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Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 07-21-2004 , 00:12  
Reply With Quote #11

as of now no. but it can be ported to AMX
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rex
Senior Member
Join Date: Mar 2004
Location: Australia
Old 07-21-2004 , 20:14  
Reply With Quote #12

good job Freecode
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scafe
Member
Join Date: Jun 2004
Old 07-21-2004 , 20:39  
Reply With Quote #13

it'd be fun to use in a server when you are playin some experienced CAL guys and you zom in takin their head of from 1/2 way across the map with a glock and they'd just be like "OMG OMFG!!!11111!!! HAKCS HE HAS HAKCS!111 OMFg!!!"

wow to bad i dont have CS anymore id love to try it
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 07-21-2004 , 21:43  
Reply With Quote #14

Hmm imagine running a script to zoom in with the AWP and then applying the FOV to 90.. cheating at its finest .
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djplasma
Junior Member
Join Date: Jul 2004
Location: 205.138.192.120
Old 12-04-2004 , 21:29  
Reply With Quote #15

Bug: layer can freeze while zooming (like a noclip freeze)
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doomy
Member
Join Date: Jul 2004
Location: Plano, Texas
Old 12-06-2004 , 21:43  
Reply With Quote #16

PS: my friend is cal and he takes glock on awp map and gets all hs from long range (aka other side of map)...he did it to me and i got mad. takes 5 shots tho.
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Timmi the savage
Senior Member
Join Date: Jul 2004
Location: seattle
Old 01-24-2005 , 10:01   Zoom with NS
Reply With Quote #17

This is an excelent plugin. (Good job. Looks nice too.)

Actually.... You can zoom in NS, In fact I'll post the plugin.
In a few days as Im spending most to all of my free time working on a plugin..
I guess the zoom function as it was, has been removed.

But its very much the same.... If not identical
Instead of using the Fov

Basically an entity is created I use a model all transparent.
(You dont want to have the crosshair on it.)

It is soild but not touchable by players.
It is spawned in the players view / aim and contantly rotates with the player.

When it touches a func_wall it stops translating the axis it touches
but still follows the players rotation. So if it hits a wall you will see the wall......really big like. Just like zooming.

We need to edit the HUD.txt and include the zoom sprite if its not included..... I dont believe Flayra took it out of the HUD.txt

We just tell HL to show the up the zoom sprite ICON ........ And BOOOM...
Were zoomed in. JUST LIKE any other mod independant of the mod.

Just as the same .... There are multiple levels of zoom...
Actually ITS WAY BETTER. This way..

We bind a key to +on -off...

Now the zoom will function as a gradual zoom like real zoom lenses..
You hold the key bound to it down and it goes in.
Once it is released the next time it is pressed it operates in reverse.
Even make it sense double pressing to bring you fully out of zoom.
The speed of the zoom can be adjusted however you want.
In fact... It can also REPLACE the existing FOV zoom entirely.
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Zie2K5
Member
Join Date: Jul 2005
Old 12-07-2005 , 09:05  
Reply With Quote #18

I have binded F, V and all thouse buttons to other stuff, can anyone plz make it so you can toggle zoom? or is there a toggle?
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nikomo
New Member
Join Date: May 2006
Old 05-13-2006 , 15:21   installing this
Reply With Quote #19

im sorry to ask soooo dumb question but i just started running server and just installed amxx mod, sooo how i install this?
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Dark JP2
Senior Member
Join Date: Mar 2004
Old 05-13-2006 , 17:35  
Reply With Quote #20

http://wiki.amxmodx.org/index.php/Co..._Mod_X#Plugins
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