Quote:
Originally Posted by Black Rose
The plugin that failed to compile was named SPEED.sma, perhaps you should try to attach that one instead...
The file you attached compiled fine. No errors, no warnings.
Code:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team
Header size: 2228 bytes
Code size: 19976 bytes
Data size: 6936 bytes
Stack/heap size: 16384 bytes; max. usage is unknown, due to recursion
Total requirements: 45524 bytes
Done.
[Finished in 0.6s]
I just realized I'm still using the 1.8.1 compiler...
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Pardon me, sir.
Actually, I posted the SPEED.sma as PHP code there, right above your post.
Anyway, is this issue somehow related to the compiler? If each version can affect the main code, that means there are some natives that had experienced modification. Thus, making some of them incompatibility with the previous version's natives?
[ EDIT 2 ]
But, still, the plugin contains so much hard-coded line.
Obviously, the plugin didn't work as how it should, now, I am searching a new way to execute just how this plugin works. For now, just facing some hard time on how to move the entities origin and angle towards the player.
[ EDIT 3 ]
Anyway,I got the 'line too long' error while using AMXx 1.8.2 compiler( which as fair as I know, the most stable version that we have right now while 1.8.3 is not official yet )