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[TF2] Freak Fortress 2


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timertrainer
Junior Member
Join Date: Jul 2012
Old 08-21-2012 , 11:07   Re: [TF2] Freak Fortress 2
#2421

Are double bosses working?
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Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 08-21-2012 , 12:54   Re: [TF2] Freak Fortress 2
#2422

Quote:
Originally Posted by timertrainer View Post
Are double bosses working?
No.


EDIT:
Quote:
Originally Posted by BBG_Theory View Post
this was running well be4 the MvM
Powerlord did a lot of good..dern shame he bailed also
Cant say I really blame him too much, just a shame that one smart ass crack was the straw the broke the camel's back
I just find it hard to believe this mod cant be perfected to at least as good as Saxton Hale currently is, which runs fine as far as I am concerned
I would be willing to help fund a pro coder to help fix this as it is about the main reason I an still interested in TF2 and hundreds of folks love this gametype
I am not blaming Power, and Freak Fortress 2 never had a chance to succeed honestly.

Last edited by Darthmule; 08-21-2012 at 12:58.
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Sierra Starpaw
Junior Member
Join Date: Jun 2012
Old 08-21-2012 , 14:56   Re: [TF2] Freak Fortress 2
#2423

Also i got it all to work at 56 bosses with all the mods from third person to rtd extended map changer to rtv high five enemies to amp goomba and quake sounds radio to message screen.

It all works only thing not working due valve blocking things now it the boss health bar it crashes do the limits that valve has set the server to.

what we have to do is come up with way to block out everything from MvM we have good start on that thanks to void. and take from their.. it is not hopeless at all you guys give up to easily.

I may not be expert programing one thing i know how to do is make server main frames and networking you have take things apart go through everything and look the options in front of you not throw up your hands say i quit. if any one does that you do not belong here nor in any computer related field.

Last edited by Sierra Starpaw; 08-21-2012 at 15:04.
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lucasdidur
Senior Member
Join Date: Jan 2011
Location: Brazil
Old 08-21-2012 , 15:24   Re: [TF2] Freak Fortress 2
#2424

TF2 Update

Fixed the sound precache string table being nearly full in non-MvM games
- This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors


May fix FF2?
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Last edited by lucasdidur; 08-21-2012 at 15:27.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-21-2012 , 16:13   Re: [TF2] Freak Fortress 2
#2425

Stop causing so much drama in this thread.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 08-21-2012 , 16:42   Re: [TF2] Freak Fortress 2
#2426

Quote:
Originally Posted by lucasdidur View Post
TF2 Update

Fixed the sound precache string table being nearly full in non-MvM games
- This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors


May fix FF2?
I have removed the MvM extentions now that the sound cache table is bigger, still got a crash within 15 minutes of running
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mrgibbs2010
New Member
Join Date: Sep 2010
Old 08-21-2012 , 17:10   Re: [TF2] Freak Fortress 2
#2427

When ever I launch the server with it everything goes well with everyone except demopan and the downloaded gangplank, when they attack the server crashes? How do I fix
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Partycat22
Junior Member
Join Date: May 2012
Location: CA
Old 08-21-2012 , 17:37   Re: [TF2] Freak Fortress 2
#2428

Quote:
Originally Posted by BBG_Theory View Post
I have removed the MvM extentions now that the sound cache table is bigger, still got a crash within 15 minutes of running
this is whats crashing the servers
"Model '(null)' doesn't have attachment 'backblast' to attach particle system 'rocketbackblast' to."
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beep boop i am a robot

Last edited by Partycat22; 08-21-2012 at 17:38.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 08-21-2012 , 17:43   Re: [TF2] Freak Fortress 2
#2429

i actually didn't update my server since the mvm update (no time) and it seems to be running now fine again after the latest update.
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Huntereb
>:) (:<
Join Date: Jul 2012
Old 08-21-2012 , 18:06   Re: [TF2] Freak Fortress 2
#2430

I am currently having no problems at all with my server. After the last patch, no crashes! There is still that boss turning players into models crash, but I just used the fixed versions or disabled the bosses completely. Anyway, I'm happy now! And if you're still getting crashes then it must be a SM issue (like I said, probably the boss crash).

Last edited by Huntereb; 08-21-2012 at 18:08.
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