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[L4D] Zombie Havoc


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Bigbuck
Senior Member
Join Date: Jul 2009
Old 12-15-2009 , 14:27   Re: [L4D] Zombie Havoc
Reply With Quote #191

For those that are still interested in this plugin I have good news. As you know I have been working on a rewrite for some time. I feel it is at a stage where it could use some testing. It should work on both L4D and L4D2, however you will need SourceMod 1.3 to use it. If you would like to give it a try, you can download the files from here.

http://bigbuck-sm.assembla.com/space...dex/bigbuck-sm
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leonil7
BANNED
Join Date: May 2009
Location: GB
Old 12-19-2009 , 16:42   Re: [L4D] Zombie Havoc
Reply With Quote #192

thanks bb, i'll take a look at it.
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mikhdenis
Member
Join Date: Aug 2009
Location: Ukraine
Old 12-26-2009 , 05:12   Re: [L4D] Zombie Havoc
Reply With Quote #193

Bigbuck
I tested l4d_zombie_apocalypse for mode versus ,and:Bots are not added in the first round, I have server 8x8, and when all people join, first round: infected -8 survivor-4, spectator-4, next round all survivor bot adds but 4 people in spec
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 12-26-2009 , 11:37   Re: [L4D] Zombie Havoc
Reply With Quote #194

Can you copy/paste your Zombie Apocalypse cvars? If you could also zip up the addons/sourcemod/logs folder and attach that it would help greatly. I have a feeling that the bot takeover isn't kicking in.
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leonil7
BANNED
Join Date: May 2009
Location: GB
Old 12-29-2009 , 08:41   Re: [L4D] Zombie Havoc
Reply With Quote #195

hi bb, just to let u know ZH is now working with L4D2 nicely. im using the older version v1.3, but have to recompile it using the new versions of Sourcemod.

i was using the Bebop plugin before , but it has a lot of issues (e.g defibing urself, spamming of bots, conflict with other plugins, etc..). since the posting/upgrade of the L4DDowntown to L4d2 compatibility, ur ZH plugin is now working ok again.

i think u should retitle ur plugin as [L4D/L4D2] compatible.
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bdmj
Member
Join Date: Jan 2010
Old 01-03-2010 , 15:07   Re: [L4D] Zombie Havoc
Reply With Quote #196

How do you run this with a Local Server ? I use the listenserver.cfg for my server. I can access this plugins commands from inside the console and yet no one can join my server past 4 players.

I've included the following commands in my listenserver.cfg:

sm_cvar l4d_maxplayers 8
sv_allow_lobby_connect_only 0
sm_cvar sv_visiblemaxplayers -1
sv_allow_lobby_connect_only 0
l4d_maxplayers 8
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Uyukio
Junior Member
Join Date: Dec 2009
Old 01-16-2010 , 15:38   Re: [L4D] Zombie Havoc
Reply With Quote #197

Yeah I can't seem to get this to work in l4d2 right now, i don't even get zombiehavoc to show up in sm plugins. Any suggestions? I already tried compiling the source in the latest 1.3 build of SM
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 01-16-2010 , 17:26   Re: [L4D] Zombie Havoc
Reply With Quote #198

Most likely the SetFailState for L4D detection was triggered. On line 138 change left4dead to left4dead2 or just remove that whole block of code.
I have been working on a new plugin that will replace Zombie Havoc, although I haven't done much on it as of late, which you can find here if you want to take a look at it. Please post any bugs/questions/comments, etc.
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toscano_cruell
New Member
Join Date: Feb 2010
Old 02-02-2010 , 23:10   Re: [L4D] Zombie Havoc
Reply With Quote #199

I'm a month trying to put 8 players on my server, I tried several plugins and I could never do any work, even with experience in the subject.

I installed this plugin and it worked immediately. running fine on server

Congratulations to the creators. Wonderful work!
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Blu3star
Member
Join Date: Jul 2009
Old 02-03-2010 , 19:10   Re: [L4D] Zombie Havoc
Reply With Quote #200

I use this on a 10 player L4D2 coop server. Works beautifully.
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