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ZombieMod for CS:S (Beta Testers Required)


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lex_talionis
Member
Join Date: Aug 2005
Location: Austin, TX
Old 04-13-2006 , 22:07  
#241

Windows with Zombiemod ver. "s" and Mani 1.2 Beta L mm:s :

The plugin seems to load fine:

meta list
-Id- Name Version Author Status
[01] Mani Admin Plug 1.2Beta Mani RUN
[02] ZombieMod 0.9.7 s c0ldfyr3 RUN

BUT, the cvars are no longer recognized as shown below from console:

Code:
execing autoexec.cfg
execing zombie.cfg
FCVAR_CHEAT cvars reverted to defaults.
"zombie_model_file" = "cfg/zombiemod/models.cfg"
 - File with list of models to use for zombie mod
Unknown command "cfg/zombiemod/models.cfg"
"zombie_download_file" = "cfg/zombiemod/downloads.cfg"
 - File with list of materials etc to download.
Unknown command "cfg/zombiemod/downloads.cfg"
"zombie_sound_rand" = "50" min. 1.000000
 - How often zombies play zombie sounds
Unknown command "10"
"zombie_health" = "2500"
 - Health that zombies get
Unknown command "1600"
"zombie_speed" = "190.0"
 - The speed that zombies travel at.
Unknown command "335.0"
"zombie_fov" = "125" min. 40.000000 max. 160.000000
 - Field of vision of the zombies. Normal human FOV is 90.
Unknown command "130"
"zombie_knockback" = "3" min. 0.000000
 - The knockback multiplier of zombies. Set to 0 to disable knockback
Unknown command "3"
"zombie_restrictions" = "rifles m249"
 - Space separated list of guns that are restricted during zombie mode
Unknown command "rifles m249"
"zombie_dark" = "1" min. 0.000000 max. 1.000000
 - Makes maps very dark if enabled. If disabled, the map doesn't have to be
aded to start zombiemode
Unknown command "0"
"zombie_bonus" = "1"
 - Add frags for zombifying other players.
Unknown command "1"
"zombie_teams" = "0"
 - Sets teams Humans = CT; Zombies = T
Unknown command "0"
"zombie_respawn" = "0"
 - If enabled, respawn after a set amount of time.
Unknown command "0"
"zombie_respawn_delay" = "1.0" min. 0.000000
 - Time before players are respawned in autorespawn mode
Unknown command "1"
"zombie_max_ammo" = "1.0" min. 0.000000
 - If enabled, ammo is unlimited.
Unknown command "1"
"zombie_talk" = "1.0" min. 0.000000
 - If enabled, zombies can only voice with zombies and humans with humans.
Unknown command "0"
"zombie_suicide" = "1" min. 0.000000
 - When 1, disables players from suiciding.
Unknown command "1"
"zombie_suicide_text" = "Dont be an asshole." min. 0.000000
 - Text for suiciding assholes.
Unknown command "Dont be an asshole."
"zombie_startup" = "0" min. 0.000000
 - If this is in your config.cfg ZombieMod attempts to auto load itself.
Unknown command "1"
"zombie_headshots" = "1.0" min. 0.000000 max. 1.000000
 - If enabled, zombies heads get blown off on headshot deaths.
Unknown command "1"
"zombie_headshot_count" = "6.0" min. 0.000000
 - Amount of headshots before a zombie's head comes off. 0 means on death on
Unknown command "6"
"zombie_kill_bonus" = "0.0" min. 0.000000
 - Amount of extra frags awarded for killing a zombie.
Unknown command "1"
"zombie_notices" = "1.0" min. 0.000000 max. 1.000000
 - When enabled, shows an icon in the top right corner of a players screen w
someone gets turned into a zombie.
Unknown command "1"
"zombie_fog" = "1.0" min. 0.000000 max. 1.000000
 - When enabled, over-rides fog for all maps with a predefined Zombie-Fog.
Unknown command "0"
"zombie_fog_sky" = "1.0" min. 0.000000 max. 1.000000
 - When enabled, over-rides the sky for all maps so it corresponds with the

Unknown command "0"
"zombie_fog_colour" = "107 116 116"
 - Primary fog colour.
Unknown command "107 116 116"
"zombie_fog_colour2" = "255 255 255"
 - Secondary fog colour.
Unknown command "255 255 255"
"zombie_fog_start" = "200" min. 10.000000
 - How close to a players Point-Of-View fog is rendered.
Unknown command "200"
"zombie_fog_end" = "4000" min. 100.000000
 - How far from a players Point-Of-View that fog stops rendering.
Unknown command "9000"
"zombie_fog_blend" = "0" min. 0.000000 max. 1.000000
 - Enables fog blending between colours..
Unknown command "0"
"zombie_effect" = "1" min. 0.000000 max. 1.000000
 - Enables the cool effects when zombies are turned.
Unknown command "1"
"zombie_shake" = "1" min. 0.000000 max. 1.000000
 - Enable screen shake on zombification.
Unknown command "1"
"humans_jetpack" = "0" min. 0.000000 max. 1.000000
 - Enables the JetPack for Humans.
Unknown command "1"
"zombie_jetpack" = "0" min. 0.000000 max. 1.000000
 - Enables the JetPack for Zombies.
Unknown command "1"
"zombie_jetpack_timer" = "6" min. 0.000000 max. 100.000000
 - Amount of seconds zombies are allowed to use the JetPack in one round.
Unknown command "5"
zombie_check command isn't recognized and if zombies in console is typed the server crashes.

