Raised This Month: $ Target: $400
 0% 

[TF2] Bounty Hunt 0.1.3


Post New Thread Reply   
 
Thread Tools Display Modes
Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 06-02-2010 , 20:45   Re: [TF2] Bounty Hunt 0.1.1
Reply With Quote #11

eh, i dunno then. I'll disable this plugin for now, i've got a few things i gotta work on.
Drixevel is offline
DoctorWho
Junior Member
Join Date: Jan 2010
Old 06-03-2010 , 11:56   Re: [TF2] Bounty Hunt 0.1.1
Reply With Quote #12

We ran into an error when trying to load it on a fresh tf2 server.

35 <Failed> "TF2 Bounty Hunt" (0.1.1) by Afronanny
Unable to load plugin "bounty" TF2_AddcCondition" was not found

currently running latest builds of SM and MM.

plugin compiled with no errors. any ideas or suggestions?
DoctorWho is offline
Afronanny
Veteran Member
Join Date: Aug 2009
Old 06-03-2010 , 13:36   Re: [TF2] Bounty Hunt 0.1.1
Reply With Quote #13

Quote:
Originally Posted by DoctorWho View Post
We ran into an error when trying to load it on a fresh tf2 server.

35 <Failed> "TF2 Bounty Hunt" (0.1.1) by Afronanny
Unable to load plugin "bounty" TF2_AddcCondition" was not found

currently running latest builds of SM and MM.

plugin compiled with no errors. any ideas or suggestions?
Post the output of 'sm version' and 'sm exts list' please. The TF2 extension may not be loading properly, or your extensions/SourceMod is not running SM 1.3.3 or higher.
Afronanny is offline
DoctorWho
Junior Member
Join Date: Jan 2010
Old 06-03-2010 , 14:39   Re: [TF2] Bounty Hunt 0.1.1
Reply With Quote #14

As soon as our server admin gets back, i definitely will do.

Although I could swear I thought it said we were running SM 1.3.2 (which he told me was the most up to date). either way, i'll find out and get those outputs for ya.
DoctorWho is offline
Afronanny
Veteran Member
Join Date: Aug 2009
Old 06-03-2010 , 16:09   Re: [TF2] Bounty Hunt 0.1.1
Reply With Quote #15

Quote:
Originally Posted by DoctorWho View Post
As soon as our server admin gets back, i definitely will do.

Although I could swear I thought it said we were running SM 1.3.2 (which he told me was the most up to date). either way, i'll find out and get those outputs for ya.
IIRC 1.3.2 doesn't have TF2_AddCondition, so you'll need SM 1.3.3 if you don't have it
Afronanny is offline
DoctorWho
Junior Member
Join Date: Jan 2010
Old 06-03-2010 , 16:57   Re: [TF2] Bounty Hunt 0.1.1
Reply With Quote #16

My server admin sent me this:

Code:
sm exts list
[SM] Displaying 8 extensions:
[01] Automatic Updater (1.3.2): Updates SourceMod gamedata files
[02] Webternet (1.3.2): Extension for interacting with URLs
[03] TF2 Tools (1.3.2): TF2 extended functionality
[04] BinTools (1.3.2): Low-level C/C++ Calling API
[05] Top Menus (1.3.2): Creates sorted nested menus
[06] SDK Tools (1.3.2): Source SDK Tools
[07] Client Preferences (1.3.2): Saves client preference settings
[08] MySQL-DBI (): MySQL driver implementation for DBI


sm version
 SourceMod Version Information:
    SourceMod Version: 1.3.2
    SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.2)
    SourcePawn API: v1 = 4, v2 = 3
    Compiled on: Apr 29 2010 16:12:44
    Build ID: 2952:42324f1eef1d
    http://www.sourcemod.net/
So, he got on and pulled the new SM 1.3.3., refreshed everything, and the addon loaded in with no problems!

We're going to try it out tonight and see how it performs on a full server. I'll report back any errors we run across.
DoctorWho is offline
SatlaN
Member
Join Date: Sep 2009
Old 06-11-2010 , 02:57   Re: [TF2] Bounty Hunt 0.1.1
Reply With Quote #17

when i m using "sm_reroll" the server go stuck and all players got their computers freeze picture, and then they getting time out.
the server is not crushing but the client are crush.
SatlaN is offline
Afronanny
Veteran Member
Join Date: Aug 2009
Old 06-11-2010 , 13:03   Re: [TF2] Bounty Hunt 0.1.1
Reply With Quote #18

Quote:
Originally Posted by SatlaN View Post
when i m using "sm_reroll" the server go stuck and all players got their computers freeze picture, and then they getting time out.
the server is not crushing but the client are crush.

I'm still not sure how this is occuring. It worked fine, with no client crashes , for me testing with bots, and testing on a full 20-man server with actual players.

As far as I can see, there is no infinite loop blocking the main thread from running. Try the updated version (0.1.2) to see if it's fixed. I removed the dependency on a timer to reroll the bounty in sm_reroll. While it shouldn't make a difference, it might.
Afronanny is offline
SatlaN
Member
Join Date: Sep 2009
Old 06-15-2010 , 07:08   Re: [TF2] Bounty Hunt 0.1.1
Reply With Quote #19

Quote:
Originally Posted by Afronanny View Post
I'm still not sure how this is occuring. It worked fine, with no client crashes , for me testing with bots, and testing on a full 20-man server with actual players.

As far as I can see, there is no infinite loop blocking the main thread from running. Try the updated version (0.1.2) to see if it's fixed. I removed the dependency on a timer to reroll the bounty in sm_reroll. While it shouldn't make a difference, it might.
sorry but i m still getting clients crash when i m using sm_reroll
SatlaN is offline
Afronanny
Veteran Member
Join Date: Aug 2009
Old 06-15-2010 , 12:55   Re: [TF2] Bounty Hunt 0.1.1
Reply With Quote #20

Quote:
Originally Posted by SatlaN View Post
sorry but i m still getting clients crash when i m using sm_reroll
What version of SM are you using? I tested it successfully on 1.3.3
Afronanny is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:54.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode