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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Striker black
Member
Join Date: Apr 2013
Old 07-29-2018 , 19:29   Re: [L4D & L4D2] Super Tanks++ (v8.28, 07-28-2018)
Reply With Quote #221

Hello, thanks for sharing this wonderful plugin, I want to know if it works for versus?
Striker black is offline
Striker black
Member
Join Date: Apr 2013
Old 07-29-2018 , 21:02   Re: [L4D & L4D2] Super Tanks++ (v8.28, 07-28-2018)
Reply With Quote #222

I tried to prove it and these mistakes came out

L 07/29/2018 - 20:51:56: Error log file session closed.
L 07/29/2018 - 20:51:56: SourceMod error session started
L 07/29/2018 - 20:51:56: Info (map "c7m2_barge") (file "errors_20180729.log")
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_nullify.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_gravity.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_stun.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_enforce.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_shake.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_rocket.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_track.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_electric.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_respawn.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_pimp.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_hypno.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_hurt.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_invert.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_throw.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_shove.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_meteor.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_spam.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/super_tanks++.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_ice.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_ghost.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_shield.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_rock.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_vision.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_bury.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_blind.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Unable to load plugin "super_tanks++/st_drug.smx": Native "DataPack.DataPack" was not found
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_restart.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 49, st_restart.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_zombie.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 37, st_zombie.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_fragile.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 41, st_fragile.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_bomb.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 48, st_bomb.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_jump.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 36, st_jump.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_heal.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 58, st_heal.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_drop.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 132, st_drop.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_smash.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 48, st_smash.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_clone.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 42, st_clone.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_vampire.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 46, st_vampire.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_flash.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 43, st_flash.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_fire.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 48, st_fire.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_warp.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 45, st_warp.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_medic.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 42, st_medic.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_acid.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 48, st_acid.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_item.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 40, st_item.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_absorb.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 41, st_absorb.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_god.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 39, st_god.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_smite.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 48, st_smite.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_ammo.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 46, st_ammo.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_pyro.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 37, st_pyro.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_regen.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 39, st_regen.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_minion.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 42, st_minion.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_witch.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 40, st_witch.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_idle.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 47, st_idle.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_fling.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 46, st_fling.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_panic.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 43, st_panic.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_splash.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 40, st_splash.sp::OnAllPluginsLoaded()
L 07/29/2018 - 20:51:56: [SM] Plugin encountered error 25: Call was aborted
L 07/29/2018 - 20:51:56: [SM] Native "SetFailState" reported: No Super Tanks++ library found.
L 07/29/2018 - 20:51:56: [SM] Displaying call stack trace for plugin "super_tanks++/st_puke.smx":
L 07/29/2018 - 20:51:56: [SM] [0] Line 45, st_puke.sp::OnAllPluginsLoaded()
Striker black is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 07-29-2018 , 22:05   Re: [L4D & L4D2] Super Tanks++ (v8.28, 07-28-2018)
Reply With Quote #223

@Fatal, the list looks fine to me. I personally believe the issue is only on your end since you did mention that it takes you many tries to even spawn a Tank while other users I've talked to say that the Tanks spawn just fine. Yes, the flashing occurs for some users as well but that never stopped Tanks from spawning.

@ReCreator, sorry but the settings are all based on KeyValues not ConVars.

@Striker Black, those errors mean that you are compiling with 1.7 compiler. Upgrade to SM 1.8 or later. And since the core plugin for Super Tanks++ uses data packs as well, it's failing to load and therefore not registering the plugin's library. The README says that the plugin requires SourceMod 1.8+.

The README also states that it works for all game modes and that there is a setting called "Human Super Tanks" to support human-controlled Tanks...
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Last edited by Psyk0tik; 07-29-2018 at 22:13.
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FatalOE71
Member
Join Date: Jun 2018
Old 07-30-2018 , 00:54   Re: [L4D & L4D2] Super Tanks++ (v8.28, 07-28-2018)
Reply With Quote #224

Crasher_3637, you are right about it being on my end. By the time I had time to mess with the server today, tanks weren't the only thing not spawning. No special infected would spawn, I disabled every plugin still no joy. So finally bit the bullet and reloaded sourcemod using 1.9. I then reinstalled everything and it works no issues with anything. I want to apologize to you for saying it was your plugin. I may have noticed it there first, but whatever happened got worse the longer it ran. So thank you for your time and patience with me. I really appreciate you taking the time you did man.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 07-30-2018 , 01:51   Re: [L4D & L4D2] Super Tanks++ (v8.28, 07-28-2018)
Reply With Quote #225

It's not a problem. Glad it's finally working for you.
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ReCreator
Member
Join Date: Nov 2017
Location: Ukraine,Kyiv
Old 07-30-2018 , 12:58   Re: [L4D & L4D2] Super Tanks++ (v8.28, 07-28-2018)
Reply With Quote #226

Quote:
Originally Posted by Crasher_3637 View Post
@ReCreator, sorry but the settings are all based on KeyValues not ConVars.
It still the best plugin for SuperTanks and I want to use it!;D May be you know some way, to on/off this plugin without cfg changing?)
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Sorry for my pure English...
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 07-31-2018 , 08:27   Re: [L4D & L4D2] Super Tanks++ (v8.29, 07-31-2018)
Reply With Quote #227

Version 8.29 is out!

