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[TF2] The Amplifier


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cssi
New Member
Join Date: Sep 2011
Old 09-30-2011 , 17:36   Re: [TF2] The Amplifier
Reply With Quote #201

Clould you please make it that the teleporter_enter is used for the Machine? need it for my server thx
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FlaminSarge
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Join Date: Jul 2010
Old 09-30-2011 , 22:28   Re: [TF2] The Amplifier
Reply With Quote #202

zakt4n:
Quote:
Originally Posted by FlaminSarge View Post
At least try to read what I post, sometimes, or my posting's for nothing :/

cssi: teleporter_enter isn't even a valid entity name.
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cssi
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Join Date: Sep 2011
Old 10-01-2011 , 08:44   Re: [TF2] The Amplifier
Reply With Quote #203

I know that it is a GNU licence.
I tryed to change it but i faliled .
So how is the teleporter called?
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FlaminSarge
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Join Date: Jul 2010
Old 10-03-2011 , 04:09   Re: [TF2] The Amplifier
Reply With Quote #204

obj_teleporter but it probably won't work.
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cssi
New Member
Join Date: Sep 2011
Old 10-03-2011 , 13:31   Re: [TF2] The Amplifier
Reply With Quote #205

and how does the program now witch one i mean? that it downt change both?
i think it has a other name
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-04-2011 , 03:13   Re: [TF2] The Amplifier
Reply With Quote #206

It will not work, and it doesn't have another name, as of the Engineer update.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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TheJokerx
Junior Member
Join Date: Jul 2011
Old 10-26-2011 , 18:13   Re: [TF2] The Amplifier
Reply With Quote #207

Does the last Update broke the Plugin?
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ck0
Junior Member
Join Date: May 2011
Old 12-12-2011 , 05:08   Re: [TF2] The Amplifier
Reply With Quote #208

I think so.

It was alright, but now i'm getting these errors with the models.

I already tried pure 0, pure1 with whitelist and pure1 with one plugin that does the preload and cache. No success. The others custom files that i use remain ok.
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VintageEpicFail
Senior Member
Join Date: Feb 2012
Location: Straya
Old 02-04-2012 , 06:44   Re: [TF2] The Amplifier
Reply With Quote #209

Guys, it says 'extract' it to the server 'tf' folder, but I can't find the file using WinRAR, can I just drag the 3 folders from the plugin into the tf folder?

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brodie7838
New Member
Join Date: Feb 2012
Old 02-21-2012 , 21:16   Re: [TF2] The Amplifier
Reply With Quote #210

Quote:
Originally Posted by VintageEpicFail View Post
Guys, it says 'extract' it to the server 'tf' folder, but I can't find the file using WinRAR, can I just drag the 3 folders from the plugin into the tf folder?

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Vintage, when you download the .zip file from this thread, you'll see three folders:
addons
materials
models

These folder directly correlate to the same-named folders in your TF2 server directory, starting in the \orangebox\tf folder

Example:
Code:
.zip\addons\sourcemod\plugins\Amplifier.smx
would be extracted to
Code:
\orangebox\tf\addons\sourcemod\plugins
on your server. You'll do the same thing for all files included in the zip file. You could just drag N drop the three folders in, assuming your operating system/copy utility will merge the folders and not replace them.

Make sense?
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