Quote:
Originally Posted by watch
The only problem you will have with the current code is if a map has a DM area for say green and yellow which some concmaps do. They won't beable to DM :<
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This concerns me a bit to. The DM parts of many skills maps will be completelly useless. I'm not shure how you would solve this. Could be done with map configs. If you have a map with DM arena you could be able to exclude teams from the anti-damage function. On Euroskillz - Easy plenty of time is spent dm'ing. A lot of players who never done skills play don't get it and just start to DM. And I don't mind as long as there are a DM arena. And even though I shouldnt say it, occational DM wars happens late at night when everyone is to bored to conc. A late friday night j1 concmap2 spam
can be fun if all agrees on it. And it often happens 5 minutes before map change.
Another approach would be a damage sensitive menu.
Let's say someone kills someone on a skills map.
If that happens everyone sees a menu where they can select to punish the one who fragged. If people says "Punish" he can get slayed or kicked or whatever. If people say "No Punish" the guy can keep on fragging until he switch team.
But otherwise I like this problem to be solved somehow, but I'm not shure I agree on cutting out a big part of skills maps in the way you have done.
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