|
Member
|
11-28-2023
, 08:35
Re: file precache error
|
#11
|
Quote:
Originally Posted by WATCH_D0GS UNITED
Even if you could change this, your clients will need to change their game binaries too.
According to google Bard:
The limit of 63 characters for v_model filenames in Counter-Strike 1.6 was likely implemented due to technical limitations of the game engine or file system structure. At the time of CS 1.6's development, file paths and filenames were often restricted to a certain number of characters to ensure compatibility with various operating systems and file systems.
Here are some possible reasons for this limit:
1. **File System Compatibility:** Older file systems, such as FAT16, had limitations on the length of filenames and file paths. By limiting v_model filenames to 63 characters, Valve could ensure that the game would work seamlessly across various operating systems and file systems.
2. **Memory Management:** In the early days of gaming, memory was a precious resource. By limiting the length of v_model filenames, Valve could reduce the amount of memory required to store and manage these files.
3. **Engine Limitations:** The GoldSrc engine, upon which CS 1.6 is based, may have had internal limitations on the length of file paths or filenames. This could have been due to the way the engine handled file references or stored file information.
While the exact reason for this limit is not explicitly documented, it's likely a combination of the factors mentioned above. Given the technical constraints of the time, it was common for software applications to impose restrictions on file names and paths to ensure compatibility and efficient resource management.
|
thanks man
|
|
|
|