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CS:S Team Balance


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imported_Anth0ny
Senior Member
Join Date: Jan 2005
Location: Saturn
Old 10-11-2007 , 02:27   Re: CS:S Team Balance
Reply With Quote #231

oops...
on all may servers plugin have an errors...

(config)

Code:
// *****************************************************************************
// Plugin : TeamBalance
//
// Filename : sm_teambalance.cfg
//
// This file is used to set cvar's which globally control plugin behavior.
// *****************************************************************************

// Enable the team balancer
// Setting this to Off forces the plugin to not load
// 0 = Off, 1 = On(Default)
sm_team_balance_enable 1

// Announcement preferences
// 0: No announcements
// 1: Announce when the teams balance is pending
// 2: Announce when the teams are not balanced
// 4: Announce when the teams are balanced
// 8: Announce when nothing can be done to make the teams more balanced
sm_team_balance_announce 4

// The number of hours to save stats for
sm_team_balance_save_time 0

// This is the number of rounds to skip between balancing
// Setting this to one will mean that at best it will balance every other round
sm_team_balance_min_balance_frequency 5

// This forces the plugin to balance team sizes, even if the losing team is the
// bigger team
sm_team_balance_maintain_size 0

// Setting this to 1 allows the plugin to control team joins.  It will force players
// to join the smaller team and not allow them to switch to the stronger team later in the game.
sm_team_balance_control_joins 0

// The database configuration to use.  Leave commented for a local SQLite db
// you can use default or configure your own connection in addons/sourcemod/configs/database.cfg
// sm_team_balance_database "default"

// Set to 0 if admins should not be immune to join control
sm_team_balance_join_immunity 1

// Set to 1 if you want to force each player to stay in the teams assigned
sm_team_balance_lock_teams 0

// The number of minutes after disconnect before the team lock expires after disconnect
sm_team_balance_lock_time 15

// Set to 1 if you don't want players who have already joined a team to be able to switch to spectator
sm_team_balance_stop_spec 0

// The admin flags that admins who should have immunity must have one of leave empty for all admins
// sm_team_balance_admin_flags

// *****************************************************************************
// WARNING
// Changing anything below this line effects the performance of the team
// balancer.  Only change these values if you are sure you know what you
// are doing.
// *****************************************************************************

// The minimum number of kills + deaths you need to have in order to get a real
// kdr.  Before this you kdr is set to sm_team_balance_def_kdr
sm_team_balance_min_kd 10

// The number of consecutive wins required to declare the teams unbalanced
sm_team_balance_consecutive_wins 3

// The win loss ratio required to declare the teams unbalanced
// 1.0 is an even number of wins and losses
sm_team_balance_wlr 0.55

// The number of rounds to delay team balancing when a new player joins
// the losing team
// If you want the balancer to evaluate more often change this to 0
sm_team_balance_new_join_rounds 3

// The minimum number of rounds before the team balancer starts
sm_team_balance_min_rounds 4

// The default kdr used until a real kdr is established
sm_team_balance_def_kdr 1.0

// The maximimum number of players on a team for which a single player is balanced
sm_team_balance_single_max 6

// The increment for which additional players are balanced
sm_team_balance_increment 5

// Admin Immunity: This should be set 0 to disable immunity
// WARNING: Enabling immunity SEVERELY limits the balancing algorithm
sm_team_balance_admin_immunity 0

(errors)

L 10/11/2007 - 03:12:55: [teambalance.smx] Team Balance SQl Error: library routine called out of sequence
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Molli
SourceMod Donor
Join Date: Aug 2007
Location: Finland
Old 10-11-2007 , 07:14   Re: CS:S Team Balance
Reply With Quote #232

Quote:
Originally Posted by imported_Anth0ny View Post
oops...
on all may servers plugin have an errors...

(config)

Code:
// *****************************************************************************
// Plugin : TeamBalance
//
// Filename : sm_teambalance.cfg
//
// This file is used to set cvar's which globally control plugin behavior.
// *****************************************************************************

// Enable the team balancer
// Setting this to Off forces the plugin to not load
// 0 = Off, 1 = On(Default)
sm_team_balance_enable 1

// Announcement preferences
// 0: No announcements
// 1: Announce when the teams balance is pending
// 2: Announce when the teams are not balanced
// 4: Announce when the teams are balanced
// 8: Announce when nothing can be done to make the teams more balanced
sm_team_balance_announce 4

// The number of hours to save stats for
sm_team_balance_save_time 0

// This is the number of rounds to skip between balancing
// Setting this to one will mean that at best it will balance every other round
sm_team_balance_min_balance_frequency 5

// This forces the plugin to balance team sizes, even if the losing team is the
// bigger team
sm_team_balance_maintain_size 0

// Setting this to 1 allows the plugin to control team joins.  It will force players
// to join the smaller team and not allow them to switch to the stronger team later in the game.
sm_team_balance_control_joins 0

// The database configuration to use.  Leave commented for a local SQLite db
// you can use default or configure your own connection in addons/sourcemod/configs/database.cfg
// sm_team_balance_database "default"

// Set to 0 if admins should not be immune to join control
sm_team_balance_join_immunity 1

// Set to 1 if you want to force each player to stay in the teams assigned
sm_team_balance_lock_teams 0

// The number of minutes after disconnect before the team lock expires after disconnect
sm_team_balance_lock_time 15

// Set to 1 if you don't want players who have already joined a team to be able to switch to spectator
sm_team_balance_stop_spec 0

