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[CS:GO] Deathmatch 1.5


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Snip3rUK
Member
Join Date: Jul 2012
Old 10-03-2012 , 08:59   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #241

I will take a look at this and try to confirm it. Where are you setting mp_autokick 0? Which config file?
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Visual77
Veteran Member
Join Date: Jan 2009
Old 10-03-2012 , 09:07   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #242

server.cfg and gamemodes_server.txt
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FireAnt
SourceMod Donor
Join Date: Nov 2010
Old 10-03-2012 , 09:42   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #243

Is it posible to have map-specific configs, so we can have a map with only deagel and an other with every weapons?
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Snip3rUK
Member
Join Date: Jul 2012
Old 10-03-2012 , 10:23   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #244

@Visual77

The problem is a configuration issue on your end. I just checked myself, and I was able to set mp_autokick 0 in my cfg just fine. The plugin does not enforce mp_autokick 1. It only makes a backup on plugin load of whatever you have set (0 or 1).

You say you set mp_autokick 0 in gamemodes_server.txt. Variables aren't supposed to be set in that file anymore. That changed 2 or 3 updates ago.

https://forums.alliedmods.net/showpo...6&postcount=97
You can see what a gamemodes_server.txt file should look like there.
Based on that example, if you put mp_autokick 0 into cfg/settings.cfg, it will work just fine.

@FireAnt
It is not currently possible to have per map configuration, but I will add it to the to do list.

Last edited by Snip3rUK; 10-03-2012 at 10:23.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 10-03-2012 , 10:55   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #245

weird. I use gamemodes_server.txt as I always been using it. gamemodes_server is executing a custom config file were all my variables changes are put in (just like your example).
you tried this by rebooting your server correct?

Guess I'll update sm version and try again.

edit: updated sm and still the same. when my server starts mp_autokick is 1. mp_autokick 0 in my config file is ignored and I have to set mp_autokick to 0 manually, then it it set back to 1 on map change.
anyway I solved it on my own by uncommenting this line. //SetConVarInt(mp_autokick, backup_mp_autokick); now my server boots up with mp_autokick 0 and not 1.

sorry for any confusions. 1.4.2 working excellent now.

Last edited by Visual77; 10-03-2012 at 12:05.
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fifipaldi
Member
Join Date: Apr 2011
Old 10-03-2012 , 11:50   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #246

Quote:
Not sure exactly what you mean by this. Do you mean normal reload (like pressing the R button)? Do you mean instant reload? Provide a link to the plugin please.
Here is the link : https://forums.alliedmods.net/showthread.php?p=1482151

My request was for instareload on kill. This option will make dm way more dynamic. And a cvar for it , so those who doesnt want that option can disable it.

Last edited by fifipaldi; 10-03-2012 at 12:06.
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speratus
Junior Member
Join Date: Aug 2012
Old 10-03-2012 , 12:15   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #247

I tried adding some spawn points in de_vertigo
Attached Files
File Type: txt de_vertigo.txt (2.5 KB, 145 views)
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Snip3rUK
Member
Join Date: Jul 2012
Old 10-03-2012 , 12:41   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #248

speratus... Those are quite possibly the worst spawn points I've ever seen lol. They are all facing the wrong way.
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fifipaldi
Member
Join Date: Apr 2011
Old 10-03-2012 , 13:59   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #249

What about my request ? Your dm plugin is the best at the moment and i want to make him even better . If you do this i will not need any other plugins to my dm server.
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insomnautik
Junior Member
Join Date: Aug 2011
Old 10-03-2012 , 16:12   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #250

An update to my previous request for the handling of the Cvar that disables the gun menu. It would be nice if it had at least two options. Option 1 would force no weapons or game handling of guns on spawn (For Gun Game where you spawn with your weapon). Option 2 would basically force the "Random Weapons Every Round" option on everyone which would use the guns list from the deathmatch.ini. Which i could take everything out but knife to force knife only (or in my DM-RPG surf server, basic random weapons but nothing OP like auto snipers or awps)
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