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Biohazard v2.00 Beta 3b (Zombie Mod)


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spawzing
Junior Member
Join Date: Jun 2008
Old 06-27-2008 , 17:06   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2011

what plugins are you using? Because I'm using all this:

biohazard.amxx
bio_baseclasses.amxx
bio_classiczombie.amxx
bio_fastzombie.amxx
bio_bigzombie.amxx
bio_climbingzombie.amxx
bio_robotzombie.amxx
bio_knockback2.amxx
bio_misc.amxx
bio_lasermine.amxx
bio_corpse.amxx
bio_zspawn.amxx
bio_ztele.amxx
bio_painsounds2.amxx
amx_gore_ultimate.amxx
amx_super.amxx
amx_parachute.amxx
rainysnowy.amxx
GHW_Uslays.amxx
M4withM203.amxx
flare.amxx
windsounds.amxx

It's possible that anyone of those are conflicting with the one (the last you posted) that you made?
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Dr. Jan Itor
Veteran Member
Join Date: Mar 2008
Location: there.
Old 06-27-2008 , 17:20   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2012

i tested this myself and let friend test worked for him and me test this 1
it has sounds survivorwinsound.wav
u see sound names in .sma
HTML Code:
precache_sound("biohazard/zombiewinsound.wav")
    precache_sound("biohazard/zombiewinsound2.wav")
    precache_sound("biohazard/zombiewinsound3.wav")
    precache_sound("biohazard/survivorwinsound.wav")
    precache_sound("biohazard/survivorwinsound2.wav")
    precache_sound("biohazard/survivorwinsound3.wav")
switches between 3 random sounds atm its easy to change if u look at source



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Last edited by Dr. Jan Itor; 06-29-2008 at 04:12. Reason: acsidently typed wrong on emit
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spawzing
Junior Member
Join Date: Jun 2008
Old 06-27-2008 , 17:26   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2013

thanks man! I will test this and I'm gonna reply you as soon as I can.
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Duster
BANNED
Join Date: Jul 2007
Old 06-27-2008 , 18:03   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2014

got a question:
im trying to do a weather, like rain plugin here. but cant decide should i do it as sub plugin for biohazard or a separate plugin. whats the difference, or isnt there any? cuz im meaning resources actually, which takes more?

thx
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icequeenzz
Member
Join Date: May 2008
Old 06-27-2008 , 18:35   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2015

i got a question. i got some maps i made where i didn't made light cuz they didnt needed it (so the compiler makes a light version that stays around the whole map) .. only with the light change option from biohazerd you still see 100% around you... only 1/10 of your view is black.. is there anything i can do to get a pitchblack effect on such a kind of maps??

ice
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 06-27-2008 , 19:40   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2016

Quote:
Originally Posted by dekken View Post
where's cheap_suit? T_T
id like to hear an update on the new version
Im only about 20% done on v2.0. The class system is playable but not finished. Currently, im only able to create 3 classes. If you would like to participate on the beta please join the Biohazard Mod 2.0 Testers steam group.

Quote:
Originally Posted by Duster View Post
got a question:
im trying to do a weather, like rain plugin here. but cant decide should i do it as sub plugin for biohazard or a separate plugin. whats the difference, or isnt there any? cuz im meaning resources actually, which takes more?
thx
Well if you do it as a sub plugin, you wouldnt have to keep editing the source when a new update is out.
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marcellus
Senior Member
Join Date: Mar 2004
Old 06-27-2008 , 21:08   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2017

Quote:
Originally Posted by Cheap_Suit View Post
Im only about 20% done on v2.0. The class system is playable but not finished. Currently, im only able to create 3 classes. If you would like to participate on the beta please join the Biohazard Mod 2.0 Testers steam group.


Well if you do it as a sub plugin, you wouldnt have to keep editing the source when a new update is out.
maybe i can help you if you want ... just ask me, i join the steamcommunity group.
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Duster
BANNED
Join Date: Jul 2007
Old 06-28-2008 , 03:56   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2018

Quote:
Originally Posted by icequeenzz View Post
i got a question. i got some maps i made where i didn't made light cuz they didnt needed it (so the compiler makes a light version that stays around the whole map) .. only with the light change option from biohazerd you still see 100% around you... only 1/10 of your view is black.. is there anything i can do to get a pitchblack effect on such a kind of maps??

ice
ok i know this aint a mapping forum but id bring some things up since i can see u havent been mapping for too long. never let the bsp light the map itself, it takes down resources like fps (hammer compiler or zhlt, right?) so just put a light_environment by ur wish in the map to light the environment, or just a small light. when starting to compile, set all settings like VIS, RAD, CSG and BSP to "Normal". īthe compiler wont light itself then.

try doing like that and then try. maybe the biohazard lighting system doesnt recognize the compilers light version. dunno though.
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mando127
Veteran Member
Join Date: Dec 2006
Location: virginia
Old 06-28-2008 , 05:39   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2019

i map some working on 3 new maps now zm_hellbase zm_bunker and zm_superboxs i will post them after im done if you like
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Dr. Jan Itor
Veteran Member
Join Date: Mar 2008
Location: there.
Old 06-28-2008 , 11:59   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #2020

Quote:
Originally Posted by spawzing View Post
thanks man! I will test this and I'm gonna reply you as soon as I can.
did it work out for you?
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