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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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Major Erection
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Old 02-18-2016 , 00:09   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #211

Hey today's update broke Cache's spawn points. Basically now we spawn under the map instead of on it.
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plock
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Old 02-18-2016 , 12:53   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #212

Quote:
Originally Posted by Maxximou5 View Post
Sounds like you need to unload the plugin before map change, not after.
This solved the issue for another person.
Thanks for the answer, I will try to figure out how to do this. I will edit it later if it worked (:
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xados
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Join Date: Jul 2014
Old 02-19-2016 , 12:42   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #213

we need plugin update!
because cs go update broken spawn points
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Maxximou5
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Old 02-19-2016 , 14:12   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #214

Quote:
Originally Posted by Major Erection View Post
Hey today's update broke Cache's spawn points. Basically now we spawn under the map instead of on it.
Quote:
Originally Posted by xados View Post
we need plugin update!
because cs go update broken spawn points
The plugin doesn't need updating, you just need to update your spawn points. The plugin is designed to add, remove, and edit spawn locations. If you care to be helpful, use the tools provided and fix the locations and post them here.
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red4911
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Location: Russia
Old 02-19-2016 , 14:23   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #215

Maxximou5
Nice plugin. Will the weapons menu multilanguage ?

Last edited by red4911; 02-19-2016 at 15:03.
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Major Erection
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Old 02-20-2016 , 06:32   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #216

Quote:
Originally Posted by Maxximou5 View Post
The plugin doesn't need updating, you just need to update your spawn points. The plugin is designed to add, remove, and edit spawn locations. If you care to be helpful, use the tools provided and fix the locations and post them here.
Yeah I didn't ask for an update, in-fact I will be fixing the spawn points when I have the time, I was just notifying people in case someone panics and asks here.
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Old 02-20-2016 , 12:01   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #217

As of right now, these are issues on all 3 of my headshot servers. I'm not sure which are old and which are new since I started using this plugin since v2.0.5

The issues are:

-Wrong footsteps everywhere.
-Wrong spawn sounds, basically 2 spawn sounds per player. 1 in the correct place and the other in their respective base.(I pointed this out in github)
-Wrong headshot sounds. When someone else gets headshoted sometimes another person also hears the same sound as if they were the one who got shot to the head.
-Certain people can't choose p2000(usp-s is given) and it requires a map change for it to be fixed. I didn't personally experience this issue but many people has complained to me.

My plugin list(All 3 servers):

"Client Preferences" (1.7.3-dev+5289) by AlliedModders LLC
"Server Advertisement" (2.5) by ESK0
"Rock The Vote" (1.7.3-dev+5292) by AlliedModders LLC
"Store - Trade System" (1.0) by Zephyrus
"Admin Menu" (1.7.3-dev+5289) by AlliedModders LLC
"Sound Commands" (1.7.3-dev+5289) by AlliedModders LLC
"SMAC Spinhack Detector" (0.8.5.1) by SMAC Development Team
"Player Commands" (1.7.3-dev+5289) by AlliedModders LLC
"Basic Ban Commands" (1.7.3-dev+5289) by AlliedModders LLC
"Store - The Resurrection" (1.1) by Zephyrus
"Basic Chat" (1.7.3-dev+5289) by AlliedModders LLC
"SMAC Anti-Speedhack" (0.8.5.1) by SMAC Development Team
"SMAC AutoTrigger Detector" (0.8.5.1) by SMAC Development Team
"SMAC Command Monitor" (0.8.5.1) by SMAC Development Team
"SMAC ConVar Checker" (0.8.5.1) by SMAC Development Team
"Web Shortcuts CS:GO version" (2.4) by Franc1sco franug and James "sslice" Gray
"Simple Chat Processor (Redux)" (1.1.5) by Simple Plugins, Mini
"Anti-Flood" (1.7.3-dev+5289) by AlliedModders LLC
"Reserved Slots" (1.7.3-dev+5292) by AlliedModders LLC
"Basic Comm Control" (1.7.3-dev+5289) by AlliedModders LLC
"Deathmatch" (2.0.5) by Maxximou5
"Admin Help" (1.7.3-dev+5289) by AlliedModders LLC
"Fun Commands" (1.7.3-dev+5289) by AlliedModders LLC
"smartbots_blockflashed.smx" smartbots_blockflashed.smx
"Basic Votes" (1.7.3-dev+5289) by AlliedModders LLC
"SMAC ESEA Global Banlist" (0.8.5.1) by SMAC Development Team
"SMAC Aimbot Detector" (0.8.5.1) by SMAC Development Team
"Nextmap" (1.7.3-dev+5289) by AlliedModders LLC
"MapChooser" (1.7.3-dev+5292) by AlliedModders LLC
"AdminTag" (2.0) by KeepCalm
"Admin File Reader" (1.7.3-dev+5289) by AlliedModders LLC
"SourceMod Anti-Cheat" (0.8.5.1) by SMAC Development Team
"Basic Info Triggers" (1.7.3-dev+5289) by AlliedModders LLC
"SMAC Eye Angle Test" (0.8.5.1) by SMAC Development Team
"SMAC Rcon Locker" (0.8.5.1) by SMAC Development Team
"SMAC Anti-Wallhack" (0.8.5.1) by SMAC Development Team
"CS:GO Bot quota fix" (1.0) by Otstrel.ru Team
"SMAC EAC Global Banlist" (0.8.5.1) by SMAC Development Team
"Updater" (1.2.2) by GoD-Tony
"Basic Commands" (1.7.3-dev+5289) by AlliedModders LLC
"Fun Votes" (1.7.3-dev+5289) by AlliedModders LLC
"SMAC Client Protection" (0.8.5.1) by SMAC Development Team

