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Zombie Plague Mod 5.0


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G-Dog
Senior Member
Join Date: Dec 2005
Location: Thunderstorm Central
Old 10-17-2008 , 18:29   Re: Zombie Plague Mod 4.07
#2211

Quote:
Originally Posted by The_Thing View Post
No I said You can't have 2 zombie classes at same time it's not possible.
wrong, he's asking if you can have 2 separate plugin's which register classes run at the same time(server management), i.e. the default plugin(zp_zclasses40) and say... your long jump zombie plugin. Your thinking about choosing 2 separate classes in game, which even that is actually possible by coding a zombie's abilities to work for 2 different classes, but I doubt anyone would make a plugin like that.

to answer your question about zclasses appearing out of order. in the plugins.ini(plugins-zombieplague.ini) file make sure that the plugin with default 5 is listed above yours.
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IDDQD
Junior Member
Join Date: Sep 2008
Old 10-17-2008 , 18:49   Re: Zombie Plague Mod 4.07
#2212

Hello MeRcyLeZZ. I have a some ideas.
1. Add cvar for - if human say /first he will be first zombie in next round.
2.Add cvar for - last human get some frags when zombie killed him.(For example: when zombie killed a last human, human receives a 3 frags)
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 10-17-2008 , 18:52   Re: Zombie Plague Mod 4.07
#2213

Well thanks, but I still think why this is needed that default zombie + long jump zombie and whats the point of this ? Then this zombie class will be better or what?
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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FisH n' ChIpS
Junior Member
Join Date: Jul 2008
Location: de_dust2
Old 10-18-2008 , 01:25   Re: Zombie Plague Mod 4.07
#2214

Quote:
Originally Posted by G-Dog View Post
wrong, he's asking if you can have 2 separate plugin's which register classes run at the same time(server management), i.e. the default plugin(zp_zclasses40) and say... your long jump zombie plugin. Your thinking about choosing 2 separate classes in game, which even that is actually possible by coding a zombie's abilities to work for 2 different classes, but I doubt anyone would make a plugin like that.
Exactly, you can do that right?
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NeverMore
Member
Join Date: Jun 2008
Old 10-18-2008 , 07:11   Re: Zombie Plague Mod 4.07
#2215

Mercylezz can you make it in your next upd this --> when i remove the admin menu from an admin .. he doesn't have skin ... but admins that have admin menu have skins ... can you make it so that all have skin not only thoso who has admin menu

Sorry for bad english
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ignax
BANNED
Join Date: Feb 2008
Old 10-18-2008 , 17:18   Re: Zombie Plague Mod 4.07
#2216

Quote:
Originally Posted by NeverMore View Post
Mercylezz can you make it in your next upd this --> when i remove the admin menu from an admin .. he doesn't have skin ... but admins that have admin menu have skins ... can you make it so that all have skin not only thoso who has admin menu

Sorry for bad english
look for this
Code:
	else
	{ 
		if (get_pcvar_num(cvar_adminmodels) && get_user_flags(id) & ACCESS_FLAG)
			copy(g_playermodel[id], sizeof g_playermodel[] - 1, model_admin_zombie[random_num(0, sizeof model_admin_zombie -1)])
		else
			copy(g_playermodel[id], sizeof g_playermodel[] - 1, g_zclass_model[g_zombieclass[id]])
	}
and change it to this

Code:
	else
	{ 
		if (get_pcvar_num(cvar_adminmodels) && get_user_flags(id) & ACCESS_FLAG2)
			copy(g_playermodel[id], sizeof g_playermodel[] - 1, model_admin_zombie[random_num(0, sizeof model_admin_zombie -1)])
		else
			copy(g_playermodel[id], sizeof g_playermodel[] - 1, g_zclass_model[g_zombieclass[id]])
	}
so, u will be requiring to change the model, to have the permisson which you set in ACCES_FLAG2 at the top of the plugin
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tiago_mix
Member
Join Date: Jul 2008
Old 10-18-2008 , 20:55   Re: Zombie Plague Mod 4.07
#2217

has a bug so
the player plays the smoke and lights it is exploding lighting there all the time lag the server, and is appearing

warning: msg overflowed nickname


obs:using nade modes
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Sn!ff3r
Veteran Member
Join Date: Aug 2007
Location: Poland
Old 10-19-2008 , 02:54   Re: Zombie Plague Mod 4.07
#2218

Bug: plugin should remove bombsite, but this feature not working oO

Code looks ok, I really dont know what
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 10-19-2008 , 03:50   Re: Zombie Plague Mod 4.07
#2219

Quote:
Originally Posted by tiago_mix View Post
has a bug so
the player plays the smoke and lights it is exploding lighting there all the time lag the server, and is appearing

warning: msg overflowed nickname


obs:using nade modes


Never happen this to me, what other plugins You are using?
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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ahmad
BANNED
Join Date: Sep 2008
Old 10-19-2008 , 09:39   Re: Zombie Plague Mod 4.07
#2220

What is? [IMG]http://img515.**************/img515/8522/dibujobi0.jpg[/IMG]
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