// The admin flags that admins who should have immunity must have one of leave empty for all admins
// sm_team_balance_admin_flags

// *****************************************************************************
// WARNING
// Changing anything below this line effects the performance of the team
// balancer.  Only change these values if you are sure you know what you
// are doing.
// *****************************************************************************

// The minimum number of kills + deaths you need to have in order to get a real
// kdr.  Before this you kdr is set to sm_team_balance_def_kdr
sm_team_balance_min_kd 10

// The number of consecutive wins required to declare the teams unbalanced
sm_team_balance_consecutive_wins 3

// The win loss ratio required to declare the teams unbalanced
// 1.0 is an even number of wins and losses
sm_team_balance_wlr 0.55

// The number of rounds to delay team balancing when a new player joins
// the losing team
// If you want the balancer to evaluate more often change this to 0
sm_team_balance_new_join_rounds 3

// The minimum number of rounds before the team balancer starts
sm_team_balance_min_rounds 4

// The default kdr used until a real kdr is established
sm_team_balance_def_kdr 1.0

// The maximimum number of players on a team for which a single player is balanced
sm_team_balance_single_max 6

// The increment for which additional players are balanced
sm_team_balance_increment 5

// Admin Immunity: This should be set 0 to disable immunity
// WARNING: Enabling immunity SEVERELY limits the balancing algorithm
sm_team_balance_admin_immunity 0
(errors)

L 10/11/2007 - 03:12:55: [teambalance.smx] Team Balance SQl Error: library routine called out of sequence
Look back this topic.
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imported_Anth0ny
Senior Member
Join Date: Jan 2005
Location: Saturn
Old 10-11-2007 , 09:14   Re: CS:S Team Balance
Reply With Quote #233

http://forums.alliedmods.net/showpos...&postcount=205

this?

ok, will wait for a fix =)
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 10-11-2007 , 14:42   Re: CS:S Team Balance
Reply With Quote #234

Even with the "Library routine called out of sequence" error this is the best Team Balancer bar none and it does a fine job on my server
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 10-11-2007 , 18:50   Re: CS:S Team Balance
Reply With Quote #235

Quote:
Originally Posted by Extreme_One View Post
Even with the "Library routine called out of sequence" error this is the best Team Balancer bar none and it does a fine job on my server
Library error is fixed man...
Get new compiled smx from first page and get one of the newest builds of SM.

only error i get is
Code:
L 10/09/2007 - 18:15:05: SourceMod error session started
L 10/09/2007 - 18:15:05: Info (map "de_dust2") (file "errors_20071009.log")
L 10/09/2007 - 18:15:05: [SM] Plugin encountered error 15: Array index is out of bounds
L 10/09/2007 - 18:15:05: [SM] Displaying call stack trace for plugin "teambalance.smx":
L 10/09/2007 - 18:15:05: [SM]   [0]  Line 774, /home/groups/alliedmodders/forums/files/2/9/5/7/5/20032.attach::GetTeamIndex()
L 10/09/2007 - 18:15:05: [SM]   [1]  Line 633, /home/groups/alliedmodders/forums/files/2/9/5/7/5/20032.attach::BalanceTeams()
L 10/09/2007 - 18:15:05: [SM]   [2]  Line 552, /home/groups/alliedmodders/forums/files/2/9/5/7/5/20032.attach::EventRoundStart()
L 10/09/2007 - 18:15:57: Error log file session closed.
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 10-11-2007 , 19:45   Re: CS:S Team Balance
Reply With Quote #236

Quote:
Originally Posted by Tekniqal View Post
Library error is fixed man...
Get new compiled smx from first page and get one of the newest builds of SM.

.
I have :
SourceMod Version: 1.0.0.1503

"Team Balance" (2.2) by dalto

Which build of SM is it that's fixed the library error?

[edit] OK updated to SourceMod Version: 1.0.0.1541 and downloaded the Team Balance plugin again and it's now showing (2.2.2) so I'll see if things are even better ....
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Last edited by Extreme_One; 10-11-2007 at 20:03.
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 10-21-2007 , 01:26   Re: CS:S Team Balance
Reply With Quote #237

Hey dalto what do you think about a "passive mode" where it asks the player via menu if they would like to switch teams at end of round to make teams even. If you had that I would use it for sure.
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Large123
Member
Join Date: Oct 2007
Old 10-22-2007 , 18:28   Re: CS:S Team Balance
Reply With Quote #238

Ive installed it but it wont work, i'm not sure why any ideas?

When i type !tbstats in chat it doesnt bring anythink up. However i did put all files from the Zip package in the correct places and have check over and over, is there a command that needs to entered into console or somthing to activate this plugin?

Please help, Matt.
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 10-23-2007 , 10:35   Re: CS:S Team Balance
Reply With Quote #239

Quote:
Originally Posted by Large123 View Post
Ive installed it but it wont work, i'm not sure why any ideas?

When i type !tbstats in chat it doesnt bring anythink up. However i did put all files from the Zip package in the correct places and have check over and over, is there a command that needs to entered into console or somthing to activate this plugin?

Please help, Matt.

type sm plugins list in console.

Paste the output here.

I'm guessing you didn't copy a file over correctly.
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Large123
Member
Join Date: Oct 2007
Old 10-23-2007 , 10:58   Re: CS:S Team Balance
Reply With Quote #240

Ok sec will edit.

Sm_plugins_list, or sm plugins list will not bring anythink up in console.

Last edited by Large123; 10-23-2007 at 11:00.
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