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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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mateusz2552
New Member
Join Date: Jun 2017
Old 06-17-2017 , 14:51   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2271

Hello, how to fix the repetitive sound of chickens?
I have temporarily switched on the spawn of chickens.
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carlS
AlliedModders Donor
Join Date: Dec 2015
Location: Germany
Old 06-29-2017 , 17:25   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2272

I'm currently setting up an aim server with a lot of fun modes. (F.e. Noscope, Paintball, ...) The deathmatch plugin starts them on random or on specific maps. But I would like to add the possibility that players could start a vote for let's say noscope mode and then if 50% of the players vote yes, the dm plugin siwtches the mode.

Is there already the possibility to do this or is there any chance that this function could be added to the plugin?
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SK8PT
Junior Member
Join Date: Apr 2017
Old 07-03-2017 , 08:23   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2273

Its possible remove this? Display in hint a ladder based on RankMe stats on connected players
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SK8PT
Junior Member
Join Date: Apr 2017
Old 07-03-2017 , 12:10   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2274

Quote:
Originally Posted by SK8PT View Post
Its possible remove this? Display in hint a ladder based on RankMe stats on connected players
Solved.
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marven121
New Member
Join Date: Jul 2017
Old 07-11-2017 , 08:40   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2275

Please,

How to Make the Round time unlimited? I always start with 2 minutes..

From deathmatch.ini ???? didnt find any thang

ty
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marven121
New Member
Join Date: Jul 2017
Old 07-11-2017 , 08:46   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2276

Also How to remove the kicked for being afk?

i want to be afk and not get kicked

ty
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 07-11-2017 , 10:58   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2277

Quote:
Originally Posted by marven121 View Post
Please,

How to Make the Round time unlimited? I always start with 2 minutes..

From deathmatch.ini ???? didnt find any thang

ty
Set your round/map time as you normally would in gamemode_*_server.cfg.

Code:
mp_roundtime 15
mp_roundtime_defuse 15
mp_roundtime_hostage 15
mp_timelimit 15
Quote:
Originally Posted by marven121 View Post
Also How to remove the kicked for being afk?

i want to be afk and not get kicked

ty
Also unrelated to this plugin whatsoever:

Code:
mp_autokick 0
Please take the time to search for your answer, and you will find this very helpful as well: https://developer.valvesoftware.com/...icated_Servers
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Last edited by sneaK; 07-11-2017 at 10:59.
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marven121
New Member
Join Date: Jul 2017
Old 07-12-2017 , 02:06   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2278

Quote:
Originally Posted by sneaK View Post
Set your round/map time as you normally would in gamemode_*_server.cfg.

Code:
mp_roundtime 15
mp_roundtime_defuse 15
mp_roundtime_hostage 15
mp_timelimit 15


Also unrelated to this plugin whatsoever:

Code:
mp_autokick 0
Please take the time to search for your answer, and you will find this very helpful as well: https://developer.valvesoftware.com/...icated_Servers


Hi again,

I cant find the gamemode_*_server.cfg. to configure these:
mp_roundtime 15
mp_roundtime_defuse 15
mp_roundtime_hostage 15
mp_timelimit 15

where is it located in which folder? ty
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 07-14-2017 , 06:29   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2279

L 07/14/2017 - 12:27:05: Info (map "de_inferno") (file "errors_20170714.log")
L 07/14/2017 - 12:27:05: [deathmatch.smx] Deathmatch: Custom spawn points disabled to prevent crash
L 07/14/2017 - 12:27:05: [deathmatch.smx] Custom spawns T:0 | CT:0 | Dm:24
L 07/14/2017 - 12:27:05: [deathmatch.smx] But map has T:20 | CT:20 | Dm:67
L 07/14/2017 - 12:27:05: [deathmatch.smx] Each category must have at least the same amount as map


Do I really need to add 67 spawns on my inferno? Or is there a way to remove from those 67?
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 07-18-2017 , 07:55   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2280

If those spawns really come from the map, then yes.

But they could have been added by another plugin or extension.
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