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Stopping a falling entity


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Shaman
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Join Date: Dec 2006
Location: Istanbul, Turkey
Old 04-20-2008 , 15:15   Re: Stopping a falling entity
Reply With Quote #11

Quote:
Originally Posted by Shaman View Post
I can't change the move type. It doesn't work even if I change the move type and return it to normal by setting a task.
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Orangutanz
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Join Date: Apr 2006
Old 04-20-2008 , 21:22   Re: Stopping a falling entity
Reply With Quote #12

Manipulate the velocity etc by hand whilst using MOVETYPE_TOSS, thats the best way FYI.
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VEN
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Join Date: Jan 2005
Old 04-21-2008 , 12:26   Re: Stopping a falling entity
Reply With Quote #13

Quote:
players can't pick it when it's not MOVETYPE_TOSS
You have to force FL_ONGROUND flag for weaponbox entity on player touch.
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Shaman
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Join Date: Dec 2006
Location: Istanbul, Turkey
Old 04-21-2008 , 15:01   Re: Stopping a falling entity
Reply With Quote #14

That worked, thanks.
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Emp`
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Join Date: Aug 2005
Location: Decapod 10
Old 04-21-2008 , 18:13   Re: Stopping a falling entity
Reply With Quote #15

another thing you could do to stop it from falling is by changing its gravity (pev_gravity)
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