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FlaminSarge
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Join Date: Jul 2010
Old 09-24-2011 , 05:23   Re: [TF2] VS Saxton Hale Mode
#1991

snelvuur: I know. I thought I made that pretty clear. When he's not ubered, he's like a normal Hale in terms of fighting airblasts: he gains rage % fairly quickly with each airblast.
When he's ubered, in addition to the rage building, the timer on his uber gets an extra second for each airblast, and the pyro loses an extra 5 or 10 ammo (I forget). If that needs more balancing, I'll try, but as of yet I don't have the pyro airblast delay code done (the old one was glitchy and hacky at best).

Also, Eggman wants me to not update the plugin until he sees it and approves it. This means that I'd have to either stay up til 2AM every day just to talk to him, only to have him say "no, this change is bad, I don't like, no questions asked". His internet is bad, so he often logs out right as I say "Hey! I have a VSH update!". Of all the systems for updating to come up with...

Rest assured, you'll still get updates quickly. If he refuses to put it in the main post, I'm posting it anyways.
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loranger
Senior Member
Join Date: Jun 2011
Old 09-24-2011 , 05:42   Re: [TF2] VS Saxton Hale Mode
#1992

+1

thanks FlamingSarge
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Taz532
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Join Date: Jul 2011
Location: Michigan
Old 09-24-2011 , 11:24   Re: [TF2] VS Saxton Hale Mode
#1993

Quote:
Originally Posted by FlaminSarge View Post
Rest assured, you'll still get updates quickly. If he refuses to put it in the main post, I'm posting it anyways.
likeaboss.

I never was a fan of the airblast delay. I always removed that from the plugin but I do like the adding rage when airblasted.
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FlaminSarge
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Join Date: Jul 2010
Old 09-24-2011 , 17:11   Re: [TF2] VS Saxton Hale Mode
#1994

Quote:
Originally Posted by loranger View Post
+1

thanks FlamingSarge
FlaminSarge*

And yeah, I didn't like the delay, plus it was implemented in a way that outright blocked altfire. With the code I'm gonna try, it just sets the airblast refire time to some higher number (I think I'm gonna have it so the delay only occurs when you hit Hale with the blast, not if you're just blasting around randomly).

Oh look, I got pageking of page 200 THIS IS NOT FACEPUNCH BLAAAAAAAAAH.
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Last edited by FlaminSarge; 09-24-2011 at 17:26.
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 09-24-2011 , 19:18   Re: [TF2] VS Saxton Hale Mode
#1995

@flamin: you say "he gains rage % fairly quickly with each airblast" but i dont see that happening when he gets airblasted.. or am i missing something here (sometimes the pages add up pretty quickly here :p )
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FlaminSarge
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Join Date: Jul 2010
Old 09-24-2011 , 19:31   Re: [TF2] VS Saxton Hale Mode
#1996

All bosses should be getting 5 to 10% of the rage meter filled each time they're airblasted. If they're not, let me know, but nobody else has reported the problem.
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snelvuur
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Old 09-24-2011 , 19:54   Re: [TF2] VS Saxton Hale Mode
#1997

Well i only know it does not with vagineer, didn't test it with the other hales though...
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Drixevel
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Join Date: Sep 2009
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Old 09-24-2011 , 23:38   Re: [TF2] VS Saxton Hale Mode
#1998

People keep asking me about Cave Johnson... Any releases publicly for him soon? People are driving me crazy over it. lol
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FlaminSarge
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Join Date: Jul 2010
Old 09-25-2011 , 00:17   Re: [TF2] VS Saxton Hale Mode
#1999

snelvuur: It's working fine over here. All bosses gain rage when being airblasted, regardless of rage state.
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FlaminSarge
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Old 09-25-2011 , 00:18   Re: [TF2] VS Saxton Hale Mode
#2000

Also, I fixed some maps having blocked off spawn rooms, and the point now remains locked until the conditions for it opening are met (it used to "fake open"). Will upload as soon as I can.

Sorry for the double post but I couldn't resist getting post #2000.
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