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[CS:GO] Always Weapon Skins [2.2.8 :: 2018.12.09]


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Neuro Toxin
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Join Date: Oct 2013
Location: { closing the void; }
Old 11-10-2015 , 17:26   Re: [CS:GO] Always Weapon Skins [2.2.3 :: 2015.09.16]
Reply With Quote #211

1.9 internally still calls GivePlayerItem which wraps GiveNamedItem.

If gamedata updates. 1.9 requires the same updates to game data.

However: I have been considering using the sourcemod gamedata as it auto updates.
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MamaLuigi9000
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Join Date: Nov 2015
Old 11-11-2015 , 01:22   Re: [CS:GO] Always Weapon Skins [2.2.3 :: 2015.09.16]
Reply With Quote #212

Quote:
Originally Posted by Neuro Toxin View Post
1.9 internally still calls GivePlayerItem which wraps GiveNamedItem.

If gamedata updates. 1.9 requires the same updates to game data.

However: I have been considering using the sourcemod gamedata as it auto updates.
Sorry If I am bugging you,but I have tried every version of this plugin with the same results,I get a usp-s instead of a p2000.If there is a fix please tell me.This plugin is one of the best ones out there,but its a shame that there is a problem.
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Neuro Toxin
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Old 11-11-2015 , 01:44   Re: [CS:GO] Always Weapon Skins [2.2.3 :: 2015.09.16]
Reply With Quote #213

The problem is not with this plugin.

I'm not willing to provide support for the plugin that is causing you an issue.
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MamaLuigi9000
Junior Member
Join Date: Nov 2015
Old 11-11-2015 , 15:54   Re: [CS:GO] Always Weapon Skins [2.2.3 :: 2015.09.16]
Reply With Quote #214

Quote:
Originally Posted by Neuro Toxin View Post
The problem is not with this plugin.

I'm not willing to provide support for the plugin that is causing you an issue.
Actually,I removed all the plugins and I was using to try and fix the problem,but once again no luck.I will try to find a fix myself,as I do not want to annoy you.Thanks for all the help though.
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cam0
Senior Member
Join Date: Feb 2015
Old 11-30-2015 , 18:46   Re: [CS:GO] Always Weapon Skins [2.2.3 :: 2015.09.16]
Reply With Quote #215

Here's an edit that has a cvar to disable forcing weapon classes on map-spawned entities (i.e. map spawns a p2000, I pick it up and it's a USP).

Compiled plugin is included in the zip. Functionality of this is disabled by default. Skip map items needs to be disabled.

aws_forceclassnames - default 1, set to 0 to disable classname swapping
Attached Files
File Type: zip aws.2.2.5.zip (23.1 KB, 96 views)
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Last edited by cam0; 11-30-2015 at 18:47.
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Neuro Toxin
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Join Date: Oct 2013
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Old 11-30-2015 , 19:52   Re: [CS:GO] Always Weapon Skins [2.2.3 :: 2015.09.16]
Reply With Quote #216

There is a cvar in the main post to disable this.

Please remove your vesion as its using a version that is in use privately and could give me headaches.
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Last edited by Neuro Toxin; 11-30-2015 at 19:54.
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Neuro Toxin
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Old 12-02-2015 , 18:13   Re: [CS:GO] Always Weapon Skins [2.2.3 :: 2015.09.16]
Reply With Quote #217

Quote:
Originally Posted by cam0 View Post
Here's an edit that has a cvar to disable forcing weapon classes on map-spawned entities (i.e. map spawns a p2000, I pick it up and it's a USP).

Compiled plugin is included in the zip. Functionality of this is disabled by default. Skip map items needs to be disabled.

aws_forceclassnames - default 1, set to 0 to disable classname swapping
I had a look at your update. You have how this plugins works all backwards and your extra code has the opposite effect to what you think.

1. You get a usp instead of a p2000 because of your loadout option. Not because my plugin forces it.

Note: at the end of OnPostWeaponEquip, notice a call to GivePlayerItem. If a p2000 classname is parsed and you have a usp selected in your load out, you get a usp.

2. P2000 and USP share the same classname!

You tell the difference between weapons that share the same classname by checking the weapon definition index.

3. When your cvar is enabled you do the opposite of what you think.

Say a map has a p2000, my code doesn't change the classname because the item definition isn't a usp.

Say a map has a usp, your cvar blocks the classname being forced to usp, making the player get a p2000 (which may be a usp in their loadout).

I hope this makes sense to you.
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shnytzl
Member
Join Date: Jan 2013
Old 01-27-2016 , 02:54   Re: [CS:GO] Always Weapon Skins [2.2.3 :: 2015.09.16]
Reply With Quote #218

today our serveraccount received a GSLT token ban. We did not use any knife/weapon/rank plugin besides this always weapon plugin, which I considered legal. Unfortunately, my best guess is that this plugin is considered illegal by Valve now and we are all fucked.
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Neuro Toxin
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Join Date: Oct 2013
Location: { closing the void; }
Old 01-27-2016 , 03:05   Re: [CS:GO] Always Weapon Skins [2.2.3 :: 2015.09.16]
Reply With Quote #219

I verfied this plugin is legal.

Email valve directly with a link to this plugin.

This plugin allows players to receive their owned items if on the incorrect team.

Nothing dodgy here.
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Bad Cold Man
Senior Member
Join Date: Apr 2014
Old 01-27-2016 , 04:43   Re: [CS:GO] Always Weapon Skins [2.2.3 :: 2015.09.16]
Reply With Quote #220

RIP. I hate Valve ecause they get blocked our servers and I was this plugin.
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