over and over each round it will say multikill and everything. It starts of every round.
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Laser32
AlliedModders Donor
Join Date: Sep 2006
Location: Germany (Schwerin)
Old 01-12-2010 , 03:44   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #244

Hello

I have also installed once (TF 2)

Server restart but it does not run.

error logs is the following

L 01/12/2010 - 08:51:11: SourceMod error session started
L 01/12/2010 - 08:51:11: Info (map "pl_goldrush") (file "errors_20100112.log")
L 01/12/2010 - 08:51:11: [CLIENTPREFS] unable to open database file
L 01/12/2010 - 09:11:56: SourceMod error session started
L 01/12/2010 - 09:11:56: Info (map "pl_goldrush") (file "errors_20100112.log")
L 01/12/2010 - 09:11:56: [CLIENTPREFS] unable to open database file
L 01/12/2010 - 09:11:56: [SM] Native "RegClientCookie" reported: Clientprefs is disabled due to a failed database connection
L 01/12/2010 - 09:11:56: [SM] Displaying call stack trace for plugin "quakesounds_tf2.smx":
L 01/12/2010 - 09:11:56: [SM] [0] Line 127, / home/groups/alliedmodders/forums/files/3/2/0/5/6/45698.attach:: OnPluginStart ( )

Thanks for your help and sorry my English is bad



my Plugins :
01 "Reserved Slots" (1.3.0-dev) by AlliedModders LLC
02 "MapChooser" (1.4.0-dev) by AlliedModders LLC
03 "TF2 Spawn Laugh" (1.0) by Andreas Grimm
04 "Basic Info Triggers" (1.3.0-dev) by AlliedModders LLC
05 "Basic Ban Commands" (1.3.0-dev) by AlliedModders LLC
06 <Error> "Quake Sounds" (2.7) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonic
07 "Admin File Reader" (1.3.0-dev) by AlliedModders LLC
08 "Admin Help" (1.3.0-dev) by AlliedModders LLC
09 "Player Commands" (1.3.0-dev) by AlliedModders LLC
10 "[TF2] Player Stats" (6.0) by R-Hehl, DarthNinja
11 "SM File/Folder Downloader and Precacher" (1.4) by SWAT_88
12 "Admin Menu" (1.3.0-dev) by AlliedModders LLC
13 "Basic Chat" (1.3.0-dev) by AlliedModders LLC
14 "Basic Commands" (1.3.0-dev) by AlliedModders LLC
15 "TF2 Fast Respawns" (1.0.6) by WoZeR
16 "Sound Commands" (1.3.0-dev) by AlliedModders LLC
17 "Nextmap" (1.3.0-dev) by AlliedModders LLC
18 "Teamspeak join command" (1.2) by Berni
19 "Advertisements" (0.1) by linux_lover
20 "Anti-Flood" (1.3.0-dev) by AlliedModders LLC
21 "Fun Votes" (1.3.0-dev) by AlliedModders LLC
22 "Basic Votes" (1.3.0-dev) by AlliedModders LLC
23 "premium_mapchange.smx"
24 "TF2 Class Restrictions" (0.6) by Tsunami
25 "Client Preferences" (1.3.0-dev) by AlliedModders LLC
26 "Basic Comm Control" (1.3.0-dev) by AlliedModders LLC
27 "Fun Commands" (1.3.0-dev) by AlliedModders LLC
28 "Win panel for losing team" (1.1) by Reflex

EDIT: DONE

Last edited by Laser32; 01-12-2010 at 04:24.
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teol
Veteran Member
Join Date: Oct 2009
Location: Marbella
Old 01-12-2010 , 03:45   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #245

Nice plugin.

How to configure to Female Voice ?
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derfelsinderbrandung
New Member
Join Date: Jan 2010
Old 01-12-2010 , 06:49   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #246

Hi

as iam trying to get this plugin running with l4d2, i put the wish of using the quake sounds away and searched for some somehow usable original l4d2 sound files.
it works fine as long as i dont play with the kills settings, i mean changing the necessary kill count for a specific sound.
as you can imagine... the plugin is pretty fast at end when using it in l4d2

is there any known issue about that ? or do i have to change the kill value not only in the txt file in translations and the cfg file in sm configs.. ?

-fels
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erazor
Member
Join Date: Mar 2009
Old 01-13-2010 , 22:30   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #247

Currently to hear double kill, triple kill sounds you need to kill 2 or 3 players at once or very quickly.

Is there a way to increase the time? so it plays the sound if u kill another player within 2 secs or something?


Thanks
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Criminal
Junior Member
Join Date: Aug 2009
Old 01-14-2010 , 08:13   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #248

Yes the Female sounds doest work :

!quake does not work ...`Version : MetaMod 1.8
SM 1.2.4

Window doesn not Popup ... screening is not working correct. Anyone an Idea ? Iam installing new Server and I need quake sounds ...

Last edited by Criminal; 01-14-2010 at 09:25.
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nonick
BANNED
Join Date: Jul 2008
Old 01-16-2010 , 13:18   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #249

i use CSS DM , i got problem... when i die my kills didnt reset (like again kills 1 and HS sound)
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keiz
New Member
Join Date: Jul 2009
Old 01-17-2010 , 00:09   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #250

Anyone else having this problem where every single kill is triggering the double kill, and then a triple kill sound? It goes nuts with double, triple, and quad kills even though players don't have any kill streaks.

Using Sourcemod 1.2.4 and Metamod 1.8.0

Last edited by keiz; 01-17-2010 at 00:11.
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