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Connect - A safer OnClientPreConnect forward


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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 09-11-2012 , 20:42   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #191

Quote:
Originally Posted by lucasdidur View Post
Why this extencion is NEVER is up to date automatically.


This extension has its advantages, but the biggest drawback is that you must inform every updated a bug, and expects a good soul update.
Soul updates are the worst.
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 09-12-2012 , 03:51   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #192

Any news from this extension?
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daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 09-15-2012 , 09:55   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #193

This still does not support CS:GO yet, correct asherkin?
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 09-16-2012 , 01:15   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #194

Ummm.
This extension currently not support the CSS too. Anyone can repair that?
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Rizla
SourceMod Donor
Join Date: Jun 2010
Old 09-16-2012 , 12:44   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #195

asherkin, first off, lovely work, have been kinda forced in to switching thanks to SMAC not getting on with CBaseServerExt.

Anyway, ive noticed since moving over the ghost players, ive read through and you say its a valve issue, I beg to differ, this issue has only arisen since moving to your extension, im not that good on how it all works but this didnt occur previously. i dont really want to go back to KAC, but needs must if nothing can be done.

appreciate your busy/rl or w/e but smthing would be nice.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-16-2012 , 13:03   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #196

Quote:
Originally Posted by Rizla View Post
asherkin, first off, lovely work, have been kinda forced in to switching thanks to SMAC not getting on with CBaseServerExt.

Anyway, ive noticed since moving over the ghost players, ive read through and you say its a valve issue, I beg to differ, this issue has only arisen since moving to your extension, im not that good on how it all works but this didnt occur previously. i dont really want to go back to KAC, but needs must if nothing can be done.

appreciate your busy/rl or w/e but smthing would be nice.
https://forums.alliedmods.net/showpo...&postcount=186

SMAC will load fine without this extension present, it's an optional dependency.
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Bittersweet
Veteran Member
Join Date: May 2012
Old 09-16-2012 , 17:20   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #197

Quote:
Originally Posted by pubhero View Post
Ummm.
This extension currently not support the CSS too. Anyone can repair that?
The asherkin has told me (see https://forums.alliedmods.net/showpo...63&postcount=6) that CS:S will be supported. He has just been very busy lately.
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The Nozzle
Member
Join Date: Feb 2012
Location: California
Old 09-17-2012 , 17:45   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #198

Hey Ash,

I'm sure you're busy (and most likely, you've already heard about this error), but I'm receiving the following error for my TF2 (Windows) server:

Code:
L 09/17/2012 - 16:13:41: SourceMod error session started
L 09/17/2012 - 16:13:41: Info (map "pl_badwater") (file "errors_20120917.log")
L 09/17/2012 - 16:13:41: [CONNECT] Sigscan for CBaseServer__CheckChallengeType failed - Disabling detour to prevent crashes
L 09/17/2012 - 16:13:41: [SM] Unable to load extension "connect.ext": Failed to create CBaseServer__CheckChallengeType detour, check error log.
L 09/17/2012 - 16:13:41: [SM] Unable to load plugin "immunityreserveslots_connect.smx": Required extension "Connect" file("connect.ext") not running
I hope this finds you well. The amount of unbelievable work you've done is staggering. I through the plugin error in there, just in case that somehow helps you out.

PS: SourceMod Version: 1.5.0-dev+3655

Metamod:Source version 1.9.1-dev

(I hope that isn't the issue... Feel free to call me a moron, if that's what it is... I probably shouldn't be using the development versions.)

Edit: Out of curiosity, is there anyone else having difficulty, or is this just me?

Edit again: I reread the past posts, and saw the issues that some people had, and that they needed to reload the extension. The extension will not load for me, so I'm really not sure how to proceed. I've rebooted, and nothing.

Am I missing something here? Perhaps I'm not reloading the correct extension? When I try to reload, I get "[SM] Extension connect.ext.2.ep2v.dll is not loaded." and when I try and load it, it says: "[SM] Extension 11.ext.dll failed to load: The specified module could not be found."

Any thoughts?

Edit 3rd time: I re-uploaded the extension, and no dice. Same error. I could definitely use some help here. Any ideas would be greatly appreciated.

Edit 4...

OK, this is strange to me. If I load the snapshot's gamedata, it works great! However once the server is restarted, it updates the connect.games.txt file (I think), and breaks the extension. I am not overly intelligent, so please forgive my ignorance. I was thinking of making the file read-only, just to try keeping this sucker functioning. Thoughts?

****

Edit 5: Just out of curiosity, does the gamedata have to do with the SourceMod side (version, etc.) or the actual game side (tf2, etc)? I'm just wondering where this (connect.games.txt) is updating from... Also, I am so sorry for the wall of text. This is my last edit, I promise.

Edit 6: I lied, and we're up and running. Thanks Asherkin!

Last edited by The Nozzle; 09-21-2012 at 13:21. Reason: merged
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 10-27-2012 , 01:16   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #199

Halloween update has renamed a bunch of files....

Quote:
<FAILED> file "connect.ext.2.ep2v.so": libvstdlib.so: cannot open shared object file: No such file or directory
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-27-2012 , 07:03   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #200

Quote:
Originally Posted by moxie2020 View Post
Halloween update has renamed a bunch of files....
https://forums.alliedmods.net/showthread.php?t=199319
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