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GunGame AMXX


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[Godmin] Gonzo
SourceMod Donor
Join Date: Jul 2004
Location: Godmins World
Old 12-13-2006 , 00:25   Re: GunGame AMXX 1.07
#211

Quote:
Originally Posted by FatalisDK View Post
Small error.

precache_sound("gungame/brass_bell_C.wav");

Should be:
precache_sound("gungame/brass_bell_c.wav");

For linux webservers.
As the filename is brass_bell_C.wav, the code is correct.
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FatalisDK
Senior Member
Join Date: Mar 2006
Location: bacon
Old 12-13-2006 , 10:34   Re: GunGame AMXX 1.07
#212

The filename was _c when I downloaded it a few days ago.
Or it was a mistake on my part and one of my programs converted the casing.
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Last edited by FatalisDK; 12-13-2006 at 10:36.
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 12-13-2006 , 18:27   Re: GunGame AMXX 1.10
#213

GunGame AMXX 1.10 Changelog
  • Added a new command, amx_gungame, which can be used to turn GunGame on or off in the middle of the game safely, as requested by klobb. You should now always use this to toggle the functionality of GunGame in the middle of a round, instead of changing the value of gg_enabled. By default this requires ADMIN_CVAR (flag "g") access, but can be changed by modifying the COMMAND_ACCESS define at the top of the script.
  • Added cvar gg_host_kill_reward (default 0), which gives a Terrorist this much EXTRA score (not levels) for killing a CT that was escorting a hostage. This is to balance out the other hostage rewards that CTs can get. Players can't gain more than one extra level this way. This does not work in Condition Zero! CZ bots are too funky, apparently.
  • Added a new cvar gg_dm_countdown (default 0), which shows a countdown timer to a player telling him how much time left he has until respawn. 1=center say, 2=HUD message, 3=both
  • When a player wins GunGame, it is now logged to the server (suggested by Mr. Musiker) in the following format:
    "NAME<USERID><AUTHID><TEAM>" triggered "Won_GunGame"
  • Added multilingual support as requested by arkshine. This means that everyone will now have to install the dictionary file to run the plugin. See the first post, under the Installation section, for more details.
  • When using gg_dm_spawn_random, it will now check to see if you have any CSDM spawn files, and if so spawn you at one of those spawns. See the first post, under the Installation section, for more details.
  • When using gg_dm_spawn_random, it will now try to find you a spawn point that isn't already occupied. If every single one is occupied, it'll just spawn you inside of someone, like it used to. Thanks to VEN for is_hull_vacant.
  • gungame_mapcycle.txt can now be named gungame_mapcycle.cfg, if you so feel like it. You can also place it in your AMXX config directory. Whether the extension is .txt or .cfg, and whether it is in the mod directory or AMXX config directory, it will still work.
  • Fixed a bug with stat pruning, which occurred when running AMXX 1.76a. Thanks to Mordekay for pointing this out.
  • Maybe fixed the spectator glitch again.
  • "say !restart" is now an alias for "say !reset"
  • IMPORTANT: Changed the friendly fire alert message to green instead of red, because I think that it just looks better that way, alright?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 12-13-2006 , 19:19   Re: GunGame AMXX 1.10
#214

Nice !
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buduk
Junior Member
Join Date: Sep 2005
Old 12-13-2006 , 20:09   Re: GunGame AMXX 1.10
#215

nice work peeps keep it up is there any way i can make a stats page on my webbie fior this as i have seen an american server doing this eg player name gungame wins etc ????
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Cat Like Thief
New Member
Join Date: Dec 2006
Old 12-13-2006 , 20:19   Re: GunGame AMXX 1.10
#216

Great idea bud! is this possible folks??

ur efforts r much appreciated btw peeps, keep up the good work
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WingnutJ
Junior Member
Join Date: Dec 2006
Old 12-13-2006 , 20:53   Re: GunGame AMXX 1.10
#217

Anyone have a problem with amxx 1.76b that if you use the amxmodmenu to pause plugins, it will stop them but it wont let you turn them back on...the reason im bringing this up is that on my server we turn the gg off every 3 maps and play regular cs but we would just have to change the map in order for the gg to come back on...now the gg mod is stopped all the time and i cant get it to come back on at all so im wondering what to do at this point...i have tried pausing the plugin manually on the plugin.ini in amxx configs and then saving that, then restarting the server and then unpausing it, saving and restarting again but as soon as i connect to my server the gg mod is still stopped...anyone know how to fix this? We just dont want the gg mod on all the time. And this doesnt just happen with the gg mod plugin...all the plugins you cant unpause through amxmodmenu. Any suggestions?
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savage9r
Member
Join Date: Jan 2006
Location: Columbus, OH
Old 12-13-2006 , 21:27   Re: GunGame AMXX 1.10
#218

Quote:
Originally Posted by WingnutJ View Post
Anyone have a problem with amxx 1.76b that if you use the amxmodmenu to pause plugins, it will stop them but it wont let you turn them back on...the reason im bringing this up is that on my server we turn the gg off every 3 maps and play regular cs but we would just have to change the map in order for the gg to come back on...now the gg mod is stopped all the time and i cant get it to come back on at all so im wondering what to do at this point...i have tried pausing the plugin manually on the plugin.ini in amxx configs and then saving that, then restarting the server and then unpausing it, saving and restarting again but as soon as i connect to my server the gg mod is still stopped...anyone know how to fix this? We just dont want the gg mod on all the time. And this doesnt just happen with the gg mod plugin...all the plugins you cant unpause through amxmodmenu. Any suggestions?

have you tried the latest version 1.10?

GunGame AMXX 1.10 Changelog
  • Added a new command, amx_gungame, which can be used to turn GunGame on or off in the middle of the game safely, as requested by klobb. You should now always use this to toggle the functionality of GunGame in the middle of a round, instead of changing the value of gg_enabled. By default this requires ADMIN_CVAR (flag "g") access, but can be changed by modifying the COMMAND_ACCESS define at the top of the script.
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WingnutJ
Junior Member
Join Date: Dec 2006
Old 12-13-2006 , 21:37   Re: GunGame AMXX 1.10
#219

when i typed in amx_gungame in console nothing came up...and i did dl the new gungame.amx but used the old gungame.cfg...do i need the new cfg and also how come amx_gungame wont show up in amx_help...i have all the flags that you can have btw
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FatalisDK
Senior Member
Join Date: Mar 2006
Location: bacon
Old 12-13-2006 , 21:46   Re: GunGame AMXX 1.10
#220

amx_gungame 1 to turn it on
amx_gungame 0 to turn it off
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