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[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)


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ojmdk476oj
AlliedModders Donor
Join Date: Dec 2009
Old 07-07-2010 , 12:45   Re: [CSS] SM_Hosties (v1.07)
Reply With Quote #191

Quote:
Originally Posted by bobbobagan View Post
Credits is done on the first page ;)
Ha didn't see
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dataviruset
AlliedModders Donor
Join Date: Feb 2009
Location: Hong Kong
Old 07-07-2010 , 13:49   Re: [CSS] SM_Hosties (v1.07)
Reply With Quote #192

Quote:
Originally Posted by johan123jo View Post
Hello

I have a little thing that could be nice if you fixed or insert i call it a fix because if you die as t and the mute "timer" is still on lets say you are t the mute t timer is set on 30 sec if you die before 30 sec you can talk as mutch as you want after the 30 sec are gone so would be nice if you set this in "sm_mute @dead" and then set it to use the same timer as the sm_unmute hope you understand what i men and sry for my VERRY bad english
SM_Hosties should handle that, the terrorists who die within the first 30 seconds (like your example) should be added to a list and then get muted again after the 30 seconds (after sm_mute @all has run).

This is what happens after 30 seconds (for example):
PHP Code:
public Action:UnmuteTs(Handle:timer)
{
    
unmuteTsRun true;
    
ServerCommand("sm_unmute @all");
    
// UNMUTES ALL

    
if (mutedTsAmount 0)
        for(new 
0sizeof(mutedTsAmount); i++)
        {
            
// MUTES ALL Ts WHO DIED WITHIN THE FIRST 30 SECONDS
            
ServerCommand("sm_mute #%d"GetClientUserId(mutedTs[i]));
        }

    return 
Plugin_Continue;


Quote:
Originally Posted by johan123jo View Post
Ha didn't see
I'll add you to the list after the next release ;)
dataviruset is offline
ojmdk476oj
AlliedModders Donor
Join Date: Dec 2009
Old 07-07-2010 , 14:51   Re: [CSS] SM_Hosties (v1.07)
Reply With Quote #193

Quote:
Originally Posted by dataviruset View Post
SM_Hosties should handle that, the terrorists who die within the first 30 seconds (like your example) should be added to a list and then get muted again after the 30 seconds (after sm_mute @all has run).

This is what happens after 30 seconds (for example):
PHP Code:
public Action:UnmuteTs(Handle:timer)
{
    
unmuteTsRun true;
    
ServerCommand("sm_unmute @all");
    
// UNMUTES ALL

    
if (mutedTsAmount 0)
        for(new 
0sizeof(mutedTsAmount); i++)
        {
            
// MUTES ALL Ts WHO DIED WITHIN THE FIRST 30 SECONDS
            
ServerCommand("sm_mute #%d"GetClientUserId(mutedTs[i]));
        }

    return 
Plugin_Continue;




I'll add you to the list after the next release ;)
didn't see that sry
and thanks

Last edited by ojmdk476oj; 07-07-2010 at 16:26. Reason: I love the way i allways fail :P
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karil
SourceMod Donor
Join Date: Jan 2010
Old 07-07-2010 , 16:32   Re: [CSS] SM_Hosties (v1.07)
Reply With Quote #194

I am requesting a NoBlock function. Do not forget to turn it off on LRs Dodgeball and Chicken Fight.

Is it possible to deny the start of LR if one of the players would teleport into an object so he'd be stuck?

Option to read mute immunity (mute when dead, round start) from an external file (for example clients.txt) would also be great.
karil is offline
unidox
Member
Join Date: Jul 2009
Location: Boston
Old 07-07-2010 , 16:49   Re: [CSS] SM_Hosties (v1.07)
Reply With Quote #195

The problem is with using a standalone mod for the ratio balancer, is that there are NO mods that currently handle ratios, they only balance.
unidox is offline
dataviruset
AlliedModders Donor
Join Date: Feb 2009
Location: Hong Kong
Old 07-07-2010 , 16:59   Re: [CSS] SM_Hosties (v1.07)
Reply With Quote #196

Quote:
Originally Posted by karil View Post
I am requesting a NoBlock function. Do not forget to turn it off on LRs Dodgeball and Chicken Fight.

Is it possible to deny the start of LR if one of the players would teleport into an object so he'd be stuck?

Option to read mute immunity (mute when dead, round start) from an external file (for example clients.txt) would also be great.
I'll add the noblock stuff to the "to do-list"...

It's challenging to accomplish that with teleporting into an object, I know about it and I will try to find a solution.

Why do you want to have an external file to read mute immunity data from? It is very simple to use with flags, especially if you're running SourceBans.

Quote:
Originally Posted by unidox View Post
The problem is with using a standalone mod for the ratio balancer, is that there are NO mods that currently handle ratios, they only balance.
Yeah, it would be great if someone considers to code it
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Cr(+)sshair
Member
Join Date: Mar 2010
Old 07-07-2010 , 20:47   Re: [CSS] SM_Hosties (v1.07)
Reply With Quote #197

I wrote our JB hosties mod from scratch...everything that you guys want+more has been on the server for over 5 months now. =P
Cr(+)sshair is offline
dataviruset
AlliedModders Donor
Join Date: Feb 2009
Location: Hong Kong
Old 07-08-2010 , 11:44   Re: [CSS] SM_Hosties (v1.07)
Reply With Quote #198

Quote:
Originally Posted by Cr(+)sshair View Post
I wrote our JB hosties mod from scratch...everything that you guys want+more has been on the server for over 5 months now. =P
Terrific, terrific
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unidox
Member
Join Date: Jul 2009
Location: Boston
Old 07-08-2010 , 17:19   Re: [CSS] SM_Hosties (v1.07)
Reply With Quote #199

Here are some things I think this plugin needs as I have been using it on my jb server for about a week now, and its great:

- Team Ratio Management, Maybe 1 ct to every 3 t's, or allow custom
- Free Kill Punishment, Make it so people cant line the t's up and kill every one
- LR: Race, Allow the t to set start / end position, and race
- USP, Allow ct's to use the usp to shoot the t's as a warning shot, only hits 1hp
- As a ct kills more t's their health goes down based on the rate of killing, to avoid the free killers for no reason
- Maybe an option for only the warden to speak, all other ct's get muted
- !lastowner command, shows who last had the weapon to avoid gun planting.

I am still thinking, but those are just some that I have seen on other servers. Keep up the good work
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Groger
Veteran Member
Join Date: Oct 2009
Location: Belgium
Old 07-09-2010 , 08:59   Re: [CSS] SM_Hosties (v1.07)
Reply With Quote #200

Quote:
Originally Posted by unidox View Post
- Team Ratio Management, Maybe 1 ct to every 3 t's, or allow custom
Agreed

- Free Kill Punishment, Make it so people cant line the t's up and kill every one
Not agreed If a larger group fails to obey you, you cant kill them

- LR: Race, Allow the t to set start / end position, and race
Agreed

- USP, Allow ct's to use the usp to shoot the t's as a warning shot, only hits 1hp
Agreed

- As a ct kills more t's their health goes down based on the rate of killing, to avoid the free killers for no reason
Not agreed If a larger group fails to obey you, you cant kill them

- Maybe an option for only the warden to speak, all other ct's get muted
Agreed This could be actually really good, altough I suggest you make it time based, like first minute or so..

- !lastowner command, shows who last had the weapon to avoid gun planting.
Agreed
Groger is offline
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