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TF2 Class Restrictions 0.6 (Updated 08/13/09)


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Quimbo
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Join Date: May 2008
Old 05-22-2009 , 13:05   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #201

Yes, seems to work with the latest version. Sorry for trying with an older version.

Thanks for verifying.
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Cadav0r
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Join Date: Jan 2006
Location: France
Old 05-22-2009 , 14:34   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #202

No problem on my server (SM 1.2.0, Linux)
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devicenull
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Join Date: Mar 2004
Location: CT
Old 05-22-2009 , 23:06   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #203

Fixed the pyrosniper exploit :p
Attached Files
File Type: sp Get Plugin or Get Source (classrestrict.sp - 449 views - 5.8 KB)
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DontWannaName
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Old 05-23-2009 , 02:10   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #204

Did you edit the other fixed plugin or the original since there are fixes posted throughout the topic.
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DJ Tsunami
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Old 05-23-2009 , 03:28   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #205

That doesn't look right, what if they change their class outside of spawn? It should go back to their old class instead of forcing them to choose a different class.
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Mems
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Join Date: May 2009
Old 05-23-2009 , 10:09   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #206

This plugin isn't working for me, but I'm a bit confused as to how I'd upgrade sourcemod so it starts working again. Is there a fix not on the first page I need?
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DJ Tsunami
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Old 05-23-2009 , 10:43   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #207

I can't fix what's broken in SourceMod.

http://wiki.alliedmods.net/Upgrading_SourceMod
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devicenull
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Old 05-23-2009 , 10:45   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #208

Quote:
Originally Posted by DJ Tsunami View Post
That doesn't look right, what if they change their class outside of spawn? It should go back to their old class instead of forcing them to choose a different class.
It's better then having heavies running around with sniper rifles, or other such fucked-up-ness.
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Mems
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Old 05-23-2009 , 10:49   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #209

Quote:
Originally Posted by DJ Tsunami View Post
I can't fix what's broken in SourceMod.

http://wiki.alliedmods.net/Upgrading_SourceMod
That seems easy enough to pull off. Thanks.
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KnightAR
New Member
Join Date: May 2009
Old 05-24-2009 , 05:34   Re: TF2 Class Restrictions 0.5 (Updated 10/19)
Reply With Quote #210

I'm interested in this addon for the new server I run, however, I would really like to have it more dynamic instead of a static value. Such as turning it off when there's less then X amount of users. Another is to dynamically change the values depending on if your defending or attacking (Engineers for instance are not needed as much when your attacking). There's more dynamic modifiers I believe people can think up, but those are for starters. It's just a thought, I don't have time to learn the code to do it myself so I hope you take it into consideration.

Thanks!

Edit: Now that I think about it, the whole dynamic values are pretty much done for the attacking/defending ... but it was just an example.
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Last edited by KnightAR; 05-24-2009 at 06:23.
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