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[CSS/CS:GO] Weapon Restrict


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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 05-12-2010 , 23:17   Re: [CSS] Weapon Restrict
Reply With Quote #221

sm_restrict @all isnt valid btw. Its on my todo list. sm_unrestrict @all is valid.
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 05-14-2010 , 16:11   Re: [CSS] Weapon Restrict
Reply With Quote #222

Let's say I do the following:

Code:
 
"AwpRestrict"
{
"awp"
{
"8" "2"
"16" "4"
"24" "6"
}
}
Does that mean 6 awps per team will be allowed when there are 24 people in the server or 6 awps total?
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OblivionsDJ
New Member
Join Date: Nov 2009
Old 05-14-2010 , 16:38   Re: [CSS] Weapon Restrict
Reply With Quote #223

Does this plug restrict the weapons for bots too?
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 05-14-2010 , 21:53   Re: [CSS] Weapon Restrict
Reply With Quote #224

Quote:
Originally Posted by clutchh View Post
Let's say I do the following:

Code:
 
"AwpRestrict"
{
"awp"
{
"8" "2"
"16" "4"
"24" "6"
}
}
Does that mean 6 awps per team will be allowed when there are 24 people in the server or 6 awps total?
Per team

Quote:
Originally Posted by OblivionsDJ View Post
Does this plug restrict the weapons for bots too?
Yes
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 05-19-2010 , 23:30   Re: [CSS] Weapon Restrict
Reply With Quote #225

Does this require the gamedata, I was going to test on the beta but if it does then I probably cant.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 05-20-2010 , 01:27   Re: [CSS] Weapon Restrict
Reply With Quote #226

Quote:
Originally Posted by DontWannaName View Post
Does this require the gamedata, I was going to test on the beta but if it does then I probably cant.
As i mentioned to you in irc the gamedata is needed. The use of it is for when someone autobuys a weapon that is maxed out in numbers or is restricted completely and are able to buy it via auto buy. Second it won even load at all in beta since it uses a check that its cstrike. I got a beta version im working on as i type this. I need to dig through signatures hopefully ill find one or find someone to help me with it. Im hoping some time today it will be ready. I can upload my test version it will still block people from buying if there is x amount of (in your case awp). But it won't stop them from autobuying it or rebuying since it works differently then to a regular buy command. Hope this all makes sense since its 10 and all the text is a big blur to me now lol....

Last edited by Dr!fter; 05-20-2010 at 01:30.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 05-20-2010 , 02:21   Re: [CSS] Weapon Restrict
Reply With Quote #227

Makes sense, looking forward to it so I can put 1awp/auto in my server name.
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daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 05-20-2010 , 10:42   Re: [CSS] Weapon Restrict
Reply With Quote #228

Awesome, I was missing this from my server
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 05-20-2010 , 13:28   Re: [CSS] Weapon Restrict
Reply With Quote #229

There is a cstrike extensions, its working. Psy recompiled it for OB. It hasnt been added yet to the snapshots yet. You should do a setfailstate so when it cant find the extension it just says so instead of stopping.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 05-20-2010 , 13:55   Re: [CSS] Weapon Restrict
Reply With Quote #230

Quote:
Originally Posted by DontWannaName View Post
There is a cstrike extensions, its working. Psy recompiled it for OB. It hasnt been added yet to the snapshots yet. You should do a setfailstate so when it cant find the extension it just says so instead of stopping.
set fail state will stop it completly not just the warmup but all. i can set it to optional perhaps but i dont see warmup being a big deal at the moment. I can change it to use a signature instead of the cstrike function too.. But i just wanted to release the weapon restriction part as quickly as i could.
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