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TF2 Cloak Syphon


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arakcheev
Member
Join Date: Mar 2007
Old 05-04-2008 , 05:42   Re: TF2 Cloak Syphon
Reply With Quote #11

Sorry for the bump, but does anyone know if this causes crashes as Dominator reported?
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Upholder of the [BFG]
Junior Member
Join Date: Jan 2008
Old 05-04-2008 , 08:57   Re: TF2 Cloak Syphon
Reply With Quote #12

If you want a list of the hidden cvars check out my plugin http://forums.alliedmods.net/showthread.php?p=589914
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FunTF2Server
Veteran Member
Join Date: Apr 2008
Old 05-04-2008 , 09:34   Re: TF2 Cloak Syphon
Reply With Quote #13

Quote:
Originally Posted by arakcheev View Post
Sorry for the bump, but does anyone know if this causes crashes as Dominator reported?
i am not getting any crashes
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Muridias
Member
Join Date: Feb 2008
Old 05-21-2008 , 05:17   Re: TF2 Cloak Syphon
Reply With Quote #14

Added new feature. Also hopefully fixed any server crashes. Any questions please PM or message me on steam.
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crazychicken
Senior Member
Join Date: Mar 2008
Old 05-29-2008 , 01:41   Re: TF2 Cloak Syphon
Reply With Quote #15

nice will use
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Cooltad
Veteran Member
Join Date: Apr 2008
Old 06-16-2008 , 21:13   Re: TF2 Cloak Syphon
Reply With Quote #16

It spams this error in my logs, please fix it:
Code:
L 06/16/2008 - 21:09:43: [SM] Native "GetEntProp" reported: Property "m_iClass" not found (entity 0/worldspawn)
L 06/16/2008 - 21:09:43: [SM] Displaying call stack trace for plugin "cloaksyphon.smx":
L 06/16/2008 - 21:09:43: [SM]   [0]  Line 95, C:\Documents and Settings\Server\Desktop\srcds\srcds\srcds\orangebox\tf\addons\sourcemod\scripting\include\tf2_stocks.inc::TF2_GetPlayerClass()
L 06/16/2008 - 21:09:43: [SM]   [1]  Line 56, C:\Documents and Settings\Server\Desktop\srcds\srcds\srcds\orangebox\tf\addons\sourcemod\scripting\cloaksyphon.sp::setCloakValueDeath()
L 06/16/2008 - 21:09:43: [SM]   [2]  Line 74, C:\Documents and Settings\Server\Desktop\srcds\srcds\srcds\orangebox\tf\addons\sourcemod\scripting\cloaksyphon.sp::Event_PlayerDeath()
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arakcheev
Member
Join Date: Mar 2007
Old 09-22-2008 , 15:51   Re: TF2 Cloak Syphon
Reply With Quote #17

This work with 1.1? I'm being told by my players that is stopped working when we updated to the 1.1 snapshots.

Also, sorry for the bump.
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Chaotic Llama
SourceMod Donor
Join Date: Dec 2005
Location: Lee's Summit, MO
Old 10-14-2008 , 10:43   Re: TF2 Cloak Syphon
Reply With Quote #18

Hey Muridias

Quote:
Originally Posted by Muridias View Post
1.2
*Notification to player how much was added to their cloak meter.
*Updated to cleaner code.
DL'd this today and the sp is labeled version = "1.1"

Also..

The print to client is screwy:

Quote:
<0w0|>C|haotic L|lama killed TestBot with knife.
1097859072 was added to cloak meter
Thats what I see in game... running sm v1.0.4

I hard coded my own value:

Code:
 PrintToChat(client, "\x01\x04[SM]\x01 Backstab added 25 percent to your cloak meter!", cvarValue);
Like the idea though, gj
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Last edited by Chaotic Llama; 10-14-2008 at 12:24.
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tylerwoods55
New Member
Join Date: Nov 2009
Location: missouri
Old 11-27-2009 , 02:01   Re: TF2 Cloak Syphon
Reply With Quote #19

Works really well on my server thanks!
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 11-27-2009 , 10:57   Re: TF2 Cloak Syphon
Reply With Quote #20

I think this should be unapproved now, because after backstabbing someone you can pick up their guns to regenerate cloak and you can get it from dispensers.
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