Now, version "r" works fine w/o enabling the fog stuff, but the Jetpack sound still loops and doesn't stop.

Lex
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SauceHelmet07
Junior Member
Join Date: Apr 2006
Old 04-13-2006 , 22:56  
#242

Well I just installed version S,

few things, via steam server menu, server still reads itself as a 3rd party mod, and when on the source in game browser, it's read as out of date.

The only way I can join the server is through HLSW.

When I try to change maps, I'm not quite sure what happens... its as if all the clients time out but the server doesn't crash, instead it just stays on the same map.

In any sense, not sure if I installed it correctly, oh and GoreMod now fails to load

Cold, hit me up on MSN when you're home.

EDIT: The out of date crap was server side, not mod side. Host is updating it now, oddly enough. I'll post how things go after the update...

EDIT 2: ok they updated the server and the error is still persisting. He's going to move the server to a linux, hopefully that will work out better, I mentioned it wasn't neccessary but the host and I have hopes of the performance of the server being some-what better.

In any sense, I noticed this in the console:


Failed to load sound "npc/zombie/zombie_pain3.wav", file probably missing from disk/repository
Failed to load sound "npc/zombie/zombie_pain1.wav", file probably missing from disk/repository
Failed to load sound "npc/zombie/zombie_pain4.wav", file probably missing from disk/repository

and it went on for miles.
SauceHelmet07 is offline
Undisclosed
Junior Member
Join Date: Apr 2006
Old 04-14-2006 , 00:54  
#243

ok guys, i made a list.. HOPE ITS USEFUL

ammo_357sig_max 500 //p228
ammo_45acp_max 1000 //ump45, mac10, usp
ammo_50AE_max 500 //deagle
ammo_57mm_max 1000 //p90, fiveseven
ammo_762mm_max 200 //scout
ammo_9mm_max 1000 //mp5navy, tmp, glock, elite
ammo_buckshot_max 200 // m3
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lex_talionis
Member
Join Date: Aug 2005
Location: Austin, TX
Old 04-14-2006 , 10:09  
#244

Alright version "t" is available now.

Code:
0.9.7 t
=======
- Fixed crash bug on LevelInit with zombie_dark.
Windows, version "t" works great...I completely removed and added folders and now things seem to be back on track and working well.

Lex
Happy Easter
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SauceHelmet07
Junior Member
Join Date: Apr 2006
Old 04-15-2006 , 04:26  
#245

I'm having a few problems with t,

whenever a new map is loaded, such as officerampageb10, a few players start in spec mode, yet are able to run around.

I got a screen shot that I'll post in a bit, but just imagine they look like the models that have no animations. Not sure what the proper word would be, but they're stiff as a board.

Another issue is because of this, no one ever turns into the zombie.

Aside from that, the server crashes at the oddest moments, it doesn't crash for any given reason that I can figure out. Zombie Dark isn't enabled... it doesn't crash when humans turn into zombies.. it simply gives way once in a while.

Not sure what's going on, hit me up on MSN c0ld.
SauceHelmet07 is offline
c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 04-15-2006 , 13:46  
#246

I added a thing for zombie_teams, for it to respawn players that are alive. Ill see what I can do with it later.

Sauce, can u run in gdb yet :\ ?
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lex_talionis
Member
Join Date: Aug 2005
Location: Austin, TX
Old 04-15-2006 , 14:01  
#247

I'm trying to remember if there's somthing setting-wise we can do to midigate the potential of zombies sticking together. I'm seeing a lot of zombifications resulting in stuck zombies and mani-slap can unstick them or just wait for round-end.

Lex
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 04-15-2006 , 14:16  
#248

Im adding a !zstuck player command in a few minutes =)
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Undisclosed
Junior Member
Join Date: Apr 2006
Old 04-15-2006 , 14:22  
#249

my server crashes constantly when fog is on
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lex_talionis
Member
Join Date: Aug 2005
Location: Austin, TX
Old 04-15-2006 , 14:31  
#250

Quote:
Originally Posted by c0ldfyr3
Im adding a !zstuck player command in a few minutes =)
Oh...I hope I didn't miss that discussed previously, else, I apologize.

I presume version "u" ?

Thanks,
Lex
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