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The Stealth Bag


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Rastin
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Join Date: Jun 2004
Old 02-01-2005 , 13:15  
Reply With Quote #11

I never use the online compiler just compile the .sma yourself, thats what I did.
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Johnny got his gun
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Join Date: Jan 2004
Location: Tokyo
Old 02-01-2005 , 17:29  
Reply With Quote #12

Done.

Quote:
0.3 050201 Renamed to "The Stealth Bag".

Added pliers. Use'em in the same way as the oil, but on grates (and maybe other stuff) to remove them silently. Time of this process is specified in cvar "plierstime", default 5 seconds.
The trouble here is identifying grates. All breakable stuff in the game is of type "func_breakable". Boxes, windows, grates, walls that crumble and so on. I hope the way I did this will tell grates from the other stuff, there's no straightforward way to do that. So maybe you can remove other stuff. And some grates maybe aren't possible to remove. Actually, the grates you will be able to remove are the ones which you can see through the pipes/bars, and I guess there are some maps with grates you can't see through. They will not be "detected". Blame the mapper for making an ugly map. :-P ;-)

So yes, it's very much possible to remove glass as well. Not part of glass though, only the whole object of course. Not sure there is a use for that. Some bank robbers etc maybe cut through glass, like in the movie Entrapment?
Well for now I decided to try and leave glass out... seems to work with the few maps I tested this on: cs_assault, cs_backalley, cs_arabstreets, cs_office....
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ffsupra7122000
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Join Date: Dec 2004
Location: Illinois
Old 02-01-2005 , 21:28  
Reply With Quote #13

it failed to compile
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Rastin
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Join Date: Jun 2004
Old 02-02-2005 , 00:01  
Reply With Quote #14

Holy sweetness man!!!! Just tried it out, and works perfectly. And thanks for giving me credit, thats the second plugin I got credit in. I'll never leave spawn again without nightvision.
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TotalNoobScripter
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Join Date: Aug 2004
Old 02-02-2005 , 00:25  
Reply With Quote #15

Quote:
Originally Posted by Rastin
Holy sweetness man!!!! Just tried it out, and works perfectly. And thanks for giving me credit, thats the second plugin I got credit in. I'll never leave spawn again without nightvision.
Especially on the really bright levels where everyone carries flashlights for fun!

Anyways... nj.
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ffsupra7122000
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Join Date: Dec 2004
Location: Illinois
Old 02-02-2005 , 11:24  
Reply With Quote #16

jhjg it said failure to compile... but when you get it up i will deffinatly use it sounds awesome
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Rastin
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Join Date: Jun 2004
Old 02-02-2005 , 11:58  
Reply With Quote #17

If the online compiler doesnt work, then try to compile it yourself. It works great...
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Johnny got his gun
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Old 02-02-2005 , 12:10  
Reply With Quote #18

Sadly the online compiler hardly ever works. Always compile offline/locally. In many cases you need to read the prolog comment section anyway for info on how to set stuff up. At least with 95% of my plugins.
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Shade
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Join Date: Feb 2005
Old 02-02-2005 , 15:12  
Reply With Quote #19

Yea its pretty awesome....too bad for some reason it keeps saying that it fails to load properly...
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Johnny got his gun
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Join Date: Jan 2004
Location: Tokyo
Old 02-02-2005 , 17:10  
Reply With Quote #20

Check your modules.
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