Raised This Month: $ Target: $400
 0% 

SM Super Commands


Post New Thread Reply   
 
Thread Tools Display Modes
Bloodlvst
Senior Member
Join Date: Jul 2007
Old 12-08-2007 , 21:32   Re: SM Super Commands
Reply With Quote #201

I'll wait til you add said features so I can test for you
__________________
Quote:
skywalker: I have cs source client 5 how to upgrade to client 7
BAILOPAN: oh
Bloodlvst is offline
Manni
Senior Member
Join Date: Nov 2007
Location: Germany
Old 12-09-2007 , 19:23   Re: SM Super Commands
Reply With Quote #202

Hello.

It's me again, the Suggest0r
I like your super_menu and also this super_commands.
I've a couple of improvement suggestions.

sm_noclip:
1.)
on your noclip you have to add a 1 or a 0 to enable/disable it.
It is really inconvenient e.g.
In the Menu, you need an extra sub menu, to click as well on that 1 or 0.
It would be nice, just to click on that name, to enable/disable noclip for that person (like in MANI)
2.)
It's also inconvenient for Key binds.
In MANI, i had (bind "F6" "ma_noclip Manni") to turn on off with just one key.
Now this isn't possible too because you've to set an 0 or 1 at the end.
( yes it is possible with an ALIAS script in a .cfg file)
but for amateur admins still inconvenient.
3.)
There is no public information about, that an admin has set himself (or a player) in noclip mode. Would be nice to have an information about that.
(at best to turn info message on/off, some admins like this, some not)

sm_exec
1.)
Here you have an information, something like
"you have had a command upon you"
Thats ok. But here it would be nice, if you can make this optional to turn on/off.
e.g. I have a script, that set every 7 seconds, all people in 1 team.
So every 7 seconds, all see this green message.

Ok, that's all for today
Remember, this are only suggestions, no critic.
Would be really cool, to see some changes i posted to be realised in the future!

sincerely yours
Manni

Last edited by Manni; 12-09-2007 at 19:25.
Manni is offline
Send a message via ICQ to Manni
pRED*
Join Date: Dec 2006
Old 12-09-2007 , 19:44   Re: SM Super Commands
Reply With Quote #203

So 1 and 2 are the same thing. You want commands (and the noclip one in particular) to toggle if possible. I'll add this for all commands where it is applicable.

I'm working on a new solution that should help you solve both 3 and the sm_exec problem in one. A config file that lets you choose a default reporting level for commands (log, print to all, print to client, print to admin) and also override this for individual commands.
pRED* is offline
csallis
Senior Member
Join Date: Sep 2007
Old 12-10-2007 , 07:59   Re: SM Super Commands
Reply With Quote #204

I updated to 0.52 and the commands wont work at all for me, though it is loaded correctly. I also upgraded to the latest super menu because I wanted to try sourcemod alone again but with the old version of Super Commands the super menu puts the commands on the main admin menu upgrade to 0.52 and super menu does not put anything on the admin menu.

Also with the older version of super commands and new version of super menu where everything appears in the admin menu most of it doesnt work.

Tried with this for hours
csallis is offline
pRED*
Join Date: Dec 2006
Old 12-10-2007 , 14:56   Re: SM Super Commands
Reply With Quote #205

Upgrade to the lastest sourcemod revision. There was a bug that was messing with super commands.
pRED* is offline
csallis
Senior Member
Join Date: Sep 2007
Old 12-10-2007 , 16:06   Re: SM Super Commands
Reply With Quote #206

Quote:
Originally Posted by pRED* View Post
Upgrade to the lastest sourcemod revision. There was a bug that was messing with super commands.
Ahh ok thanks pred I will do that tonight
csallis is offline
LocutusH
Senior Member
Join Date: Dec 2007
Location: Hungary
Old 12-11-2007 , 05:24   Re: SM Super Commands
Reply With Quote #207

There is a "Burn and disarm" funktion, that doesnt work. It burns, but doesnt disarm.
Btw, the separate burn burns, and the separate disarm disarms.
LocutusH is offline
Tekniqal
Senior Member
Join Date: Aug 2006
Old 12-12-2007 , 13:03   Re: SM Super Commands
Reply With Quote #208

Quote:
Originally Posted by LocutusH View Post
There is a "Burn and disarm" funktion, that doesnt work. It burns, but doesnt disarm.
Btw, the separate burn burns, and the separate disarm disarms.
I second this, but pRED is out of town for a little.
__________________
Tekniqal is offline
csallis
Senior Member
Join Date: Sep 2007
Old 12-12-2007 , 13:10   Re: SM Super Commands
Reply With Quote #209

Works for me

At least it did work, not tried it for a day or two
csallis is offline
csallis
Senior Member
Join Date: Sep 2007
Old 12-12-2007 , 18:43   Re: SM Super Commands
Reply With Quote #210

saying that though I have just noticed this

Code:
23:40:08 L 12/12/2007 - 23:44:17: [SM] Native "IsPlayerAlive" reported: Invalid client index 0
23:40:08 L 12/12/2007 - 23:44:17: [SM] Debug mode is not enabled for "sm_super_cmds.smx"
23:40:08 L 12/12/2007 - 23:44:17: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 26 on
Doesnt seem to effect anything though from what I can see.
csallis is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:46.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode