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Counter-Strike Deathmatch 2.1 (CSDM) Released!


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RUSSIAN-MOB
Junior Member
Join Date: Dec 2007
Location: Minnesota
Old 12-19-2007 , 12:56   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#211

But here is my question.... I desperetly need normal t and ct spawns for my flags server... I read so much of this forums and webstie and tryed to learn how to do that but no luck.. can someone please help me??
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 12-20-2007 , 01:38   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#212

Go to Your plugins-csdm.ini and enable there the spawn editor plugin spawn_editor.amxx. This way You will be able to use spawn editor - You will see it in AMXMODX menu (last page of it).
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Last edited by KWo; 12-20-2007 at 05:56.
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RUSSIAN-MOB
Junior Member
Join Date: Dec 2007
Location: Minnesota
Old 12-20-2007 , 15:46   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#213

I've already attempted to reconstruct the spawns, but there is no option to make the spawn for a terrorist or a counter-terrorist, and the spawn are shared. But I've heard you there is a way to configure csdm 2.1 to use normal or random spawns, also when all flags are captured everyone returns to normal T and CT spawns, so there must be a way..
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Tang0
Senior Member
Join Date: Mar 2005
Location: 50° 3' 50" N 8° 20'
Old 12-26-2007 , 05:16   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#214

Hi folks and merry x-mas to all of you

Here now my problem with csdm (KWo 21j version...the newest)

1. After changing from a csdm map to a bomb map like dust2, the terrors don´t have the bomb after spawning.

2. After changing from a csdm map to a aim-map (espacially aim_fixit_deagle or aim_glocker), both teams have their standard weapon, not the deagle or the glock in both teams...

The files I copied to the server are still original as I DL them from KWo.
I use map cfgs where I define if csdm is enabled or disabled. That works, but I still have the bomb and map problem.

When I disable parts of csdm like csdm_main.amxx and csdm_equip.amxx it works with the pistol maps...

I also use amxx1.80

Any ideas?

I tried to pause some csdm plugs, but not very successful...
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Netr0pa
BANNED
Join Date: Dec 2007
Old 12-26-2007 , 07:04   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#215

Why does everybody spawn in their spawns when the round ends ? it shouldn't be like this!!!!
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 12-26-2007 , 07:23   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#216

That's how counter-strike works... Oo
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 12-26-2007 , 10:35   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#217

Quote:
Originally Posted by Tang0 View Post
Hi folks and merry x-mas to all of you

Here now my problem with csdm (KWo 21j version...the newest)
If You have any questions related to my beta version, please post them in the topic related to the beta version instead in the topic related to the official one.
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The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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SOB187
New Member
Join Date: Aug 2007
Old 01-10-2008 , 14:58   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#218

This might have been posted but im not gonna go though 13 pages and find it.

On one of my servers this works prefectly, on ym other 2 when the guns are dropped at the start everytime you respawn a usp/glock is dropped and they wont dissappear meaning that it doesnt follow

Sets how long weapons should stay on the ground for after being dropped
;in seconds. note that enabling this can create lots of lag for clients
; AND server. 0 is immediate, -1 is infinite.
weapons_stay 0

and it causes major lag, could someone tell me why
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 01-11-2008 , 05:33   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#219

This problem You shouldn't experience with this beta anymore. Please, try it out. That happens if You are playing the official version of CSDM with bots on the server. Bailopan knows the problem and promised to solve it even better than I did it in my beta.
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The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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newatthis
Junior Member
Join Date: Oct 2007
Old 01-19-2008 , 19:44   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#220

what do i do with the files i have atm for the csdm.?????
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