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Connect - A safer OnClientPreConnect forward


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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 11-12-2012 , 09:39   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #221

Quote:
Originally Posted by deathcurse View Post
Ah ok, will update to 1.5. Thanks
You'd have to do it eventually anyway, because as soon as CS:S is brought up to date with Orange Box it will require 1.5. Right, Asherkin?
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daleGEND
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Join Date: Feb 2005
Location: USA
Old 11-17-2012 , 09:09   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #222

Hey asherkin,

I have added the connect extensions (35) to my CSGO server with SM 1.5 and I am getting this for some odd reason:
Quote:
[01] Automatic Updater (1.5.0-dev+3683): Updates SourceMod gamedata files
[02] Webternet (1.5.0-dev+3683): Extension for interacting with URLs
[03] SMRCon (1.2.1): Tools for SM plugins to interact with rcon auth and requests
[04] BinTools (1.5.0-dev+3683): Low-level C/C++ Calling API
[05] Equinox Console Cleaner (): Bite me alien boi
[06] CS Tools (1.5.0-dev+3683): CS extended functionality
[07] SDK Tools (1.5.0-dev+3683): Source SDK Tools
[08] Top Menus (1.5.0-dev+3683): Creates sorted nested menus
[09] <FAILED> file "connect.ext.so": /*****/addons/sourcemod/extensions/connect.ext.so: cannot open shared object file: No such file or directory
[10] Client Preferences (1.5.0-dev+3683): Saves client preference settings
[11] MySQL-DBI (1.5.0-dev+3683): MySQL driver implementation for DBI
[12] SDK Hooks (2.2.0): Source SDK Hooks
[13] Socket (3.0.1): Socket extension for SourceMod
[14] SQLite (1.5.0-dev+3683): SQLite Driver
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Last edited by daleGEND; 11-17-2012 at 09:10.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 11-17-2012 , 09:15   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #223

Quote:
Originally Posted by daleGEND View Post
I am getting this for some odd reason
Quote:
Originally Posted by asherkin View Post
Only the Source 2009 engine is supported
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daleGEND
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Join Date: Feb 2005
Location: USA
Old 11-18-2012 , 09:50   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #224

I see once I saw the support for 1.5 I thought this was no longer the case. Thanks.
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SilentBr
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Join Date: Jan 2009
Old 12-06-2012 , 09:16   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #225

hi asherkin

I tried your extension because I want something like cbase server. I 'm running your extension ok, but when I try connect says server is full:

Code:
[07] Connect (1.2.0): Forward for early connection
SM 1.5.0-dev+3675
By the way, which games are included in source 2009?
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Powerlord
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Join Date: Jun 2008
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Old 12-06-2012 , 09:20   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #226

Quote:
Originally Posted by SilentBr View Post
By the way, which games are included in source 2009?
Half-Life 2: DeathMatch, Day of Defeat: Source, and Team Fortress 2.

Counter-Strike: Source used to be, but then Hidden Path Entertainment split it into its own engine that is several months behind the Source 2009 updates.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 12-06-2012 , 10:19   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #227

Quote:
Originally Posted by SilentBr View Post
hi asherkin

I tried your extension because I want something like cbase server. I 'm running your extension ok, but when I try connect says server is full:

Code:
[07] Connect (1.2.0): Forward for early connection
SM 1.5.0-dev+3675
You need to run a plugin like Immunity Reserved Slots for the "cbaseserver" functionality. Running the connect extension on it's own won't work.

Last edited by SmackDaddy; 12-06-2012 at 10:20.
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SilentBr
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Join Date: Jan 2009
Old 12-09-2012 , 20:13   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #228

Quote:
Originally Posted by SmackDaddy View Post
You need to run a plugin like Immunity Reserved Slots for the "cbaseserver" functionality. Running the connect extension on it's own won't work.
I didn't understand, what do you mean? Wich plugin can I download to use reserved slots with 0 wasted slots?

Last edited by SilentBr; 12-09-2012 at 20:14.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 12-10-2012 , 06:46   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #229

He means my plugin!
https://forums.alliedmods.net/showthread.php?p=1851162

Alternatively, if you want basic reserve slots with none of the features required of my plugin just compile the connect.sp which comes with connect in the scripting folder, and then upload the .smx file to your server plugin folder.

edit: removed misinformation! I was thinking of cbase...

Last edited by Jamster; 12-10-2012 at 08:43.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-10-2012 , 06:48   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #230

Quote:
Originally Posted by Jamster View Post
Alternatively, if you want basic reserve slots with none of the features required of my plugin just compile the connect.sp which comes with connect in the scripting folder, and then upload the .smx file to your server plugin folder.
That's not a reserved slots plugin.
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