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Zombie Plague Mod 5.0


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echamuni
New Member
Join Date: Jun 2008
Old 06-22-2008 , 15:27   Re: Zombie Plague Mod 3.5
#241

I would like to know how to put the new models counter, zombies and also to the new image nemesis (models umbrella)
Just as this server www.frat.com.ar
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p4rp4d30
Veteran Member
Join Date: Mar 2007
Old 06-22-2008 , 17:11   Re: Zombie Plague Mod 3.5
#242

Mercylez Sugerencia! creo que qudaria bien poner el comando para desactivar el Plugin ejemplo
amx_cvar zp_enable 0
y entonces se desactiva el plugin y no anda mas asta no volver aactivarlo y mandar restart creo que quedaria mejor porque algunos server el plugin lo usan a veses y si no tienen que andar modificando el archivo plugins.ini sacando y poniendo el plugin del zombie para activarloa o desactivarlo

Recomiendo que pongas el comando para desactivar y se agradece

salu2
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francooh
Member
Join Date: May 2008
Old 06-22-2008 , 22:12   Re: Zombie Plague Mod 3.5
#243

MerCyleZZ, sigue tirando el error '35'. Se me cae cada 2 x 3 ahora. Empeoró mas, ya no se que hacer...


Espero la solución.
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Oscar_nf
New Member
Join Date: Jun 2008
Old 06-23-2008 , 00:00   Re: Zombie Plague Mod 3.5
#244

Please, this plugin just 0wnz, I need to get this error fixed!
Por favor, este plugin es simplemente Arrechisimo, Necesito este error arreglado!

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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 06-23-2008 , 05:16   Re: Zombie Plague Mod 3.5
#245

Quote:
Originally Posted by MeRcyLeZZ View Post
That's nice, but does it make any difference on gameplay anyway? Last time I checked, bot's "sight" didn't get affected by lightning at all.
It depands what the version You were testing it with. They are affected by the darnkness since V3B19e version. So - if they cannot see the enemy inm the dark room - until the enemy is not fireing his weapon, he will be ignored. That was the reason The_thing could observe sometimes the bots not attacking at all their enemies (because in specating mode of Zombie Plague plugin - the spectator is using night googles and he can see everything excellent). Few version later I've added also the support for flashlights and night googles (for some reason in HLSDK they have it as night goggles and also the same it is in AMX X source code ). I think we should aslo add a random usage of other Extra items for bots (for example if they are using m249 para it's funny ). The method should be the same. Do You need my help in coding that or You got the point how I did it for exaple for adding night googles?
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The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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bbq407
Junior Member
Join Date: Feb 2008
Old 06-23-2008 , 05:21   Re: Zombie Plague Mod 3.5
#246

It unsupport Not-steam? I can,t play in not-steam
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 06-23-2008 , 10:24   Re: Zombie Plague Mod 3.5
#247

It's AMX MOD X which doesn't support no-steam. Sometimes even asking here for the support for no-steam You may get banned (some people are nervous here, so be careful next time).
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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violentcrimes
Senior Member
Join Date: Nov 2006
Old 06-23-2008 , 10:59   Re: Zombie Plague Mod 3.5
#248

this mod still not support bots i take it?
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 06-23-2008 , 11:50   Re: Zombie Plague Mod 3.5
#249

Quote:
Originally Posted by violentcrimes View Post
this mod still not support bots i take it?
Quote:
Originally Posted by MeRcyLeZZ View Post
Updated to 3.57
  • Added support for PODBot MM V3B19k+: bots buy their own weapons/ammo and choose their zombie class (thanks KWo)
The author says it does now (I haven't tested it yet). If You have troubles with bots and official version 3.57 (the first page of this topic), You can try my beta from this post. That one support bots for sure and it's confirmed already by other users. The problem is - podbot mm is the only bot who can really know who is a friend and who is an enemy after infection (other bots they may have troubles with that).
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.

Last edited by KWo; 06-23-2008 at 11:53.
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ecua
Member
Join Date: May 2008
Old 06-23-2008 , 11:56   Re: Zombie Plague Mod 3.5
#250

MMM please Mercylezz .. instale los bots V3B19d y cuando me funciona!

pero al entrar .. se me tilda el counter .. me aparese un error en el hl launcher .. ( "no enviar" "enviar" ) saves como solucionarlo?????

PD: creo que tiene algo de problemas con bots

- se siguen atakando entre si ..!!! hauque sean zombies se atakan entre si

Saludos

Por fabor de donde se descarga el PODBot MM V3B19k por q yo tengo el PODBot MM V3B19D

Last edited by ecua; 06-23-2008 at 12:23.
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