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[L4D & L4D2] Mission and Weapons - Info Editor (1.26) [15-May-2024]


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ProjectSky
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Join Date: Aug 2020
Old 12-14-2022 , 10:54   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.17) [12-Dec-2022]
Reply With Quote #221

try add 3rd party melee to some official maps
sm_info_melee reported
Code:
Melee length mismatch: Mission 16 != StringTable 14
l4d_info_editor_mission.cfg
PHP Code:
"mission_info"
{
    
"c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12,c13,c14"
    
{
        
"meleeweapons"        "fireaxe;frying_pan;machete;baseball_bat;crowbar;cricket_bat;tonfa;katana;electric_guitar;knife;golfclub;pitchfork;shovel;tramontina"
    
}

PHP Code:
StringTable  1: [tramontina]
StringTable  2: [fireaxe]
StringTable  3: [frying_pan]
StringTable  4: [machete]
StringTable  5: [baseball_bat]
StringTable  6: [crowbar]
StringTable  7: [cricket_bat]
StringTable  8: [tonfa]
StringTable  9: [katana]
StringTable 10: [electric_guitar]
StringTable 11: [knife]
StringTable 12: [golfclub]
StringTable 13: [pitchfork]
StringTable 14: [shovel]

MissionData  1. tramontina
MissionData  2. tramontina
MissionData  3. tramontina
MissionData  4. fireaxe
MissionData  5. frying_pan
MissionData  6. machete
MissionData  7. baseball_bat
MissionData  8. crowbar
MissionData  9. cricket_bat
MissionData 10. tonfa
MissionData 11. katana
MissionData 12. electric_guitar
MissionData 13. knife
MissionData 14. golfclub
MissionData 15. pitchfork
MissionData 16. shovel
Total melee weapons
14/16

Melee length mismatch
Mission 16 != StringTable 14
Melee mismatch
1 Mission [tramontina != StringTable [fireaxe]
Melee mismatch2 Mission [tramontina != StringTable [frying_pan]
Melee mismatch3 Mission [fireaxe != StringTable [machete]
Melee mismatch4 Mission [frying_pan != StringTable [baseball_bat]
Melee mismatch5 Mission [machete != StringTable [crowbar]
Melee mismatch6 Mission [baseball_bat != StringTable [cricket_bat]
Melee mismatch7 Mission [crowbar != StringTable [tonfa]
Melee mismatch8 Mission [cricket_bat != StringTable [katana]
Melee mismatch9 Mission [tonfa != StringTable [electric_guitar]
Melee mismatch10 Mission [katana != StringTable [knife]
Melee mismatch11 Mission [electric_guitar != StringTable [golfclub]
Melee mismatch12 Mission [knife != StringTable [pitchfork]
Melee mismatch13 Mission [golfclub != StringTable [shovel

Last edited by ProjectSky; 12-14-2022 at 10:55.
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HarryPotter
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Old 12-14-2022 , 12:57   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.17) [12-Dec-2022]
Reply With Quote #222

I don't think we can add 3rd party melee in official maps
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Marttt
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Old 12-14-2022 , 13:40   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.17) [12-Dec-2022]
Reply With Quote #223

Quote:
Originally Posted by HarryPotter View Post
I don't think we can add 3rd party melee in official maps
Is possible, I remember using a custom (melee) bow weapon for testing in vanilla maps, but in this case you will need a vscript running as well (usually an extra addon)
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Silvers
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Old 12-14-2022 , 13:51   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.17) [12-Dec-2022]
Reply With Quote #224

Quote:
Originally Posted by ProjectSky View Post
try add 3rd party melee to some official maps
It used to work before this recent update? Will fix it duplicating the melee name, update coming soon.
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Last edited by Silvers; 12-14-2022 at 14:04.
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Silvers
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Old 12-14-2022 , 18:13   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.18) [15-Dec-2022]
Reply With Quote #225

Code:
1.18 (15-Dec-2022)
    - Fixed duplicating custom melee weapons in the mission keyvalue string. Thanks to "ProjectSky" for reporting.
    - Fixed not loading melee weapons if the "Info Editor" config is missing a "meleeweapons" key to use.
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ProjectSky
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Old 12-14-2022 , 19:41   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.17) [12-Dec-2022]
Reply With Quote #226

Quote:
Originally Posted by HarryPotter View Post
I don't think we can add 3rd party melee in official maps
it works, but custom sound no play.
just need package the resources needed for 3rd melee as vpk
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Old 12-14-2022 , 19:43   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.17) [12-Dec-2022]
Reply With Quote #227

Quote:
Originally Posted by Silvers View Post
It used to work before this recent update? Will fix it duplicating the melee name, update coming soon.
sm_info_melee give this output but everything works fine
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Mi.Cura
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Old 12-14-2022 , 20:47   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.18) [15-Dec-2022]
Reply With Quote #228

I had to go back to using version 1.13.
In the new version 1.18 the "official melee" doesn't work on third-party maps either.
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Last edited by Mi.Cura; 12-14-2022 at 20:55.
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Silvers
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Old 12-15-2022 , 00:44   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.18) [15-Dec-2022]
Reply With Quote #229

Quote:
Originally Posted by Mi.Cura View Post
I had to go back to using version 1.13.
In the new version 1.18 the "official melee" doesn't work on third-party maps either.
Can you show the sm_info_melee output?

Can you send me your l4d_info_editor_mission.cfg?

Which maps are not working?

I don't see any issues with 3rd party maps with or without custom melee weapons.
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ProjectSky
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Old 12-15-2022 , 01:09   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.18) [15-Dec-2022]
Reply With Quote #230

feature request:
add allow gamemode setting (l4d_info_editor_weapons.cfg)
weapon data only effect in the specified game mode

PHP Code:
"weapon_info"
{
    
"versus"
    
{
        
"weapon_smg_mp5"
        
{
            
"Damage"                "26"
        
}
    }

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