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News: Beta Status


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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-23-2009 , 18:16   Re: News: Beta Status
Reply With Quote #11

Quote:
Originally Posted by exvel View Post
Hye, I've just found that I still can suicide with using joinclass cmd. Played on beta server.

We have a cvar to catch any commands you want. I'll add joinclass as a default to the list, thanks for the heads up!
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-24-2009 , 01:37   Re: News: Beta Status
Reply With Quote #12

Just a heads up, beta release will be saturday or sunday.

Don't be afraid to spread the word! You can help us by publicizing the plugin as much as possible. Once we get this out we can start workin' on some cooler features instead of all these boring bug fixes and re-coding of the old plugin.

These ideas have been in the back-burner for a while and I really hope they make it into the plugin at some point:
  • Decapitation. With headless zombies running around! But the view sticks to the decapitated head. This of course will happen with low HP
  • Zed-Time (name stolen from Killing Floor) time slows down on certain events
  • Zombie scrim addon. Once the ZR interface is complete, I want to make this an addon for competitive zombie clans to use. Need to brainstorm a solid scrim layout to make fair competitions.
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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 07-24-2009 , 09:54   Re: News: Beta Status
Reply With Quote #13

I'm so excited.
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RadziQ
Junior Member
Join Date: Jul 2009
Old 07-24-2009 , 11:00   Re: News: Beta Status
Reply With Quote #14

Me too. I wait for Saturday or Sunday and I hope it will work ;]

@down
I'm waiting ;D

Last edited by RadziQ; 07-25-2009 at 09:16.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 07-25-2009 , 09:00   Re: News: Beta Status
Reply With Quote #15

I've built the release packages now, so it's ready from my point of view.

If Greyscale have nothing more to add, we just need to test that package to make sure it works and then release it.

(Greyscale: Read PM)
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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 07-25-2009 , 12:07   Re: News: Beta Status
Reply With Quote #16

Oh, on a side note guys, I just successfully implemented a random slow motion effect into my mod using C++ and the source code from the latest version of Source SDK. It works quite well and was rather easy to implement, so if you need any help, let me know. Granted I wouldn't have a clue how to go about doing it with SourceMod, but I bet it's even easier if you know what you're doing.
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exvel
SourceMod Donor
Join Date: Jun 2006
Location: Russia
Old 07-25-2009 , 13:21   Re: News: Beta Status
Reply With Quote #17

I am just wondering if you guys will integrate Plugin Autoupdater into this mod. I used it for few my plugins in a while ago and it worked perfectly for me. Also I didn't use any of non-free code hostings, Google Code worked fine for me as storage of new versions so I can be sure it will never be closed.
If you need any help with this Updater I can help.
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Grey Echo
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Join Date: Nov 2008
Location: United States
Old 07-25-2009 , 22:30   Re: News: Beta Status
Reply With Quote #18

Actually exvel, I'm personally curious how this works. Any chance we could talk this over via PM?
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-26-2009 , 03:21   Re: News: Beta Status
Reply With Quote #19

Quote:
Originally Posted by exvel View Post
I am just wondering if you guys will integrate Plugin Autoupdater into this mod. I used it for few my plugins in a while ago and it worked perfectly for me. Also I didn't use any of non-free code hostings, Google Code worked fine for me as storage of new versions so I can be sure it will never be closed.
If you need any help with this Updater I can help.
Well we have our own server (rhelgeby's server) with the source code. Mercurial is used as the revision manager. How does this auto-updater work exactly? Would it update translations, gamedata, configs, binaries, etc?
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exvel
SourceMod Donor
Join Date: Jun 2006
Location: Russia
Old 07-26-2009 , 03:49   Re: News: Beta Status
Reply With Quote #20

Quote:
Well we have our own server (rhelgeby's server) with the source code. Mercurial is used as the revision manager. How does this auto-updater work exactly? Would it update translations, gamedata, configs, binaries, etc?
This updater just downloads any file you specify in the version.xml file on your host. Works for any types of files. Quite simple and effectively. Files should be avialable through http.

Plugin Autoupdater
Examples of use: 1, 2
Examples of version.xml: 1, 2

Quote:
Originally Posted by Grey Echo View Post
Actually exvel, I'm personally curious how this works. Any chance we could talk this over via PM?
Of course we can.
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Last edited by exvel; 07-26-2009 at 04:04.
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