Bug fixes

1. Fixed potential idle bug.

Changes

1. Added the "Claw Damage" KeyValue setting under the "Enhancements" section which determines how much damage a Tank's claw attack does.
2. Added the "Rock Damage" KeyValue setting under the "Enhancements" section which determines how much damage a Tank's rock throw does.
2. Moved all stock/common functions to the include file.
3. Replaced multiple forwards with one forward to handle events hooked by the core plugin.
4. Removed an extra check for spawning Super Tanks from the sm_tank menu.
5. Removed unused code.

Files

1. Updated gamedata file with new signatures for the Idle ability.
2. Updated include file to store more stock/common functions and to remove unused KeyValue settings from the auto-config generator.
3. Updated config file to remove unused KeyValue settings from the config file.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 07-31-2018 , 08:57   Re: [L4D & L4D2] Super Tanks++ (v8.29, 07-31-2018)
Reply With Quote #228

Hello Crasher_3637

I just installed your Super Tanks ++ plugin for the first time an hour ago (I just realized that you released a new version now lol ) I'll update later.

I have a 16 coop server, so I'm wondering about the tanks health according of the number of connected players.

I used for some years Multitanks plugin (to spawn double tank) and I set the Tank's health according to the number of connected players thought another plugin that I made. (for example if getsurvivorcount > 10 so tankhealth = 45000)

I have a few questions for you:
  • Is it possible to increase automatically each Super Tank health? How do I do it?
    I mean, if you set the default "Tank A" health 10.000, you thought a gameplay with 4 players, So if my server is full (16 players), it would multiply x4, in this case the "Tank A" health should be 40.000
    I saw the "Multiply Health" but I did not understand how it works
  • Is it possible to spawn more than 1 tank per time like Multitanks?
Maybe my questions are stupid but your config file is too big to understand haha sorry.

Thank you for your wonderful work on this plugin.
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KasperH
Senior Member
Join Date: Apr 2016
Location: Hungary
Old 07-31-2018 , 09:21   Re: [L4D & L4D2] Super Tanks++ (v8.29, 07-31-2018)
Reply With Quote #229

Quote:
Originally Posted by SilentBr View Post
Hello Crasher_3637

I just installed your Super Tanks ++ plugin for the first time an hour ago (I just realized that you released a new version now lol ) I'll update later.

I have a 16 coop server, so I'm wondering about the tanks health according of the number of connected players.

I used for some years Multitanks plugin (to spawn double tank) and I set the Tank's health according to the number of connected players thought another plugin that I made. (for example if getsurvivorcount > 10 so tankhealth = 45000)

I have a few questions for you:
  • Is it possible to increase automatically each Super Tank health? How do I do it?
    I mean, if you set the default "Tank A" health 10.000, you thought a gameplay with 4 players, So if my server is full (16 players), it would multiply x4, in this case the "Tank A" health should be 40.000
    I saw the "Multiply Health" but I did not understand how it works
  • Is it possible to spawn more than 1 tank per time like Multitanks?
Maybe my questions are stupid but your config file is too big to understand haha sorry.

Thank you for your wonderful work on this plugin.
1: Multiply original health only. - The base health. (Survivors x 4000)
2: Multiply extra health only. - The extra health, that you add. (You add +2000 hp, Survivors x 2000 + 4000 )
3: Multiply both. - base+extra (Survivors x 4000 and Survivors x 2000)

"Tank Waves" "2,2,2" - 2 tank in first wave, 2 tank in second wave...etc
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Last edited by KasperH; 07-31-2018 at 09:23.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 07-31-2018 , 09:28   Re: [L4D & L4D2] Super Tanks++ (v8.29, 07-31-2018)
Reply With Quote #230

To add to what KasperH said, I unfortunately didn't add a feature that automatically increases the amount of Tanks that spawn during non-finale maps. Super Tanks++ only spawns extra Tanks on finales which KasperH explained. I hope that KasperH answered your questions, and if not, I'll happily go in-depth with my own answers.
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