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Hyper-CS 1.0 [BETA]


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SchlumPF*
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Join Date: Mar 2007
Old 10-03-2007 , 12:00   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #11

sv_airaccelerate 100 and 5000 have the same effect. so a value above 100 makes no sense ^^
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
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Old 10-03-2007 , 13:07   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #12

Quote:
Originally Posted by SchlumPF* View Post
sv_airaccelerate 100 and 5000 have the same effect. so a value above 100 makes no sense ^^
This was already discussed in the first few replies.
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Pro Patria Finland
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Join Date: Apr 2006
Location: BaronPub.com
Old 10-04-2007 , 03:29   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #13

There seem to be problems on the spawn protection. I need to find a better way to do that. The double spawning mixes things up alot, but I'll fix that for the next version. Also, things coming up in a week or something:

-HE-launcher
-Freezing weapon
-No more key binds (thanks to connorr, who made a great suggestion over PM)
-Fixes
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Hawk552
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Join Date: Aug 2005
Old 10-04-2007 , 17:57   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #14

Oh my God... what's with all these random plugins that mix other stuff together but people see as unique? I'm not going to unapprove this, mostly because I know I'm going to get everyone on the boards yelling at me, but I'm not going to approve it.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 10-04-2007 , 18:50   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #15

I wouldn't yell at you for that don't think anyone else would either, I actually agree with you and would unapprove it cause it is just a mix of plugins.
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Old 10-04-2007, 19:00
mando127
This message has been deleted by Roach. Reason: Quiet. Not important to this thread.
vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 10-04-2007 , 23:15   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #16

Quote:
Originally Posted by Hawk552 View Post
Oh my God... what's with all these random plugins that mix other stuff together but people see as unique? I'm not going to unapprove this, mostly because I know I'm going to get everyone on the boards yelling at me, but I'm not going to approve it.
Pfft... no one will yell at you for unapproving a plugin. (at least I won't)

You're a plugin approver, it's your job to do it.
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Lord_Destros
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Join Date: Jul 2004
Location: With stupid.
Old 10-04-2007 , 23:25   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #17

Just because its unapproved doesn't mean it can't get a lot of "Lulz" .
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M249-M4A1
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Join Date: May 2005
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Old 10-05-2007 , 00:10   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #18

And in the event it has been unapproved, it doesn't mean you can't make it better and bring it back into the new submissions section. So that's a good thing
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Pro Patria Finland
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Join Date: Apr 2006
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Old 10-05-2007 , 05:31   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #19

Quote:
Originally Posted by Hawk552 View Post
Oh my God... what's with all these random plugins that mix other stuff together but people see as unique? I'm not going to unapprove this, mostly because I know I'm going to get everyone on the boards yelling at me, but I'm not going to approve it.
You shouldn't approve it anyway, since it's way too buggy. Besides, there's so much new stuff coming into it, and it's gonna be something different over time. It's your job to decide if it stays here in new plugins, or do you move it to unapproved. I don't care, because I am gonna keep adding stuff to it.

Oh, btw, I am not intentionally copying or mixing anything. Most parts I've written entirely myself.
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Last edited by Pro Patria Finland; 10-05-2007 at 05:44.
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Hawk552
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Join Date: Aug 2005
Old 10-05-2007 , 06:58   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #20

Alright then, unapproved!
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