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CS:S Team Balance


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dalto
Veteran Member
Join Date: Jul 2007
Old 09-06-2007 , 14:57   Re: CS:S Team Balance
Reply With Quote #191

Quote:
Originally Posted by imported_Anth0ny View Post
great plugin, seriously, but too many agressive...
=( i disabled it on my servers...
Can easily be configured for less aggressive behavior.

Just increase sm_team_balance_min_balance_frequency the default is 1 which means it is allowed to balance every other round if needed. If you increase it 3 it will balance every fourth round if needed.
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 09-06-2007 , 14:58   Re: CS:S Team Balance
Reply With Quote #192

Quote:
Originally Posted by imported_Anth0ny View Post
great plugin, seriously, but too many agressive...
=( i disabled it on my servers...
Then you need to alter the config to make it less aggressive.


These cvars can make a huge difference to how aggressive the balancing is

Code:
// This is the number of rounds to skip between balancing
// Setting this to one will mean that at best it will balance every other round
sm_team_balance_min_balance_frequency 1 (maybe try 3 or 4)

// The number of rounds to delay team balancing when a new player joins
// the losing team
// If you want the balancer to evaluate more often change this to 0
sm_team_balance_new_join_rounds 0 (maybe you want to try 1 or 2)

// The minimum number of rounds before the team balancer starts
sm_team_balance_min_rounds 2 (maybe you want to try 3 or 4)

// The number of consecutive wins required to declare the teams unbalanced
sm_team_balance_consecutive_wins 4 (maybe try 5)
I don't know what settings will work best on your server - you really need to experiment.

I run a fairly large busy server so need it to be quite aggressive but I have also tested it running with fairly relaxed settings so I know it can be configured to work for smaller / less busy servers too.

I strongly recommend you have another try.
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Last edited by Extreme_One; 09-06-2007 at 15:00.
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imported_Anth0ny
Senior Member
Join Date: Jan 2005
Location: Saturn
Old 09-06-2007 , 16:27   Re: CS:S Team Balance
Reply With Quote #193

thanks! will try again! =)
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Shadowdogg
Senior Member
Join Date: Jan 2006
Old 09-06-2007 , 20:08   Re: CS:S Team Balance
Reply With Quote #194

if features are going to be a major thing for this plugin can you make a lite version of it please?

i am using 1.1 i think it is - i cant remember but the reason why i like it is because there is not anything in it that im not using
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dalto
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Join Date: Jul 2007
Old 09-06-2007 , 21:42   Re: CS:S Team Balance
Reply With Quote #195

Quote:
Originally Posted by Shadowdogg View Post
if features are going to be a major thing for this plugin can you make a lite version of it please?

i am using 1.1 i think it is - i cant remember but the reason why i like it is because there is not anything in it that im not using
The only thing that has been added is some commands all related to teams and team switching. I can add a cvar to disable them if you want.

I don't really plan on ever turning this into anything else.

There is also some stuff to control team joining I guess but it is all off by default.
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Graf
Junior Member
Join Date: Aug 2007
Old 09-07-2007 , 04:06   Re: CS:S Team Balance
Reply With Quote #196

so, what about friendship?
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Molli
SourceMod Donor
Join Date: Aug 2007
Location: Finland
Old 09-07-2007 , 04:36   Re: CS:S Team Balance
Reply With Quote #197

Quote:
Originally Posted by Graf View Post
so, what about friendship?
There is allways other fish in the sea...
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Graf
Junior Member
Join Date: Aug 2007
Old 09-07-2007 , 08:33   Re: CS:S Team Balance
Reply With Quote #198

Quote:
Originally Posted by Molli View Post
There is allways other fish in the sea...
gg ))
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dalto
Veteran Member
Join Date: Jul 2007
Old 09-07-2007 , 08:33   Re: CS:S Team Balance
Reply With Quote #199

Quote:
Originally Posted by Graf View Post
so, what about friendship?
Explain to me how something like that would be setup and work.
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[Arnold]
Senior Member
Join Date: May 2004
Old 09-07-2007 , 08:59   Re: CS:S Team Balance
Reply With Quote #200

Quote:
Originally Posted by dalto View Post
[*] You could get the latest copy from here where I fixed this problem a couple of nights ago.[/LIST]
Why not just release a fixed version?
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