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Bounty Hunter


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o0panda
Member
Join Date: Sep 2005
Old 02-12-2006 , 13:58  
Reply With Quote #11

Quote:
Originally Posted by Kensai
What about, if the mark doesn't get killed for a round, his bounty goes up?

Also, the mark should get something special, like a free wep after x rounds?
Oooo I like that idea..
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slurpycof
Senior Member
Join Date: Nov 2004
Old 02-12-2006 , 14:05  
Reply With Quote #12

There is a new mark chosen randomly at the start of each round. If you survive the round, you could get a bonus or I could rewrite it to only pick a new mark after the current one has been killed and give a bonus for every round you manage to stay alive. My only worry would be the mark camping/hiding just to live and get a bonus.
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Kensai
Veteran Member
Join Date: Aug 2005
Location: San Diego, California
Old 02-12-2006 , 14:09  
Reply With Quote #13

I like the, idea of the mark getting bonuses for every round he stays alive.

Maybe start small with th bonuses, like:

1st round alive $100
2nd round $200
3rd $400

etc.

then like 10th free pistol?
20th free primary wep?

EDIT: Hate to complicate things more, but WHAT IF for every bounty hunter the mark kills, his bounty goes up?

Little more realistic/motivating right?
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o0panda
Member
Join Date: Sep 2005
Old 02-12-2006 , 16:08  
Reply With Quote #14

Hey slurp,

I ono if this is a feature or a bug, but when the server has restarted or there is a mapchange, there will be a bounty on the server name like: There is a 150 bounty on "hostname". hehe, when the game commences it will choose a player, everything goes well. so I ono if that's a bug. lol.
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Old 03-07-2006, 23:18
slurpycof
This message has been deleted by slurpycof.
Tiny
Senior Member
Join Date: Jun 2004
Location: France
Old 09-29-2006 , 00:27   Re: Bounty Hunter
Reply With Quote #15

Can you make it so tha admins have the choice to choose tths mark if they like to ?

thx
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Tiny
Senior Member
Join Date: Jun 2004
Location: France
Old 10-01-2006 , 03:50   Re: Bounty Hunter
Reply With Quote #16

By the way I'm getting the following error:

Quote:
[CSTRIKE] Player out of range (0)
[AMXX] Run time error 10 (plugin "bountyhunter.amxx") - debug not enabled!
I'm running a cs server on an linux server with amxx 1.75a and mm 1.19p28
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slurpycof
Senior Member
Join Date: Nov 2004
Old 10-06-2006 , 20:03   Re: Bounty Hunter
Reply With Quote #17

It would not be worth the time and effort to make an option for admins to pick the target.

You need to add debug after the plugin in your plugins.ini so error details are given.
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b4By_h3r0
New Member
Join Date: Dec 2005
Old 10-12-2006 , 04:27   Re: Bounty Hunter
Reply With Quote #18

instead of randomly choosing players to be the mark, can u make the top fraggers be the mark?

like. for the 1st round, the cts top fragger will be the mark. then in the next round, the ts top fragger will be the mark. it alternates.
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Tiny
Senior Member
Join Date: Jun 2004
Location: France
Old 10-12-2006 , 09:43   Re: Bounty Hunter
Reply With Quote #19

Here are the errors:

Quote:
L 10/11/2006 - 18:16:23: [CSTRIKE] Player out of range (0 )
L 10/11/2006 - 18:16:23: [AMXX] Displaying debug trace (plugin "bountyhunter.amxx")
L 10/11/2006 - 18:16:23: [AMXX] Run time error 10: native error (native "cs_get_user_money")
L 10/11/2006 - 18:16:23: [AMXX] [0] bountyhunter.sma::death_event (line 108 )
L 10/11/2006 - 188:23: [CSTRIKE] Player out of range (0 )
L 10/11/2006 - 188:23: [AMXX] Displaying debug trace (plugin "bountyhunter.amxx")
L 10/11/2006 - 188:23: [AMXX] Run time error 10: native error (native "cs_get_user_money")
L 10/11/2006 - 188:23: [AMXX] [0] bountyhunter.sma::death_event (line 108 )
Running hlds on linux with
amxx 1.75a and mm 1.19p28
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slurpycof
Senior Member
Join Date: Nov 2004
Old 10-12-2006 , 09:52   Re: Bounty Hunter
Reply With Quote #20

I think someone already made a plugin where killing the top player gets you money.

I will fix that error. I know what is causing it. Need to add some checking to plugin.
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