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[CS:GO] Zeus Round


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TnTSCS
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Old 12-14-2014 , 11:03   Re: [CS:GO] Zeus Round
Reply With Quote #191

I'll add your bug report to my list of things to investigate.

csa.lt, what version of zeusround are you using? I've added checks to ensure the entity is valid before attempting to drop any weapons.
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Last edited by TnTSCS; 12-14-2014 at 11:55.
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Old 12-15-2014 , 14:04   Re: [CS:GO] Zeus Round
Reply With Quote #192

I think I've narrowed down the reason for the no default secondary weapon given to players spawning after a zeus round in which they were dead prior to the zeus round.

I will be testing it and posting the update if my tests are successful. So little time lately.
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mushioov
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Old 12-16-2014 , 10:54   Re: [CS:GO] Zeus Round
Reply With Quote #193

The weapon save is somewhat buggy. For example if you pick up an M4-silenced and then have a Zeus round, when "saved" weapons are returned, you would get M4-unsilenced instead. There was some other similar bugs like this concerning the weapon saving, but I can't remember which weapons were affected atm.
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csa.lt
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Old 12-17-2014 , 06:13   Re: [CS:GO] Zeus Round
Reply With Quote #194

Quote:
Originally Posted by TnTSCS View Post

csa.lt, what version of zeusround are you using? I've added checks to ensure the entity is valid before attempting to drop any weapons.
Can not find plugin version, but it is last version I think.

Quote:
Listing 6 plugins:
[01] SourceMod (1.6.3-dev+4601) by AlliedModders LLC
[02] Server Redirection by Zephyrus
[03] CS Tools (1.6.3-dev+4601) by AlliedModders LLC
[04] SDK Tools (1.6.3-dev+4601) by AlliedModders LLC
[05] DHooks (1.9.0) by AlliedModders
[06] SDK Hooks (1.6.3-dev+4601) by AlliedModders LLC
L 12/17/2014 - 13:01:08: rcon from "79.133.238.187:53711": command "meta list"

And there is bug with awp maps, after zeusround just one player per team receive guns back.
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TnTSCS
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Old 12-18-2014 , 23:36   Re: [CS:GO] Zeus Round
Reply With Quote #195

csa.lt,
sm_zeusround_version

Quote:
Originally Posted by mushioov View Post
The weapon save is somewhat buggy. For example if you pick up an M4-silenced and then have a Zeus round, when "saved" weapons are returned, you would get M4-unsilenced instead. There was some other similar bugs like this concerning the weapon saving, but I can't remember which weapons were affected atm.
I will take a look at the code and fix it for the special weapons - are there any other special weapons for CS:GO?
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Last edited by TnTSCS; 12-18-2014 at 23:37.
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csa.lt
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Old 12-30-2014 , 03:19   Re: [CS:GO] Zeus Round
Reply With Quote #196

"0.0.2.4"
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TnTSCS
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Old 12-30-2014 , 09:05   Re: [CS:GO] Zeus Round
Reply With Quote #197

That makes sense. I need to update the OP with the latest version. 0.0.2.4 was using RemoveEdict, which isn't safe. 0.0.2.9 uses RemovePlayerItem and AcceptEntityInput after validating the entity (weapon).

Here's 0.0.2.9: ZeusRound v0.0.2.9
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TnTSCS
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Old 12-30-2014 , 09:20   Re: [CS:GO] Zeus Round
Reply With Quote #198

Bug report from diller110


*** Are you still experiencing issues as described in your post?

Bug report from xancara


*** I am testing a fix for the save weapons not giving users their default pistol. As for the $1 per round, I don't think that's my plugin, but I can double check the code that deals with player's money.

Bug report from mushioov


*** I will enhance this plugin to save and give silenced weapons. There are only two for CS:GO, right? M4-silenced and P250-silenced? I'll look as well.

Enhancement request from mushioov


I am going to incorporate this as well. New version to follow.

--- For all, make sure you're running the latest version, 0.0.2.9. It's on Post #171
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Last edited by TnTSCS; 12-30-2014 at 09:23.
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St00ne
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Old 01-07-2015 , 14:50   Re: [CS:GO] Zeus Round
Reply With Quote #199

Hi,

Great plugin, it's a lot of fun, thx a lot.

When I turn sm_zeusround_warmup to 1, the 1st round after the warmup time is also a zeus round.
Is it possible to fix this?

I'm using it on a Linux CSGO server with SM 1.6.2 dev 4568 and MM:S 1.10.3 dev.
Thx

++
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TnTSCS
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Old 01-07-2015 , 17:30   Re: [CS:GO] Zeus Round
Reply With Quote #200

Let me finish up the KDR plugin and I'll work on this one.
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