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[TF2] Patch for player attachments (MM:S and SM)


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-25-2010 , 15:33   Re: [TF2] Patch for player attachments (MM:S and SM)
Reply With Quote #201

Quote:
Originally Posted by FlaminSarge View Post
nonick, check your gamedata file.
He needs to check his brain, not his gamedata file.

Quote:
Originally Posted by chuiby View Post
...it crash for me too
I can't do anything to help without the ability to reproduce the issue.
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nonick
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Join Date: Jul 2008
Old 12-26-2010 , 06:55   Re: [TF2] Patch for player attachments (MM:S and SM)
Reply With Quote #202

Quote:
Originally Posted by asherkin View Post
He needs to check his brain, not his gamedata file.
Cool down ... I tryed ModelFun plugin for gamemod: any, but this plugin required this extention, so i thought this extention work on css too... but nevermind, i tryed other version of modelfun plugin and works without this extention...
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-26-2010 , 07:35   Re: [TF2] Patch for player attachments (MM:S and SM)
Reply With Quote #203

Quote:
Originally Posted by nonick View Post
Cool down ... I tryed ModelFun plugin for gamemod: any, but this plugin required this extention, so i thought this extention work on css too... but nevermind, i tryed other version of modelfun plugin and works without this extention...
As it says quite clearly in the Model Fun post, you only need this for TF2.
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nonick
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Join Date: Jul 2008
Old 12-26-2010 , 08:17   Re: [TF2] Patch for player attachments (MM:S and SM)
Reply With Quote #204

Yea, I know but 0.8 version didint load without this extention 0.7 - works but nevermind, hats not working correctly (on CSS)
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bluechester
AlliedModders Donor
Join Date: Nov 2008
Old 12-27-2010 , 03:32   Re: [TF2] Patch for player attachments (MM:S and SM)
Reply With Quote #205

Quote:
Originally Posted by nonick View Post
Yea, I know but 0.8 version didint load without this extention 0.7 - works but nevermind, hats not working correctly (on CSS)
WTF? CSS has hats already?
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psychonic

BAFFLED
Join Date: May 2008
Old 12-27-2010 , 06:52   Re: [TF2] Patch for player attachments (MM:S and SM)
Reply With Quote #206

There has never been any restriction on attaching models to a player in CS:S. This extension is to bypass the restriction that is on TF2.
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1nsane
SourceMod Donor
Join Date: Sep 2005
Old 12-27-2010 , 18:37   Re: [TF2] Patch for player attachments (MM:S and SM)
Reply With Quote #207

Quote:
Originally Posted by bluechester View Post
WTF? CSS has hats already?
Sure, why not:
http://www.youtube.com/results?searc...urce+Hats&aq=f
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 12-28-2010 , 02:45   Re: [TF2] Patch for player attachments (MM:S and SM)
Reply With Quote #208

Quote:
Originally Posted by 1nsane View Post
Quote:
Did you mean: Counter Strike Source Hacks
youtube know, what you mean
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 12-30-2010 , 17:55   Re: [TF2] Patch for player attachments (MM:S and SM)
Reply With Quote #209

The Mediray-Dar wont work now after the last update and i'm guessing it has somthing to do with this plugin? once i pick the mediray and i spawn all i see is his hat and gloves and what ever he is holding but the medic does not show at all himself. kinda like a ghost plus i can't move at all he just stands there maybe you can give me some help here thanks.
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Pawn 3-pg
Senior Member
Join Date: Jul 2009
Old 12-30-2010 , 19:49   Re: [TF2] Patch for player attachments (MM:S and SM)
Reply With Quote #210

Quote:
Originally Posted by RavensBro View Post
The Mediray-Dar wont work now after the last update and i'm guessing it has somthing to do with this plugin? once i pick the mediray and i spawn all i see is his hat and gloves and what ever he is holding but the medic does not show at all himself. kinda like a ghost plus i can't move at all he just stands there maybe you can give me some help here thanks.
This extension just makes your equipment visible to other players. If you are unable to see your own weapons, something else is at fault.
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