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Subplugin Submission [ZP] Bazooka + New Modes v1.6


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Lama0
Member
Join Date: Jul 2010
Location: slovakia
Old 02-11-2012 , 11:28   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #231

Quote:
Originally Posted by H.RED.ZONE View Post
Thanx
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Venom146
Junior Member
Join Date: Feb 2012
Old 02-14-2012 , 17:34   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #232

its working good, i have no problem but i want to disable modes. how can i disable camera control and homing missle?, i need only normal shot
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Son Markus
Junior Member
Join Date: Nov 2011
Location: Paderborn, Germany
Old 02-21-2012 , 11:54   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #233

Quote:
Originally Posted by Venom146 View Post
its working good, i have no problem but i want to disable modes. how can i disable camera control and homing missle?, i need only normal shot
Why Do You don't use just a normal Bazooka, like this one:

http://forums.alliedmods.net/showthread.php?t=84035
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Venom146
Junior Member
Join Date: Feb 2012
Old 02-23-2012 , 12:46   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #234

Quote:
Originally Posted by Son Markus View Post
Why Do You don't use just a normal Bazooka, like this one:

http://forums.alliedmods.net/showthread.php?t=84035
Cause;

1)I dont want to use right click for it
2)Language & explosion differences
3)Reload time does not show like this one
4)I'm too inexperienced to edit script and stuff

think twice before making any decissions about others,i searched forum before i post this and tried few bazookas. i wouldnt post if there was something like i want.
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Tackomanx3
Junior Member
Join Date: Jul 2012
Old 07-04-2012 , 06:04   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #235

Nice Job but i have an Problem with the model...

I have an BIG BLACK BOX in the middle of my screen when i have the bazooka in hand...

Can you upload an other model ?? That will be an VERRY good help ^^

( sry im german my enlish SUCKS )
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robijas
Junior Member
Join Date: Jul 2012
Old 07-29-2012 , 16:33   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #236

L 07/29/2012 - 22:03:10: [AMXX] Run time error 10 (plugin "zp_bazooka_new_update.amxx") (native "attach_view") - debug not enabled!
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tei1995
Senior Member
Join Date: Feb 2011
Location: VietNam
Old 08-04-2012 , 18:25   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #237

Use bebug mode and show us your run time error
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robijas
Junior Member
Join Date: Jul 2012
Old 08-16-2012 , 14:28   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #238

HTML Code:
L 08/16/2012 - 19:38:03: [AMXX] Run time error 10: native error (native "attach_view")
L 08/16/2012 - 19:38:03: [AMXX]    [0] 7810x704.sma.p::fw_touch (line 485)
L 08/16/2012 - 19:38:04: [ENGINE] Invalid player 13 (not in-game)
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gogicaa
Veteran Member
Join Date: Aug 2011
Location: //
Old 08-16-2012 , 15:57   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #239

Quote:
Originally Posted by robijas View Post
HTML Code:
L 08/16/2012 - 19:38:03: [AMXX] Run time error 10: native error (native "attach_view")
L 08/16/2012 - 19:38:03: [AMXX]    [0] 7810x704.sma.p::fw_touch (line 485)
L 08/16/2012 - 19:38:04: [ENGINE] Invalid player 13 (not in-game)
if(is_user_connected(id))
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robijas
Junior Member
Join Date: Jul 2012
Old 08-16-2012 , 16:09   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #240

zp_bazooka_new_update.sma(377) : error 017: undefined symbol "id"

Can you throw me your user_connected percent I always fuck.
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