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[CS:GO] Deathmatch 1.5


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Snip3rUK
Member
Join Date: Jul 2012
Old 09-19-2012 , 07:24   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #201

Quote:
Originally Posted by kettlewell View Post
Two things this plugin could really do with:

1) Option to disallow armor
2) Option to play a winner sound at X kills
I will add an armour option in the next update. I will have to look into sounds, as I've had trouble getting them working on CS:GO before.

Quote:
Originally Posted by Deadkamikazi View Post
Hi, i cant seem to get grenades to work on this with "YES" on, just the he grenade... what am i doing wrong?
Use "yes". I believe I made the configuration case sensitive. In the next update, I will make those options case insensitive.

Quote:
Originally Posted by mercgrinder View Post
still none the wiser on the end of the round. Is there a way to have it more like deathmatch. Set the round limit to 30 minutes and the team score limit to 100. Which ever it reached first then it says which team wins and then moves onto the next map
Try:
mp_timelimit 30
mp_roundtime 30
sm_cvar mp_fraglimit 100

Also, in-game, use sm_cvar to make sure that your cvars are actually sticking, and not being overridden by some other configuration file. If your issues still persist, PM me your configuration files.

My own configuration files are available:
https://forums.alliedmods.net/showpo...6&postcount=97

Last edited by Snip3rUK; 09-19-2012 at 07:25.
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mercgrinder
Junior Member
Join Date: Sep 2012
Old 09-19-2012 , 07:34   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #202

Yep ok got that thanks. Now, i do notice that within the frag limit cvar that its for an individual not a team.
Is there a cvar for a team kill limit.
Is there a way of where when a team say hits a kill limit of 100 kills, it actually says which team which won.

thanks
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Snip3rUK
Member
Join Date: Jul 2012
Old 09-19-2012 , 07:53   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #203

Sorry, I missed the team bit. I don't recall any CS game ever supporting a team frag limit.
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mercgrinder
Junior Member
Join Date: Sep 2012
Old 09-19-2012 , 08:33   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #204

Ok no probs. Is there a way then of bringing up which team one by the individual who hit the kill limit.

ie. MerC Grinder is in terrorist team, he hit 100 kills first. Round ends and states terrorist team won
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 09-19-2012 , 17:20   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #205

just wondering, the maps aren't supposed to change right? Cuz they dont seem to be changing for me.
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senseit
Member
Join Date: Aug 2009
Old 09-19-2012 , 21:24   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #206

I'm unable to get FFA working correctly. Was this intended to be FFA or Team DM? I'm not seeing any config options to that regard. I enabled friendly fire and removed the damage reduction but it takes a ton of ammo to kill a teammate (awp HS does 30dmg). The kills also count negatively toward your score. I would think this should be possible. The zombie mod plug seems to do ok there. The settings in the configuration file that change the friendly fire damage require sv_cheats 1. So an SM bypass to enable it is necessary.

http://forums.steampowered.com/forum....php?t=2902753

Last edited by senseit; 09-19-2012 at 21:38.
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Snip3rUK
Member
Join Date: Jul 2012
Old 09-20-2012 , 08:15   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #207

Quote:
Originally Posted by PresidentEvil View Post
just wondering, the maps aren't supposed to change right? Cuz they dont seem to be changing for me.
Map changes fine on my surf server.

Quote:
Originally Posted by senseit View Post
I'm unable to get FFA working correctly. Was this intended to be FFA or Team DM?
It was intended for TDM, but I'm currently looking into adding FFA.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 09-20-2012 , 08:55   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #208

Quote:
Originally Posted by senseit View Post
I'm unable to get FFA working correctly. Was this intended to be FFA or Team DM? I'm not seeing any config options to that regard. I enabled friendly fire and removed the damage reduction but it takes a ton of ammo to kill a teammate (awp HS does 30dmg). The kills also count negatively toward your score. I would think this should be possible. The zombie mod plug seems to do ok there. The settings in the configuration file that change the friendly fire damage require sv_cheats 1. So an SM bypass to enable it is necessary.

http://forums.steampowered.com/forum....php?t=2902753
http://forums.alliedmods.net/showthread.php?t=190785 Has FFA...
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Snip3rUK
Member
Join Date: Jul 2012
Old 09-21-2012 , 08:53   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #209

Quick update. I'm currently working on V1.4 which will include FFA.
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ocwoody
AlliedModders Donor
Join Date: Nov 2010
Location: huh
Old 09-21-2012 , 16:44   Re: [CS:GO] Deathmatch 1.3
Reply With Quote #210

This would also be nice in the next update: "Remove ragdolls when clients disconnect."

After a full day of 32/32 players there tends to be a lot of ragdolls laying around!

Last edited by ocwoody; 09-21-2012 at 19:13. Reason: typo
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