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[TF2] Freak Fortress 2


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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 08-16-2012 , 00:21   Re: [TF2] Freak Fortress 2
#2201

I am getting this error in cosole and then the server crashes:

Warning: Table soundprecache is full, can't add vo\taunts\scout_taunts18.wav

From what I can tell it was a common issue on certain updates. Any ideas how to fix?
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MUN
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Join Date: Jan 2012
Location: Cali
Old 08-16-2012 , 00:31   Re: [TF2] Freak Fortress 2
#2202

Quote:
Originally Posted by Sierra Starpaw View Post
yeah all my sever are worthless it may be tf2items or sdk hooks source working fine but in few mins game play server crashes
I have Saxton Hale servers that use sdkhooks and tf2items and they have no issues. Only my Freak Fortress servers are having issues. At least that I know of.
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 08-16-2012 , 00:32   Re: [TF2] Freak Fortress 2
#2203

Getting Host_Error: CEngineSoundServerrecacheSound: "soundsname" overflow
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 08-16-2012 , 00:32   Re: [TF2] Freak Fortress 2
#2204

yep, freak fortress is broken - will not run...save us Powerlord!!
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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 08-16-2012 , 00:40   Re: [TF2] Freak Fortress 2
#2205

Quote:
Originally Posted by Chaosxk View Post
Getting Host_Error: CEngineSoundServerrecacheSound: "soundsname" overflow
Same thing I was talking about, =(


Seems to be an issue with valves end actually.
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 08-16-2012 , 00:42   Re: [TF2] Freak Fortress 2
#2206

Valve's issue?

If it is, hope they fix it asap.
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 08-16-2012 , 00:45   Re: [TF2] Freak Fortress 2
#2207

no, it is just FF2 as far as I can see so far. pull out the ff2 plugin, and the server runs
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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 08-16-2012 , 00:47   Re: [TF2] Freak Fortress 2
#2208

Quote:
Originally Posted by BBG_Theory View Post
no, it is just FF2 as far as I can see so far. pull out the ff2 plugin, and the server runs
The thing is that either valve added more stuff to the soundprecache or the decreased the size. Either way that means we are hitting the limit of how much it can hold therefore causing the servers to crash.
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 08-16-2012 , 00:51   Re: [TF2] Freak Fortress 2
#2209

Yea, explains why the Deathrun Servers aren't crashing compared to the FF2 where there's 30 bosses on my server.
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BBG_Theory
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Join Date: Oct 2010
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Old 08-16-2012 , 01:15   Re: [TF2] Freak Fortress 2
#2210

yep, this is sad... I went from 50 bosses down to about 20 and the server will run. Not sure what the max number of bosses is...

why are we precaching every bosses' sounds and not just the current boss?
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