Sorry for any inconvenience caused.
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Maxximou5
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Old 02-20-2016 , 14:26   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #218

Quote:
Originally Posted by Major Erection View Post
Yeah I didn't ask for an update, in-fact I will be fixing the spawn points when I have the time, I was just notifying people in case someone panics and asks here.
Wasn't directed at you for the plugin update, just that if you would update the spawns and share it, that'd be great, thank you.

Quote:
Originally Posted by Major Erection View Post
As of right now, these are issues on all 3 of my headshot servers. I'm not sure which are old and which are new since I started using this plugin since v2.0.5

The issues are:

-Wrong footsteps everywhere.
-Wrong spawn sounds, basically 2 spawn sounds per player. 1 in the correct place and the other in their respective base.(I pointed this out in github)
-Wrong headshot sounds. When someone else gets headshoted sometimes another person also hears the same sound as if they were the one who got shot to the head.
-Certain people can't choose p2000(usp-s is given) and it requires a map change for it to be fixed. I didn't personally experience this issue but many people has complained to me.

Spoiler
I'll look into these issues. There are measures already set in place to fix this, but it seems to not be working anymore. I might not be able to do anything about the sound issue, I believe I can but there are some sounds that Valve refuses to let us mute. Perhaps h3bus was able to resolve this issue already and it's an easy adjustment. As for the pistol swap, I am not sure what is causing that as I've not seen a report about it nor had a complaint about it on my servers, but if you can find when and what might cause it, let me know please.

Last edited by Maxximou5; 02-20-2016 at 14:26.
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Major Erection
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Old 02-21-2016 , 10:35   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #219

For both these maps I got too lazy to follow the original spawns before the update so I made my own. It should be fine though, I'm using them on my servers.
Attached Files
File Type: txt de_nuke.txt (7.2 KB, 163 views)
File Type: txt de_cache.txt (6.4 KB, 183 views)
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Old 02-21-2016 , 10:37   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #220

Quote:
Originally Posted by Maxximou5 View Post
I'll look into these issues. There are measures already set in place to fix this, but it seems to not be working anymore. I might not be able to do anything about the sound issue, I believe I can but there are some sounds that Valve refuses to let us mute. Perhaps h3bus was able to resolve this issue already and it's an easy adjustment. As for the pistol swap, I am not sure what is causing that as I've not seen a report about it nor had a complaint about it on my servers, but if you can find when and what might cause it, let me know please.
h3bus also had dm_fast_equip where people equip the weapons without the animation. It'd be awesome if you are able to add this feature.
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