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[CS:GO] Deathmatch 1.5


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Snip3rUK
Member
Join Date: Jul 2012
Old 10-02-2012 , 10:48   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #231

Quote:
Originally Posted by fifipaldi View Post
Thank you. The new version works great. The only think i want is, can u add a reload on kill option ? Because now i have to use another plugin who reloads the weapon after kill.
Not sure exactly what you mean by this. Do you mean normal reload (like pressing the R button)? Do you mean instant reload? Provide a link to the plugin please.

Quote:
Originally Posted by Harley View Post
Hi

is there a possibility to switch off the menu for gun game, and the commands !gun .....
I've never played gun game. What would you be using this plugin for? Just respawn functionality? The gun menu is a pretty integral part of this plugin. Nevertheless, I will take a look and see if I can disable it.
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insomnautik
Junior Member
Join Date: Aug 2011
Old 10-02-2012 , 15:33   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #232

I'll have to agree, to disable the gun menu would be nice.

I run a skill surf server where instant respawn is necessary but the ability to disable the gun menu would be great because in most surf maps your weapons must be surfed to and found on the map, so DM without guns menu would be perfect.

I already run this plugin for the servers. I just removed all the weapons from the list, which leaves just the random entry that just gives them knife only anyways. The ability to remove the menu would make it less annoying for people sense its useless anyways.

Last edited by insomnautik; 10-02-2012 at 15:34.
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Donski
Senior Member
Join Date: Sep 2012
Old 10-02-2012 , 15:43   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #233

Thanks for the awesome plugin. Is there any way to make every round end a "draw"?

Last edited by Donski; 10-02-2012 at 15:43.
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Prechan
Member
Join Date: Jan 2012
Old 10-02-2012 , 15:45   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #234

Someone has viable spawnpoints for de_vertigo ?

Thanks !
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Snip3rUK
Member
Join Date: Jul 2012
Old 10-02-2012 , 18:30   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #235

Quote:
Originally Posted by Donski View Post
Thanks for the awesome plugin. Is there any way to make every round end a "draw"?
I will look into it.

Quote:
Originally Posted by insomnautik View Post
I'll have to agree, to disable the gun menu would be nice.
I will include this feature in the next update.

Quote:
Originally Posted by Prechan View Post
Someone has viable spawnpoints for de_vertigo ?
If someone does, please send the file to me so I can add it to the archive.
If not, I will try and get round to creating spawn points for the map.
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DoNwow
Junior Member
Join Date: Oct 2012
Old 10-03-2012 , 02:23   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #236

Whether the author is able to turn off the the ffa radar??
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insomnautik
Junior Member
Join Date: Aug 2011
Old 10-03-2012 , 06:03   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #237

Yah that reminds me, not only the radar but the little arrows that display over your teammates character when looking at them should be removed in FFA if thats possible.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 10-03-2012 , 06:38   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #238

Can I suggest not forcing mp_autokick 1. Some people have afk manager that just moves the afk to spectate without kicking them, but with this cvar set to 1, they are always kicked from spectate after like 90 seconds.
Because you're also forcing it, mp_autokick 0 is ignored weather you have it in gamemodes_server.txt or any other config file.

Last edited by Visual77; 10-03-2012 at 06:44.
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Snip3rUK
Member
Join Date: Jul 2012
Old 10-03-2012 , 07:21   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #239

Quote:
Originally Posted by DoNwow View Post
Whether the author is able to turn off the the ffa radar??
Quote:
Originally Posted by insomnautik View Post
Yah that reminds me, not only the radar but the little arrows that display over your teammates character when looking at them should be removed in FFA if thats possible.
Will look into it. I think I recall seeing a way somewhere, at least in CSS, to disable the radar HUD element.

Quote:
Originally Posted by Visual77 View Post
Can I suggest not forcing mp_autokick 1. Some people have afk manager that just moves the afk to spectate without kicking them, but with this cvar set to 1, they are always kicked from spectate after like 90 seconds.
Because you're also forcing it, mp_autokick 0 is ignored weather you have it in gamemodes_server.txt or any other config file.
Wrong way round. DM forces mp_autokick to 0, and only in FFA mode. This is to prevent players from being kicked for killing their own team.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 10-03-2012 , 07:33   Re: [CS:GO] Deathmatch 1.4.2
Reply With Quote #240

Yes but I don't use FFA. It's set to 1 by your plugin because the defualt value in csgo is 1, so my config file value is ignored which is 0.

Last edited by Visual77; 10-03-2012 at 07:54.
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